Posted: Tue Dec 12, 2000 9:36 pm
High experience levels should have little effect on a/a combat attrition vs B29s unless the units are flying high altitude, rugged, *heavily armed* interceptors, like the Tony. And then, there should be other constraints. The Tony and its ilk were marginal for the job, being roughly comparable in speed, maneuverability, durability and firepower, to a late ME 109 or the P40N. The difference between the ME109/P40Ns and the Tony though was that the latter was notoriously unreliable, with more than 75% rejection rate on factory roll out and thereafter extremely hinky and unreliable in-line engines (a badly mfd knock off of the ME109 in-line), and too few field techs in the ground support staff to keep them flying in significant numbers. A6M2s flown by EXP rates of 100% should fall in droves when attacking B-29s. The planes could barely reach the altitude of 29s and could barely maneuver at said altitudes and could barely overtake 29s at any altitude. When they got within 1000 yards they were subject to concentrated FP from a fire control officer using an analog computer that could accurately focus 8-12 .50 cal on a target with up to 40 degree deflection at 1000 yards.... well out of range of the attacking interceptor's guns. I spoke with a B-29 fco about 8 months ago. He flew 18 missions against the Japanese. He regretted going to night incendiary raids because it brought the 29s down to flak range. He said that on several occasions his unit knocked out Japanese interceptors "At ranges that would have stunned B17 and B24 crews." Those were his words. In terms of aircraft durability, comfort, payload, and defensive firepower, the B-29 was the most effective strategic bomber and the first really modern bomber. His complaint was that when jet-stream-altitude bombing was ineffective they did not fly at more conventional high altitudes.
I anticipate some wag saying "well, why then don't we still us 'em?" Answer: SAMs, AAMs, and supersonic interceptors totally changed the equation.
The huge problem with the GGPW simulation is that EXP ratings for ACUs are erroneous from the get go, and they overwhelm basic considerations of air worthiness and hitting power. Part of the problem is the assumption that a pilot well trained in aerobatics (which is what Japanese pilot doctrine and aircraft design specs emphasized) is necessarily better than a pilot well trained in hit & run tactics (which is what US doctrine emphasized beginning in late 1940 emphasized). Throw in the fact that 1 in 3 Japanese radios worked, that their loose 3-plane section formation was hopelessly antiquated (they did not abandon the loose Vic until 1944), and that Japanese section discipline broke down rapidly in combat (owing partly to the lack of radios and also to the doctrine of heroic indivdiualism), and you should have rough parity in effectiveness in 1942 between Allied and Japanese fighter acus.
The second huge problem is that a/c MVR seems to have been calculated based solely on turning radius at speeds lower than 350 m/h and altitudes lower than 18,000 feet (in other words, only for conditions that favor the Japanese.. particularly the A6M), and otherwise ignores a/c emergency speed, dive rate, roll rate, high-speed turning radius (the lowly P40E had a tighter turning radius than all makes of the A6M at speeds in excess of 370 m/h, and all makes of the P40 had higher roll rates, thereby allowing them to change directions more rapidly than all makes of the A6M, at all speeds and at all altitudes). Indeed, most US fighters had greater roll rates than most Japanese fighters (the P38 being an exception, owing to its size and the inertia that one had to overcome to roll a craft with outboard engines).
The results is a badly flawed a/a combat simulator. Before I thought it was just a P40 vs. Zeke problem, but I've had similar one-sided Japanese victories with Nates flown by EXP 80 pilots vs. Spitfire VIIIs flown by EXP 74 pilots. Comparable numbers of a/c engaged. Losses of 8 or 9 Spits per Zeke. It happens regularly. That is just wrong.
So before folks get carried away with a whole suite of tinkerings to make Japanese a/c more effective, maybe you all should go back to the drawing board and figure out how air combat really worked. For GGPW v2.2 the change is as simple as downgrading most of the Japanese land based acu EXP ratings from the get go to about 65%, and increasing the MVR ratings of most Allied a/c (leave the sbd/tbd/tac/strat bombers, the P39s, the F4Fs, the Hurricanes, the F2s, the P36s and P35s where they are) by a couple of points.
For WitP, junk the extant a/a combat equation and build in one that accounts for a/c speed, altitude, roll rate, section cohesion etc. This should not be so difficult to do. For surface combat you already have an algorithm for range. It should not be too hard to make an algorithm for altitude. And if WitP really will focus detail down to the individual pilot level then it must assuredly attempt to do a better job at modeling the a/c that the pilots fly.
Best to all.
I anticipate some wag saying "well, why then don't we still us 'em?" Answer: SAMs, AAMs, and supersonic interceptors totally changed the equation.
The huge problem with the GGPW simulation is that EXP ratings for ACUs are erroneous from the get go, and they overwhelm basic considerations of air worthiness and hitting power. Part of the problem is the assumption that a pilot well trained in aerobatics (which is what Japanese pilot doctrine and aircraft design specs emphasized) is necessarily better than a pilot well trained in hit & run tactics (which is what US doctrine emphasized beginning in late 1940 emphasized). Throw in the fact that 1 in 3 Japanese radios worked, that their loose 3-plane section formation was hopelessly antiquated (they did not abandon the loose Vic until 1944), and that Japanese section discipline broke down rapidly in combat (owing partly to the lack of radios and also to the doctrine of heroic indivdiualism), and you should have rough parity in effectiveness in 1942 between Allied and Japanese fighter acus.
The second huge problem is that a/c MVR seems to have been calculated based solely on turning radius at speeds lower than 350 m/h and altitudes lower than 18,000 feet (in other words, only for conditions that favor the Japanese.. particularly the A6M), and otherwise ignores a/c emergency speed, dive rate, roll rate, high-speed turning radius (the lowly P40E had a tighter turning radius than all makes of the A6M at speeds in excess of 370 m/h, and all makes of the P40 had higher roll rates, thereby allowing them to change directions more rapidly than all makes of the A6M, at all speeds and at all altitudes). Indeed, most US fighters had greater roll rates than most Japanese fighters (the P38 being an exception, owing to its size and the inertia that one had to overcome to roll a craft with outboard engines).
The results is a badly flawed a/a combat simulator. Before I thought it was just a P40 vs. Zeke problem, but I've had similar one-sided Japanese victories with Nates flown by EXP 80 pilots vs. Spitfire VIIIs flown by EXP 74 pilots. Comparable numbers of a/c engaged. Losses of 8 or 9 Spits per Zeke. It happens regularly. That is just wrong.
So before folks get carried away with a whole suite of tinkerings to make Japanese a/c more effective, maybe you all should go back to the drawing board and figure out how air combat really worked. For GGPW v2.2 the change is as simple as downgrading most of the Japanese land based acu EXP ratings from the get go to about 65%, and increasing the MVR ratings of most Allied a/c (leave the sbd/tbd/tac/strat bombers, the P39s, the F4Fs, the Hurricanes, the F2s, the P36s and P35s where they are) by a couple of points.
For WitP, junk the extant a/a combat equation and build in one that accounts for a/c speed, altitude, roll rate, section cohesion etc. This should not be so difficult to do. For surface combat you already have an algorithm for range. It should not be too hard to make an algorithm for altitude. And if WitP really will focus detail down to the individual pilot level then it must assuredly attempt to do a better job at modeling the a/c that the pilots fly.
Best to all.