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RE: TOAW and napoleonic era ???

Posted: Wed Dec 13, 2006 9:40 am
by golden delicious
ORIGINAL: Iñaki Harrizabalagatar

It is not the same day, it is the same week

It might well be the same day. With 60% of the turn an attack goes badly wrong. With 40% of the turn a unit 500 miles away reacts.

Or another example- cavalry in Silesia discover a force of 120,000 Russia troops. Infantry in Pommerania immediately jump on the road down.

RE: TOAW and napoleonic era ???

Posted: Wed Dec 13, 2006 6:31 pm
by Iñaki Harrizabalagatar
Turn based games mean a lot of abstraction, some examples
Player 1 moves and defeats Napoleon at Leipzig. Player 2 moves and send Davout from Hambourg to help poor Nappy, however he is moving after the Allies have already moved for a week turn. Another example, Davout Corps is placed 1 hex away from Hambourg, but it is Allied player turn, he moves a Prussian Corps and takes Hambourg under the nose of Davout, who doesn´t reaction, he is waiting 1 week turn for orders before reacting. If anything, rather than instant reaction is that sort of slow reaction a bigger problem, but it is a problem in any turn based IGO/UGO game. You have to bear in mind the abstraction involved in the game. That is, in any case, a minor concern, to me it is much more critical the inability to conduct sieges in any realistic way, for instance.