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RE: COTA Patch 3

Posted: Tue May 22, 2007 6:42 am
by Pergite!
ORIGINAL: simovitch

ORIGINAL: Pergite!

Rolls-Royce Armoured Car or its later version Fordson Armoured Car?

Nope.

However, I'll gladly do the vehicles for the RRAC AND the Morris CS9 AND the estabs for 11th Hussars if you guys make it worth our while by making some good pre-'42 North Africa scenarios (including Beda Fomm).

Deal?

I dont know if I am in deep water, but my map editor is currently crunching its way through a 40x50km map over the battle area of Beda Fomm. I thought that there maybe would be room for some what if manouvering, if for example the Italians would escape from the road. I had planned to use Marmon Harrington“s to represent the Hussars, but the real deal would of course be nice.

RE: COTA Patch 3

Posted: Thu May 31, 2007 9:46 pm
by captskillet
Any word guys on the patch...........trying to hold off starting a new game till patch is out [:D] .

RE: COTA Patch 3

Posted: Fri Jun 01, 2007 6:42 am
by Arjuna
Sorry I've been flat out on other business ( ie defence business ). I'm devoting some time to this over the next few days and hope to put out a new Patch 3 build. We hit a few bugs in the scheduling code highlighted by an earlier fix to some other peice of code - alas a common risk with complex code. I've written the pseudo code for the fix but need to write the final code for it and of course test it. Stay tuned and thanks for your patience.

RE: COTA Patch 3

Posted: Fri Jun 01, 2007 11:20 am
by captskillet
Non problemo Dave............I anxiuosly await the finished product cause I know you wont let it go till it's right!

RE: COTA Patch 3

Posted: Fri Jun 01, 2007 11:51 am
by 06 Maestro
Thanks for the update.

RE: COTA Patch 3

Posted: Mon Jun 04, 2007 2:14 pm
by lyceum
thanks for the update. can't wait to try the new scenario [:D]

RE: COTA Patch 3

Posted: Tue Jun 05, 2007 5:05 pm
by simovitch
Here is a list of Data Content goodies that will be included in Patch #3. These are items that Dave has given the thumbs up on and are more or less completed.
 
This list does not include all the code modifications, fixes, and bug hunting that Dave is trying to finish up for Patch #3.
 
Estabs: New vehicles and force estabs for coy, sqn, and HQ's:
1. Italian M11/39 medium tank.
2. Rolls Royce Armored Car
3. Morris CS9 Light recon Car
4. Stuart I (Honey)
5. Matilda I
6. Italian M13/40 (vehicle existed, added force estabs)
 
These additions will allow scenario designers to develop some scenarios for the early Western Desert/East Africa battles, pre-1942. The Matilda I saw action in France at Arras, and I added it as a bonus in case someone wants to do that battle.
 
Airborne Bases:
We are also in the process of revamping the airborne and airlanding bases to give the airborne army a bit more staying power. It is a balancing act with the manpacks because they are dreadfully inefficient compared to trucks. Realistically this is how it should be, but there is room to increase capacity and 'clean up' these bases so that non-essential personnel don't eat up all the food that should be getting to the front line troops. Don't expect miracles with the airborne, but initial testing shows about a 25% improvement with delivery of basics supply.

RE: COTA Patch 3

Posted: Tue Jun 05, 2007 7:04 pm
by flintlock
That's a nice partial change list for the upcoming patch. Appreciate the update, simovitch.

RE: COTA Patch 3

Posted: Tue Jun 05, 2007 7:48 pm
by captskillet
Sounds great sim...........!!!!!

RE: COTA Patch 3

Posted: Tue Jun 05, 2007 7:49 pm
by Helpless
Airborne Bases:
We are also in the process of revamping the airborne and airlanding bases to give the airborne army a bit more staying power. It is a balancing act with the manpacks because they are dreadfully inefficient compared to trucks. Realistically this is how it should be, but there is room to increase capacity and 'clean up' these bases so that non-essential personnel don't eat up all the food that should be getting to the front line troops. Don't expect miracles with the airborne, but initial testing shows about a 25% improvement with delivery of basics supply.

Thanks! [&o]

RE: COTA Patch 3

Posted: Thu Jun 07, 2007 1:26 am
by 06 Maestro
[font="times new roman"]Will this be a comprehensive patch, or should the earlier patches be installed first?  I will be starting from a new game install. [/font]

RE: COTA Patch 3

Posted: Thu Jun 07, 2007 8:40 am
by Arjuna
06 Maestro,
 
Not sure at this stage. Normally it's an "add on" - ie you install the earlier patches first. But I have had to convert every scenario. I'll discuss this with Matrix and let you know in due course.

RE: COTA Patch 3

Posted: Thu Jun 07, 2007 1:18 pm
by 06 Maestro
Thanks for the info-ready to download-good luck and God speed.

RE: COTA Patch 3

Posted: Fri Jun 08, 2007 3:31 am
by flintlock
ORIGINAL: Arjuna

I have had to convert every scenario.
That sounds like a time consuming and laborious process. Appreciate the continued support for this wonderfully unique wargame.

RE: COTA Patch 3

Posted: Fri Jun 08, 2007 10:26 am
by Arjuna
It's not that laborious as we invested in some automated tools for doing the conversions. Essentially I write some code to effect the change, recompile the ScenMaker, run the new debug version of the ScenMaker; select "Convert" from the menu and then select the scenarios we want to convert; come back in several hours and it's all done.[:)]

RE: COTA Patch 3

Posted: Fri Jun 08, 2007 11:00 am
by goodwoodrw
Hey dave, u reckon u might be at the end of it this w\e?

RE: COTA Patch 3

Posted: Fri Jun 15, 2007 11:05 pm
by captskillet
Are we there yet??????

RE: COTA Patch 3

Posted: Fri Jun 15, 2007 11:57 pm
by Arjuna
During the week I believe I have fixed all the bugs in the "abandon plan" code that I overhauled. I have a couple of other loose ends to tidy up but should put out a new build this weekend.[:)]

RE: COTA Patch 3

Posted: Sat Jun 16, 2007 12:59 am
by 06 Maestro
Well, this is timely, tis my mid year gaming season. An updated CotA is an excellent way to kick it off.[:)]
Thanks, again, for your work.

RE: COTA Patch 3

Posted: Sat Jun 16, 2007 1:09 am
by captskillet
Thks Dave for all your hard work and continued support on this most excellent game system..............cant wait for BFTB to see the light of day!!!!!