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RE: OOB Mod

Posted: Wed Sep 05, 2007 9:45 pm
by leek
Thank you,

I did not know that you can load and append files. I was able to open the OOB file in Note Pad and cut and paste that way also, except that I had to re-number the unit ID# so there was no duplicate ID#

Lee

RE: OOB Mod

Posted: Thu Sep 06, 2007 8:43 am
by baltjes
I think there is some misunderstanding. What I mean is that, within the OOB editor, you should open (load) your favorite organization, store it under a fancy name and then append the same organization. ALL HAPPENS WITHIN THE OOB-EDITOR. It has nothing to do with Notepad or whatever!

Hajo

RE: OOB Mod

Posted: Thu Sep 06, 2007 11:40 am
by Arkady
ORIGINAL: leek

Thank you,

I did not know that you can load and append files. I was able to open the OOB file in Note Pad and cut and paste that way also, except that I had to re-number the unit ID# so there was no duplicate ID#

Lee
baltjes way is more simple but you don't renumber units if you edit org in notepad, just append it to empty oob in Org editor and program renumber units for you

RE: MCS User WISHLIST

Posted: Thu Sep 06, 2007 3:52 pm
by Panzer Capta
I speak from the perspective of my eyesight only, but I would really appreciate a better means of highlighting organizations so that weary old eyes like mine can easily distinguish differences. For example, the color scheme used ito distinguish the different organizations in the John Tiller Squad Battles Series would be perfect in the 2D mode of the JTCS.

RE: MCS User WISHLIST

Posted: Thu Sep 06, 2007 4:25 pm
by Jason Petho
ORIGINAL: Panzer Captain

I speak from the perspective of my eyesight only, but I would really appreciate a better means of highlighting organizations so that weary old eyes like mine can easily distinguish differences. For example, the color scheme used ito distinguish the different organizations in the John Tiller Squad Battles Series would be perfect in the 2D mode of the JTCS.

Any chance of providing a screenshot so I can see what you mean?

Thanks
Jason Petho

RE: MCS User WISHLIST

Posted: Fri Sep 07, 2007 11:32 am
by Panzer Capta
Jason,

Think of the 2D icons in JTCS, either the military symbols or the graphical symbols, with a small colored bar across the bottom. All units in the same organization would all have a bar of the same color.

I am not at my home pc so I cannot provide a screenshot...perhaps one of the other lads would be kind enough to provide a Squad Battles screenshot illustrating the color scheme used for differentiating the different organizations on the map at the same time.

Thanks,

David

RE: MCS User WISHLIST

Posted: Sat Sep 08, 2007 10:05 pm
by junk2drive
In addition to the main scenario description, separate Allied and Axis briefings ala Combat Mission.

RE: MCS User WISHLIST

Posted: Sun Sep 09, 2007 4:22 pm
by Hammer732
Dear Jason,
Here are a few wishes for the list:

All CS:
Engineers that can lay mines in addition to clearing them.
Engineers that can construct bunkers, trenches and blocked hexes in addition to improved positions.
Officer units riding in armored vehicles.
Officers able to fire back like HQ units.
Disabled armored vehicles captured and repaired for use by opposing forces.

WF:
Implementation of ME 262 for ground attack in hypothetical scenarios.

Thanks!





RE: MCS User WISHLIST

Posted: Mon Sep 10, 2007 5:13 pm
by Panzer Capta
And, engineers and/or equipment (dozers) that can clear wrecks from roads and particularly bridges.

RE: MCS User WISHLIST

Posted: Wed Sep 12, 2007 7:12 pm
by 105mm Howitzer
Took the words outa my mouth[X(]
ORIGINAL: Hammer732

Dear Jason,
Here are a few wishes for the list:

All CS:
Engineers that can lay mines in addition to clearing them.
Engineers that can construct bunkers, trenches and blocked hexes in addition to improved positions.
Officer units riding in armored vehicles.
Officers able to fire back like HQ units.
Disabled armored vehicles captured and repaired for use by opposing forces.

WF:
Implementation of ME 262 for ground attack in hypothetical scenarios.

Thanks!





RE: MCS User WISHLIST

Posted: Thu Sep 13, 2007 11:41 am
by The Rattler
My copy is in transit so im stuck with old talonsoft version until arrives, but reading the efforts of Prince Eugen and shelling the coastline to slow the soviet advance late in the war while under constant air attack ,some on map naval units could be nice. The invasion of norway could be recreated with destroyers and i think it was the cruiser hipper in support while the british race to intervene.
Aircraft, fighter/tactical bombers on map.(ala divided ground vietnam helis) Halftracks with more firepower than old talonsoft version levels.
The engineers abilities as previously stated. maybe some options(mods) for different camo schemes for armour and infantry? for example waffen ss pea spot camouflage. May be a bit hard to show with the .bmp files i agree but armour could be a go. Great job anyways by all those involved from all i have read thus far

RE: MCS User WISHLIST

Posted: Thu Sep 13, 2007 11:12 pm
by RyanCrierie
In Rising Sun, extend the "battle dates" available for US/Japan to November 1945, or even 1946 to simulate Operation OLYMPIC and CORONET.

RE: MCS User WISHLIST

Posted: Thu Sep 13, 2007 11:39 pm
by Jason Petho
ORIGINAL: RyanCrierie

In Rising Sun, extend the "battle dates" available for US/Japan to November 1945, or even 1946 to simulate Operation OLYMPIC and CORONET.

Tis on the list of To Do's!

Jason Petho

RE: MCS User WISHLIST

Posted: Fri Sep 14, 2007 8:32 am
by sgtsteiner
Hi Jason
 
An old chestnut but a restriction on the ability of Half-Tracks to used in Close Assaults when 'empty' or at least unaccompanied by foot-sloggers in same hex.
 
A major headache to code I suspect :-)
 
Cheers
Gary

RE: MCS User WISHLIST

Posted: Fri Sep 14, 2007 1:36 pm
by cpdeyoung
I would really like a set of keys to activate double time, examine vehicle contents, toggle between "Show visible" and "Show possible paths".  The mouse based buttons get old in extensive gaming.
 
Chuck

RE: MCS User WISHLIST

Posted: Sat Sep 15, 2007 7:58 pm
by sztartur2
Gentlemen,

After playing around with this excellent game here is my wish list:

For ALL programs:
-if a tank platoon is ASSAULTED by infantry in a forested/city/other dense hex the tanks should suffer penalty in their defense
-if an infantry platoon is ASSAULTED on open terrain hex by tanks the infantry should suffer penalty in their defense
-being able to choose which turn in a scenario my paratroopers will land and especially WHERE
-engineers being able to build pontoon bridges :)
-would very much like to have copy-paste function in the map editor. that would allow the usage of big master maps and the creation of scenarios/LCGs from it.

For the future modern module release.
-Thermal image (TI) devices which allow to see not only at night but also through smoke
-Radar units (can see through smoke as well)
-Infra devices which allow night vision
-anti ATGM devices like VIRSS
-units with ATGM(foot and motorised as well) should be able to fire their ATGM ONLY IF they did not move in the present turn (ATGM is a defensive weapon!!!)
-cluster munitions(artillery and planes)
-artillery radar vehicles
-wild weasel type air stikes
-UAVs
-more advanced tanks should have more accurate attack rating aftr moving
-and many more :).

I know that is a long list especially for the modern module, but this is already working in WinSPMBT very nicely on a lower tactical level. Good luck with the enhancment of this very good game!

Artur.



RE: MCS User WISHLIST

Posted: Sun Sep 16, 2007 7:56 am
by serg3d
ORIGINAL: sztartur
-being able to choose which turn in a scenario my paratroopers will land and especially WHERE
Arn't that is exactly the reason why most of paradrops failed ?
Being able to control papadrop up to the kilometer precision wouldn't be realistic in WWII

ORIGINAL: sztartur
For the future modern module release.

Most probably existing AI will not be able to handle all the modern staff.

RE: MCS User WISHLIST

Posted: Sun Sep 16, 2007 8:26 am
by sztartur2
ORIGINAL: serg3d
ORIGINAL: sztartur
-being able to choose which turn in a scenario my paratroopers will land and especially WHERE
Arn't that is exactly the reason why most of paradrops failed ?
Being able to control papadrop up to the kilometer precision wouldn't be realistic in WWII

Of course there has to be some uncertainty about the drops, BUT when you have a 100X100 map or grater you shoud be able to plot a target area and have the troops land around it not farther than 3-4 kilometers or so. Also on bigger maps where maneuvering can be decisive you want the paras to support your advance which can be very different depending on your battle plan. It also increases scenario replayability.
ORIGINAL: serg3d
ORIGINAL: sztartur
For the future modern module release.

Most probably existing AI will not be able to handle all the modern staff.
Without including those features the modern era simulation will not be too realistic IMHO. The AI of course will never be so challenging as HI but with a good scenario setup and proper OP fire filtering that can be vastly improved.

Artur.


RE: MCS User WISHLIST

Posted: Sat Oct 27, 2007 11:11 pm
by hueglin
I like the 2D maps but I find that the largerest one is still too small to want to play on most of the time.

I like the large 3D map but find the smaller ones of much less use.

Is there any way to take one of the smaller 3D map views and change it so that it is a larger 2D map view. I would like the hexes and counters to be about twice the size of the current ones on the large 2D map. I'd really like to get a look that is close to the PanzerBlitz/Panzer Leader games in terms of hex size and counter look.


RE: MCS User WISHLIST

Posted: Sat Nov 03, 2007 5:12 pm
by sztartur2
Playing Steel Panthers a lot one knows that there are different platoon sizes in different armies/eras for infantry units. The infantry platoon size should be from 6 sp to 10 sp. That would mean a platoon would consist from 3 to 5 infantry squad. As far as I know 1 sp represents one half infantry squad.

Artur.

PS: What are the chances of the things mentioned here to be implemented?