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RE: Some suggestions

Posted: Tue Jun 19, 2007 3:45 pm
by JJKettunen
A hotkey for highlighting disrupted units would be nice! (at least I haven't found one yet)

RE: Some suggestions

Posted: Tue Jun 19, 2007 3:51 pm
by 1925frank
Isn't there a way to do that with the menu?  Push "m" to bring up the menu.  I don't know if it's the "Options" or some other heading, but on one of them you can highlight units in various conditions.

RE: Some suggestions

Posted: Tue Jun 19, 2007 4:05 pm
by JJKettunen
ORIGINAL: 1925frank

Isn't there a way to do that with the menu? Push "m" to bring up the menu. I don't know if it's the "Options" or some other heading, but on one of them you can highlight units in various conditions.

Sure, but there's no hotkey for lightning fast players like me. [;)]

RE: Some suggestions

Posted: Wed Jun 20, 2007 1:05 am
by 1925frank
I don't have the current manual.  The old manuals do not show a hotkey to highlight disrupted units.
 
-A plodding pachederm proceeding placidly with pulldowns.

RE: WishlistTe

Posted: Wed Jun 20, 2007 1:08 pm
by Gudadantza
Some Improvements could be...

-Possibility of On map results as it works in Panzer Campaigns.
-On map mark of fixed unit, etc...
-More physical interface as in Operational art of war: metalic sounds on buttons, etc...
-clearer soldier figures?
-Clearer group movement.
-Revision of the night graphics (the antique way of simulate darkness is very ugly) and movement shadows. Perhaps something like iluminated green hexagons as it worked on Panzer general III could be a good way. The same in command range etc...
-Perhaps this means a jump to 16 bit graphics?
-Possibility of line of front as it works in operational art of war or decisive battles series... It could be an easy way to know which of your units are unsupplied in a physical way.

Sorry for my english and thanks for the oportunity of revisit these clasics.


RE: WishlistTe

Posted: Thu Jun 21, 2007 7:16 pm
by HobbesACW
I hope many of the good ideas on the original list will still be considered :-

tm.asp?m=961583&mpage=1&key=

Cheers, Chris

RE: WishlistTe

Posted: Thu Jun 21, 2007 8:21 pm
by Gudadantza
One more:

-Right click on an unit or hex where the unit is=Pop up menu with options (dig in... blow up walls...construct..F2 Information of unit perhaps? )

-Weapon sounds from SPWAW...[:D] (this is optional)[:D]


RE: Some suggestions

Posted: Tue Jun 26, 2007 2:11 pm
by MengCiao
ORIGINAL: warhead2

redo DG in phases so we get product sooner. that is get a DG system/game in place to handle '48-50s and thus the Korean War
and then release a 60s-70s product for nam and the later arab-israeli wars
and then a final modern war product introducing 80s weaponry to current,or at least 90s

these all would require extensive work and should probably be priced as separate product
except for the first DG on which much work has already been done and the weaponry doesn't diverge too much from world war II era


and I would love for the new DG to be able to handle DCG(dynamic campaigns)

This is a great idea. The wars in the Middle East until the Israelis get those French wire-guided missles...are pretty much just WWII gear with maybe a few extra jets.