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RE: CLGA volume 2

Posted: Mon Mar 10, 2008 1:58 am
by *Lava*
Nice!

Looks good.

Now I understand what you mean by feeding divisions into the battle.

For big battles the stacking must get pretty crazy... unless, of course, a battle can be fought over more than one hex...

For Grande Armée you would have to modify the basing scheme... I think... if I understand what you are doing.

Ray (alias Lava)

RE: CLGA volume 2

Posted: Sat Mar 15, 2008 5:51 am
by tolstoy1812
I just want to say, I bought 1805-1809 two days ago and I love the system. I am a miniatures player, and as soon as I can master the elements of supply, I'm going to try a campaign with battles fought with miniatures. A fantastic system, a great stand-alone game, too. It looks like the next game in the series will be just as good or better.

RE: CLGA volume 2

Posted: Mon Mar 17, 2008 7:07 pm
by FrankHunter
Thanks tolstoy, I'm sure CLGA II will be better, at least I am trying to make that so, at any rate it will certainly be bigger.

Ray,
Now I understand what you mean by feeding divisions into the battle.

Yup, that was one change I wanted to make. Another area I worked on was cavalry screens and pursuits.
For big battles the stacking must get pretty crazy... unless, of course, a battle can be fought over more than one hex...

Nope, its one hex, and yes stacking can get pretty deep although after the battle it sorts out very quickly.


RE: CLGA volume 2

Posted: Tue Mar 18, 2008 10:36 am
by *Lava*
ORIGINAL: FrankHunter

Nope, its one hex, and yes stacking can get pretty deep although after the battle it sorts out very quickly.

Not that it's "doable" from a programming point of view (especially from an AI point of view - this is territory beyond me), but the map kinda gives the impression that a multi-hex (2 to 4) battle is a fairly high probability and possibly highly desirable. It may even be far more attractive, from a strategic point of view, forcing more maneuver, allowing corps to converge on flanks... that kinda thing.

A single hex battle may be overloading the hex in respect to numbers of forces... dunno. Guess it depends on how the battle plays out...

Ray (alias Lava)

RE: CLGA volume 2

Posted: Tue Mar 18, 2008 11:32 am
by *Lava*
Image

This is kinda what I mean... the red stars being potential battlefields with each side able to possibly outflank the other.

One would have to limit the number of units (strength points) deployable per hex.

Also would setup a very kewl mini's battle, as forces converge on each other and reinforcements are brought onto the tabletop based on deployment and march rates.

The mini's player would have to stop the game at some point just before contact (or perhaps it auto stops based on first contact)... such as like I have shown above. The computer would then provide a timeline when forces and units would come into contact based on orders (for the next 4-8 hours)...

0600 - Devout - I Div - hex 220
0600 - Kolowrat - I Div - hex 220
0600 - Kolowrat - II Div - hex 220
0620 - Devout - II Div - hex 220
0625 - Kolowrat - III Div - hex 220
0630 - Devout - I Div - hex 220

Like that.. but showing all forces within the operational area that come into contact for the battle.

The player would fight the battle and then enter losses and retreat direction/hex if appropriate.

In the battle above, I attack Kolowrat's III corps with Devout's III Corps and flank from the south with II Corps while Devout's I corps fights a holding action against Kolowrat's I and II corps. Thus, seeing battles occur in the first three red stars from top to bottom.

Kinda complicated, huh?

Ray (alias Lava)

RE: CLGA volume 2

Posted: Mon May 05, 2008 3:12 pm
by AP514
Any update  ???   Nothing sense March...
 
 
 
AP514

RE: CLGA volume 2

Posted: Tue May 06, 2008 3:59 am
by 1NWCG
Looking good...[:)]

RE: CLGA volume 2

Posted: Mon Jul 07, 2008 6:47 pm
by ETF
Frank I too love the game looking forward to the 2nd version. I like the idea of being able to export and play the tactical battles with another medium whether minatures or even the upcoming HistWar 3d computer tactical program. Have you started testing as of yet? When in 2009 (I'm assuming) do you expect a release?

RE: CLGA volume 2

Posted: Wed Mar 25, 2009 5:22 am
by Arthur Wellesley
Hello everybody, [/align] [/align]it's a little bit quiet here. [>:][/align] [/align]What about the status of CLGA 2? [/align]Are there any new infos?[/align]

RE: CLGA volume 2

Posted: Tue May 05, 2009 11:48 pm
by tolstoy1812
Please, leave it in. That's the major reason for a lot of fans of the game to play. It generates miniatures games.

RE: CLGA volume 2

Posted: Tue May 05, 2009 11:48 pm
by tolstoy1812
Sorry, i mean leave the miniatures system in.

RE: CLGA volume 2

Posted: Fri Aug 10, 2012 2:49 pm
by RCHarmon
I see that another game was in the works. It must be sitting on a shelf somewhere.

Does anyone still play Campaigns of La Grande Armee 1806? I haven't fired it up in a long time and was wondering what I need to do to get it working again?

RE: CLGA volume 2

Posted: Sun Jun 02, 2013 7:34 am
by Agathosdaimon
this would be great if another volume could done

RE: CLGA volume 2

Posted: Thu Jun 06, 2013 2:22 am
by zgrant
Agathosdaimon,

I agree. Maybe after Frank finishes Piercing Fortress Europa we can convince him to to work on a 1812 game, or the 1813-1814 time period. Sound like a plan? [:)]

RE: CLGA volume 2

Posted: Tue Jun 25, 2013 8:35 am
by Agathosdaimon
sounds like a great plan! in fact he should also make available again the 1806 La Grande Armee game which was briefly available once and i have read some good reviews of it. From an interview i read also Frank Hunter was going to do a game for each year of the napoleonic period - what a treat it would be if this were to happen - even better if it were to all come together as one big game, but for now -if he can release something more for this period, anything i will be thrilled. I like his game design very much

RE: CLGA volume 2

Posted: Tue Jul 02, 2013 11:11 pm
by Agathosdaimon
well I keep looking here to see an update but nothing sadly - from discussions with someone who has the 1806 game, you can run it in windows 7, though the old trick using a newer setup installer is required. I would like to get a copy of this game, if anyone here is selling it :)

RE: CLGA volume 2

Posted: Wed Jul 03, 2013 12:28 am
by zgrant
Adathosdaimon,

I just checked and I have a spare copy of 1806 I'll happily give to you. If you send me your address via a PM, or email me from my profile page I'll have it ready to send out next week.

Cheers,

~Zachary

RE: CLGA volume 2

Posted: Wed Jul 03, 2013 12:36 am
by Agathosdaimon
thank you very much pm sent

Frank Hunter has kindly replied to me in a pm also as i was asking him if he had a copy to sell, which he didnt unfortunately, but the great news is that he will be playtesting volume 2 which is set in 1806 and 1813 after Piercing Fortress Europa has been completed

RE: CLGA volume 2

Posted: Tue Sep 17, 2013 1:13 am
by Kai
I'm very much looking forward to Volume 2. Can't wait to see and play it.

RE: CLGA volume 2

Posted: Thu Oct 03, 2013 5:29 pm
by newmanovci
Likewise. I've always rated this game and I'd love to see the system applied to other campaigns.