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RE: Update V
Posted: Wed Jul 18, 2007 4:05 pm
by menik
ORIGINAL: Hard Sarge
I think NAF should tell the story ?
With a "R" of Royal? RNAF?
RE: Update V
Posted: Wed Jul 18, 2007 8:20 pm
by Hard Sarge
Hmmm
you got a point, but I wonder how many people will know what it means ?
RE: Update V
Posted: Thu Jul 19, 2007 1:24 pm
by wernerpruckner
[X(][8|][:'(][:'(][:D]
RE: Update V
Posted: Thu Jul 19, 2007 1:38 pm
by Hard Sarge
Well, kind of worried about how many would read it to mean, Royal Naval Air Force
RE: Update V
Posted: Fri Jul 20, 2007 10:37 am
by davidjruss
Hard Sarge,
Would not the abbreviation for planes of the Royal Navy be NAS ( such as 812 Naval Air Sqaudron ) or FAA for Fleet Air Arm
DavidR
RE: Update V
Posted: Fri Jul 20, 2007 10:44 am
by davidjruss
Hard Sarge,
I take your point about using initials but there could be a glossary that lists the full meanings of initials used in the game so there should then be no confusion.
DavidR
RE: Update V
Posted: Fri Jul 20, 2007 11:45 am
by Hard Sarge
Acronym Definition
RNAF Royal Naval Air Force
RNAF Royal Netherlands Air Force
RNAF Royal Norwegian Air Force
which yea, RNAS was used during the WW I (along with RFC and RAF)
but, then again, how many people are going to know JG, JGr, ZG, LG, KG, KG(J), Hohen, Jabo, RNZAF, RAAF, SAAF, USAAF, LW, GE, GB, CW and many others ?
ahhhhhhhh
RE: Update V
Posted: Fri Jul 20, 2007 12:02 pm
by von Shagmeister
You could always abbreviate Squadron to Sqn (the accepted RAF abbreviation) to make space then insert the nationality in brackets for none CW/Dom Sqns
ie 303 (Polish) Sqn or 332 (Norwegian) Sqn or 322 (Dutch) Sqn
if still lacking space sorten nationality to first three letters
ie 332 (Nor) Sqn
Fleet Air Arm Sqns follow the format 800 Sqn FAA
CW/Dom Sqns follow format 401 Sqn RCAF or 456 Sqn RAAF
RE: Update V
Posted: Fri Jul 20, 2007 8:26 pm
by forgotmypassword
Hi
RNoAF For Royal Norwegian Air Force
RNAF For Royal Netherlands Air Force
The norwegian got the o during the war.
runbak
RE: Update V
Posted: Wed Jul 25, 2007 10:10 am
by menik
ORIGINAL: Hard Sarge
Acronym Definition
RNAF Royal Naval Air Force
RNAF Royal Netherlands Air Force
RNAF Royal Norwegian Air Force
which yea, RNAS was used during the WW I (along with RFC and RAF)
but, then again, how many people are going to know JG, JGr, ZG, LG, KG, KG(J), Hohen, Jabo, RNZAF, RAAF, SAAF, USAAF, LW, GE, GB, CW and many others ?
ahhhhhhhh
hehehehe.... Hard Sarge is right
considering still... We do not require a such historical deepening. In exemple, for italian force: I suppose no people will know what it means RA (Regia Aeronautica) for 1939-1943 and then, 1943-1945 ANR (Aeronautica Nazionale Repubblicana) for pro-Axis government and RA for pro-Allied gov. So, a precise statement can be harmful.
We have to admit: "It" (italian), this is enough! So we can retain RNZAF, RAAF, SAAF, USAAF ...(Since they are a lot of known) and, at the same time, we can say: NAF for norwegian (or simpli: "norge", NL for netherland, FF for France Libre...
RE: Update V
Posted: Wed Jul 25, 2007 11:31 am
by Hard Sarge
Welllllll
we do have the RA, which will disappear with a few hold outs left over, and then the ARN will show up
which, if I can swing it and make it work, we should also then have the RA show up, right now, they would join the MED, but I need to get some codeing done, so I can add in the BAF (I can as of now, add in the BAF no hassle, but some units in it, are already in other commands, so need coding to switch them, also, they would have no fields to fly from, so need codeing to make AFs change commands once the BAF enters, but the hassle is time and when, but)
yea, letters and letters
I would think 331 NAF Squadron should be enough to let the player know what they need to know and still be in the right nameing pattern
Greesh
303 Polish Squadron
310 Czech Squadron
331 NAF Squadron
401 Squadron RCAF
456 Squadron RAAF
RE: Update V
Posted: Wed Aug 01, 2007 7:26 pm
by Hard Sarge
Kind of happy with this one
been waiting to rework it for a while, but wasn't sure if it would work the way I wanted it to or not
I think BoB41 is going to be fun

RE: Update V
Posted: Wed Aug 01, 2007 9:23 pm
by Hard Sarge
don't mind the 110s yet, I am waiting on some info for which model I plan to have them be in 41
for BTR, I am again, trying to get the BAF to work, I can do almost everything I wanted with it, but the most importent thing

, so it was put on hold for a while
not I think I worked out how to get most of what I want working again
so, question is, since it should be part of MED, I want to go with Squadrons, instead of Groups, but that will mean a good chunk of new units just for BAF, but Group size, makes them more importent to the game then they really should be, while Squadron size adds numbers, it does not add the impact that Groups would
RE: Update V
Posted: Sat Aug 04, 2007 6:11 pm
by Denniss
Screenshot shows small errors:
Should read SM.81 Pipistrello
Bis should always be lower case bis.
RE: Update V
Posted: Sat Aug 04, 2007 7:09 pm
by Hard Sarge
ORIGINAL: Denniss
Screenshot shows small errors:
Should read SM.81 Pipistrello
Bis should always be lower case bis.
ahhhhh
SM.81 corrected
Bis is lower cased and moved next to the name (G.50bis)
RE: Update V
Posted: Sat Aug 04, 2007 7:49 pm
by Hard Sarge
the BAF
it is going to have some It Units, they will be getting old It planes (also some P-39s)
so, I got the game set up to start making MC.202 and MC.205s for a short production run, for the Allies, they will be FBs and based in the south
the production run should be around 200 planes (planes found and repaired) enough for the units, but not enough to really rearm any of the Allies
the It BAF will be flying 202/205/2002/P-39/Balt V
the 39s and Vs will come from Allied Stockpiles
there are other units assigned to the BAF also
RE: Update V
Posted: Sun Aug 05, 2007 12:30 am
by Hard Sarge
right now running though some AI vs AI tests, to see what is going on
you would be surprised at the silly stuff you may run into
but this test is looking pretty good
losses have been pretty heavy, for both sides, but overall, pretty close
but the AI and targets are very nice to see, heavy damage to Chem and BBs
nice to see the AI doing things it is suppost to and make changes that you wanted it to make, for the right reason (?)
the 15th AirForce is doing a bang up job

RE: Update V
Posted: Sun Aug 05, 2007 12:33 am
by Hard Sarge
Ahhhhhh
not sure if the red for knocked out areas, show up as well as it could, but try and look for red areas to see what has been knocked out
RE: Update V
Posted: Wed Sep 19, 2007 12:58 pm
by xj900uk
I really love the original Bof B from Talonsoft (never owned Bombing the Reich), but found it ridiculously easy playing the RAF (won every time!) and for the German Luftwaffe, whilst a genuine challenge, got bogged down in the planning of the missions (particularly the reconissance) - often planning just one day took well over an hour to do!
However, I really like Uncommon Valour which uses a similar system, particularly when it comes to planning air activity, raids etc. I think one of the reasons for this is that with the original BofB, everything goes back to sleep at the end of the day and you have to start plannign again completely from scratch, whilst with UV it remembers the set activity (naval strike, reconissance, airfield raid, transport etc) from the previous days activity, which speeds things up 99% & makes things a lot more interesting.
How will the new BofB (& BtR) compare to this?
RE: Update V
Posted: Wed Sep 19, 2007 3:00 pm
by Hard Sarge
it is still pretty much the same engine, we have been able to make improvements to the engine and how it does stuff, but the engine is still pretty much the same
so, you are going to have to replot each day, but weather will be more of a factor then in UV or WitP