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RE: House Of Cards 1945 - TOAWIII mod... briefing preview

Posted: Sat Sep 29, 2007 11:45 pm
by ColinWright
ORIGINAL: shunwick

Colin,

This is from the license agreement at the back of the manual (sorry about the capital letters but that is how it appears):

THE ENCLOSED SOFTWARE PROGRAM AND THIS MANUAL ARE COPYRIGHTED. ALL RIGHTS
ARE RESERVED. THE ORIGINAL PURCHASERMAY PRINT OR HAVE A PRINT/COPY SHOP MAKE A
PRINTOUT AND/OR COPY OFTHE MANUAL. MATRIX PUBLISHING, LLC GRANTSTHE ORIGINAL
PURCHASER OF THIS SOFTWARE PACKAGE THE RIGHT TO USE ONE COPY OF THE SOFTWARE
PROGRAM. YOU MAY NOT RENT OR LEASE IT, DISASSEMBLE, DECOMPILE, REVERSE ENGINEER,
OR MODIFY THE SOFTWARE IN ANYWAY. ALL EDITORS MAY BE USED TO CREATE SCENARIOS
THAT MAY BE FREELY DISTRIBUTED. ALL SCENARIO AUTHORS HOLD THE ULTIMATE RIGHTS
TOTHEIR DESIGNED SCENARIOS AND MATRIX PUBLISHING, LLC MAKES NO CLAIMS THEREOF.

YOU MAY NOT COPY OR DISTRIBUTE COPIES IN ANY MEDIA FORM. ANY PERSONS DOING SO
SHALL BE GUILTY OF COPYRIGHT VIOLATION AND SUBjECT TO THE APPROPRIATE CIVIL OR
CRIMINAL ACTION AT THE DISCRETION OF THE COPYRIGHT HOLDER.

Best wishes,

Sorry -- I should have said the original Talonsoft releases. Those said the opposite: that scenario designers gained no rights to any scenarios designed using OPART. To the extent that anything a software maker may claim affects the rights of those using the product to create something else, it seems to me that Silvanski doesn't have anything to worry about legally.

RE: House Of Cards 1945 - TOAWIII mod... briefing preview

Posted: Sun Sep 30, 2007 3:06 am
by sPzAbt653
Nice! Legal jargon! My meager education reads it to say that the 'modder' can claim no rights to the original design. And we know Silvanski doesn't do that.

I looked for something on the Harpoon forum but didn't see it. I didn't sift thru everything, just looked at topic headings.

RE: House Of Cards 1945 - TOAWIII mod... briefing preview

Posted: Sun Sep 30, 2007 5:44 am
by ColinWright
Actually, I'm just trying to lure Silvanski into releasing his work. Then I can turn him in and get the big bucks.

RE: House Of Cards 1945 - TOAWIII mod... briefing preview

Posted: Sun Sep 30, 2007 7:38 am
by Silvanski
ORIGINAL: ColinWright

Actually, I'm just trying to lure Silvanski into releasing his work. Then I can turn him in and get the big bucks.

Bucks? From what? It's costing me bucks... the crates of booze and bags of popcorn and chips I consume while toiling away on these mods[:D]

On a more serious note.
In my opinion legal trouble might arise when it concerns a scenario included in the commercial release of TOAW and it's patches...
But the scenarios I handled thus far are non-commercial, freely available in the various depots and were designed under discontinued versions like A Century Of Warfare.
Did you know that GTD and HoC are almost 10 years old...

I ask for permission to put my mod in the public domain, with full credit given to the original designer, TOAW version the scenario was designed under and explanation of the changes I made ...
So far I haven't come up to a "njet" ... au contraire: Ben Turner (AWW), Tane Woodley (AF 1914), Todd Klemme and Oleg Werner (RW 1941-1944) kindly approved and clarified details in their design which puzzled me... again a big thanks guys!

In the case of the Kolley scenarios I assume that the disclaimer may keep me out of trouble...
If Mr Kolley should emerge and disapproves of seeing his scenario being manhandled and thrown in the public I'll respect his wish... no problem with that...

The original scenarios have their own merit.
What I (try to) do is improve their playability vs the PO cuz I wanna play'em myself.

Other changes are either personal taste, cosmetical (like map changes) or to improve playability in different areas.

I don't think I'm wrong when I assume that most players battle it out vs the PO (we need to post a poll about this subject somewhere)
That's why I like to share these scenario mods ...
And they're for free, just like the originals... no need to come by and drop off truckloads of (Belgian) beer [:D]

There still are several older interesting scenarios I wanna play but can't cuz the PO is not quite up to the job... so... keep watching this space [;)]



RE: House Of Cards 1945 - TOAWIII mod... briefing preview

Posted: Sun Sep 30, 2007 7:49 am
by Silvanski
ORIGINAL: sPzAbt653

Nice! Legal jargon! My meager education reads it to say that the 'modder' can claim no rights to the original design. And we know Silvanski doesn't do that.

Exactly... full credit to the original
which remains available ...as you see on Rugged Defense my mod is only added alongside the original, as indeed should be: a modified version...

Any quirks or screw-ups in the mod are my responsability...

RE: House Of Cards 1945 - TOAWIII mod... briefing preview

Posted: Sun Sep 30, 2007 8:39 am
by ColinWright
ORIGINAL: Silvanski

I don't think I'm wrong when I assume that most players battle it out vs the PO (we need to post a poll about this subject somewhere)

A poll would be interesting. Speaking for myself, I rarely play the P.O. Even in development, I usually just hot-seat it.

RE: House Of Cards 1945 - TOAWIII mod... briefing preview

Posted: Sun Sep 30, 2007 5:40 pm
by shunwick
ORIGINAL: ColinWright

Sorry -- I should have said the original Talonsoft releases. Those said the opposite: that scenario designers gained no rights to any scenarios designed using OPART. To the extent that anything a software maker may claim affects the rights of those using the product to create something else, it seems to me that Silvanski doesn't have anything to worry about legally.

Colin,

In that case I agree.

Best wishes,

House Of Cards 1945

Posted: Wed Oct 03, 2007 11:07 am
by Silvanski
ORIGINAL: shunwick
ORIGINAL: ColinWright
Sorry -- I should have said the original Talonsoft releases. Those said the opposite: that scenario designers gained no rights to any scenarios designed using OPART. To the extent that anything a software maker may claim affects the rights of those using the product to create something else, it seems to me that Silvanski doesn't have anything to worry about legally.
Colin,
In that case I agree.
Best wishes,
Thanks for the heads-up gentlemen.
I received similar opinions from other sources... so without further ado....

House Of Cards 1945 - TOAW3.2 mod on GameSquad

It comes in a PO/PBEM version and one with mod-mod Soviet PO.

I'm gonna rework the German PO version... you can play vs the German PO in the standard version though but I wanna make the Soviet player sweat a bit more

Also available on Rugged Defense in a couple of days.



House Of Cards 1945 - screenie

Posted: Wed Oct 03, 2007 6:59 pm
by Silvanski
Turn 1 action
The Soviets broke out of the Sandomierz bridgehead... the 4th Pz Armee gets whacked.
To the north, facing unreconned Pulawy, the Sperrverband von Alphen nervously awaits what might be coming their way...

Image

RE: House Of Cards 1945

Posted: Fri Oct 05, 2007 7:26 am
by Silvanski
ORIGINAL: Silvanski
House Of Cards 1945 - TOAW3.2 mod on GameSquad

Added the "free deployment" and Axis PO versions.
All 4 versions are in one zipfile

GTD 1944-1945 mod

Posted: Sat Oct 13, 2007 11:36 am
by Silvanski
...after evaluating several things my AAR brought to light the tedious bits and pieces work on the Axis PO is nearing completion... several formations have been rerouted to provide better coverage...
 
And like in HoC I added a tiny what-if? thingy to the German OOB[8|]... just in case the scenario runs beyond May 8, 1945.

RE: GTD 1944-1945 mod

Posted: Fri Oct 19, 2007 12:05 pm
by Silvanski
My TOAWIII mod of Gotterdammerung 1944-1945 is available

http://www.gamesquad.com/forums/downloads.php?do=file&id=1774

RE: GTD 1944-1945 mod

Posted: Fri Oct 26, 2007 11:03 am
by Silvanski
ORIGINAL: Silvanski

TOAWIII mod of Gotterdammerung 1944-1945
http://www.gamesquad.com/forums/downloads.php?do=file&id=1774

The version on GS is not definitive... it is playable but I discovered some minor bits and pieces which can be improved.

RE: GTD 1944-1945 mod

Posted: Fri Oct 26, 2007 4:25 pm
by Veers
As alwyas, good man.

RE: GTD 1944-1945 mod

Posted: Sat Oct 27, 2007 10:03 am
by Silvanski
ORIGINAL: Silvanski

TOAWIII mod of Gotterdammerung 1944-1945
...some minor bits and pieces can be improved.

The Allied PO will benefit from these improvements

GTD 1944-1945 mod

Posted: Sat Nov 03, 2007 10:09 pm
by Silvanski
Coming close to the definitive mod version.
Corrected something which was left over from the original: 100's of Hummels in the replacement inventory was a bit too much.
The Luftwaffe OOB has been updated and all JG's KG's etc are now single unit formations.
Reexamined German OOB's for withdrawals/disbanding and late reinforcements.
Nice to see how reconstituted German units are practically immobile due to lack of trucks.
I'm currently testing vs the Allied PO and having a tough but jolly time.
Maybe a bit more tinkering with the Allied shock levels but for the rest this large scenario is very playable.
 

GTD 1944-1945 mod

Posted: Mon Nov 19, 2007 10:28 am
by Silvanski
Finished the last playtest as Germans vs Allied PO... Berlin fell in March 1945, scenario ended 11 days after that ...
 I managed a succesfull Ardennes offensive gaining valuable bonus points and lowering the Allied supply (sacrified my SS panzers to capture the port of Antwerp though) and hang on to Budapest and Hamburg... Minor defeat.
Almost all notes I took during play have been implemented... adjusted some replacement levels, made some minor changes to the map etc etc and tried to beef up the Allied PO a bit more...
 
The only thing left to do is make a copy in which all formations are available for orders on turn 1 for the "free deployment" version.

GTD 1944-1945 mod

Posted: Mon Nov 19, 2007 12:05 pm
by Silvanski

RE: GTD 1944-1945 mod

Posted: Mon Nov 19, 2007 8:56 pm
by desert
I dont know how, but on the test version, I lost to the Germans, brutally. They got to Antwerp by Turn 9...

RE: GTD 1944-1945 mod

Posted: Tue Nov 20, 2007 12:06 am
by Silvanski
ORIGINAL: desert

I dont know how, but on the test version, I lost to the Germans, brutally. They got to Antwerp by Turn 9...

I toned it down - a bit.