ORIGINAL: sulla05
Ok I don't want to start a flame war, but. The " developer " you are talking about is SSG, not some fly by night first game company. Please understand that SSG was the wargame company when you guys were in diapers.
'scuse me, but my experience as a customer (+player) of computer games goes back as far as such developers entire history too, almost, since I started to buy games in 1984. My first serious (since I don't count hot-seat or split-screen sessions) MP experiences started around 1991 or 1992 on the Commodore Amiga, when we connected 2 Amigas via serial ports or when we were using phone lines/modems for PC MP-sessions in 1994. My online-multiplayer experience started around late 1995.
So, I'd say i wasn't in diapers anymore back then and that I know what I'm talking about when I share thoughts about computer gaming.
Furthermore, a customer of a given company should judge the company by the
quality of its actual products on the shelfs and not by the general reputation or by achievements made during past decades. When I come across a new piece of software, fancy names or reputations, once installed, won't cloud my view when judging content or quality.
I understand the fact that developers can't release flawless/perfect games all the time, so there's a chance that a given company has somewhat weaker games/periods and strong periods. When ppl come across a weaker game, they'll be carefully watching reviews/forums for new games from the developer in question, most likely.
You should acknowledge the right of other customers to express their opinions, and, in general, you shouldn't condemn other customers (as if they just spit on your lil pic of a saint) just 'coz they won't "buy" the hype around pioneer company XY.
Also any polls I've ever seen that discounting mmpg's the amount of MP is 1-3 %. Very few grognards play MP because of the way that opponents twist the rules.
No. There are various reasons for wargamers not playing MP, the most common might be badly designed MP sections, due to either lack of experience or lack of attention from the programmers'/testers' side, amount of time which has to be dedicated to lenghty MP sessions, "tradition" to play either against the AI or vs a human player via PBEM. Besides me thinking that such polls are not representative in any way, I don't think that the shadowy existence of MP in wargames is a result of rules being twisted.
Looking at my personal gaming history and at the history of others and at the wargames' approaches, many/if not most wargamers didn't even know how to spell [:D] "online-gaming" by 1996, I'd say.
Interesting enough, there are
still many wargamers who never tried any other MP-type than PBEM or hotseat games. But I guess this is rather due to reasons listed above, along with these ppl being more familiar (or in love) with turn-based games, which would be very time consuming if being played online. The ideal online version of a wargame would be a real-time game, which is still not widely accepted in the wargamer world, it's a niche within a niche-market. But these games will prevail sooner or later, imho.
The internet became a major platform for all kinds of games, and internet games, where ppl can interact with each other online in many different ways, had their share in promoting computer gaming. Online-MP gaming is widely accepted and popular in many genres these days, and companies who fail to take that into account may die eventually, or loose customers, or may have to focus on consoles (even consoles have online capabilities nowadays, though).
But even in the wargame niche-market (other) companies will come up with good/better MP sections.
If the game is that bad in your eyes why hasn't anyone posting here asked for a refund?
That's kinda ridiculous.... I don't like running home to cry on mommy's shoulder. [;)]
Seriously now, my general opinion is that developers of good/excellent games deserve to get all the support (by buying their products) they can get.
The problem here was that advertizing and spec sheets were missing a few key facts and/or were misleading. And I really did not like that part of the show.
Well, I gotta admit that my view got clouded at one point, before I could asses/judge the content, namely at the point where I had to pull out my digital wallet, as in my books the dev's name uses to stand for quality/a certain amount of content. Lesson learned.
If a developer's product is meant as "launch-platform" for future custom-scenarios, the dev should clearly state just that, at least on the spec sheets. I would totally accept/support that kinda PR policy, but may think twice b4 purchasing such a product.
Last but not least, as I already stated b4, I'll give the game another chance after patches/custom scenarios have been released.