Page 3 of 3

RE: Matrixgames and Demos

Posted: Sat Aug 11, 2007 2:04 pm
by Kuokkanen
ORIGINAL: Widell
ORIGINAL: Matti Kuokkanen
Isn't that (moving counters around the map) the case with most of operational-strategy scale wargames? Of course one short scenario with live ammunition won't do when player don't know how damn thing works. Tutorial scenario or 2 along with serious scenario or 2 and with decent documentation are in order. And those same things can be part of sale game.

Well now that's a can of worms! I'm not really into the huge, huge games like WITP and the large scenarios in TOAW, mainly due to real life constraints (This RL thing is a show stopper, isn't it?), but to simplify a game like WITP or TOAW (and others by all means) to the point where a "counter-shuffle-demo" would be reflecting the depth and quality of the gameplay offered is to make things too easy. I am not saying that a good demo cannot be made for such games, just that it has to be one good demo to make the full game justice, and the question is if the effort needed to open that sales channel cannot be put to better use in developing the full game instead?
I'm not sure if I'm following you. Is demo of TOAW1 some ways simplified of full game? Or demos of CM serie and SupCom? For me all of them look like real deal: all gameplay features that have been mentioned in reviews seems to be in and available in those scenarios that come with the demo. In case of CM:SF demo there are tutorial scenario, serious scenario and PDF manual that is nearly 200 pages! Ok, manual don't say how infantry is loaded to Strykers and I didn't find that from UI, but otherwise demo of CM:SF appears to be exactly like the full game, but with just two scenarios. Can anyone, who has played both, confirm this?

[edit]
I could actually test that myself by downloading CM2 demo, but I'm sure someone here has played both of them already. Is there something in CM2 that isn't in demo (within available scenarios and game options)?

as long as the demo will give the potential customer a fair enough experience of what the full game would be
That isn't called demo, it's beta