The point of this thread is how can a bouncer "bounce" the bouncee if it can't reach the bouncee's altitude. The game gives a huge advantage to the side that achieves "the bounce" but it seems that "bouncing" in the game does not take altitude into consideration, it just applies a surprise factor.
Ex. Tojos puttering along at 35k....sight flight of 4 Hurries 10k below, wingover and dive on them. Meanwhile, a Hurricane squadron that is vectored in by the Dacca radar controller had taken up a position in the stratocumulus and slices right in on the Imperials as they chase the patrol flight....ouila...
Seriously, if the alititude was an "unchanging" factor---
<Gentlemen, the hard floor for today's flight is Angel's 35; do not drop below it for any circumstance.>
---you wouldn't have hardly any air combat, as the groups fly by each other refusing to change altitudes, either up or down.
For fighter combat, altitude appears to be part of the initiative determination, other than that, it doesn't matter as much as people think, in my opinion. It's mainly for the bombers, to determine where they are at for the AAA fire.
Now, back to your regularly scheduled mud-slinging....




[:D] 
