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RE: Testing of Patch 1.10.5 Some issues
Posted: Mon Sep 03, 2007 3:21 pm
by JoePirulo
Well, couple of things changed with this patch. First, trying to play the July 1861 scenario as CSA, can´t do this, because a problem with the province appears (not in the database IIRC). So I try the Coming Fury as the CSA (not the balanced economy one), advanced options (greater populations, sergeant), also beginning in July 1861. So far so good: nice touch adding the supply indicators in detailed battles, very useful!! And here come the things I´ve noticed: I´ve start the game with aprox 10 divisions, 1 corp and 2 armys, and 5 4stars generals... the maximum brigade strength for CSA appear to be 3250, but the patch info don´t say nothing about this, in my latest game before the patch it was 4000. Another strange thing: in april I´ve received 29 populations points, but the camps consumed 31!! Is that possible?? IIRC the camps had a chance of 10% to consume 1 point of population, it appear to me that every camp I have consumed 1 point... Another point: in june 1862 I´ve conquered Cairo, Jefferson, St. Louis. My NW is -2 and the Union 1? How is this possible?? I didn´t loose any important battle (I play all detailed battles) ; cities I´ve lost (but reconquered quickly were Petersburg and Chatanooga, due to a ghost single infantry brigade, that appear unspotted behind my lines and conquer my empty cities... BTW, nice game, and I find the patch a great advance!!
Max
RE: Testing of Patch 1.10.5 Some issues
Posted: Mon Sep 03, 2007 4:38 pm
by Erik Rutins
ORIGINAL: JoePirulo
Well, couple of things changed with this patch. First, trying to play the July 1861 scenario as CSA, can´t do this
This scenario was obsoleted several versions ago and should have been removed by the last official update. Coming Fury is the updated July, 1861 scenario.
Another strange thing: in april I´ve received 29 populations points, but the camps consumed 31!! Is that possible?? IIRC the camps had a chance of 10% to consume 1 point of population, it appear to me that every camp I have consumed 1 point...
Sure, camps now have 5 chances at 25% each to consume 1 population point, so they'll generally consume a point each and what they consume is separate from what you regenerate (population regenerates, then camps consume).
Regards,
- Erik
RE: Testing of Patch 1.10.5 Some issues
Posted: Mon Sep 03, 2007 4:47 pm
by Suvorov928
Ok, [size="-1"]thanks for [/size][size="-1"]the info on [/size]For[size="-1"]t Henry. I am new [/size][size="-1"]to [/size][size="-1"]the game, so I am s[/size][size="-1"]till learning some quirks, so I had no idea abou[/size][size="-1"]t [/size][size="-1"]the graphics fading when a for[/size][size="-1"]t was damaged.
Abou[/size][size="-1"]t [/size][size="-1"]the July 1861 scenario, I [/size][size="-1"]too have an op[/size][size="-1"]tion for [/size][size="-1"]tha[/size][size="-1"]t scenario, along wi[/size][size="-1"]th S[/size][size="-1"]tandard Campaign, Small Se[/size][size="-1"]tup, Sou[/size][size="-1"]tern S[/size][size="-1"]teel, and bo[/size][size="-1"]th Coming Fury's, for a [/size][size="-1"]to[/size][size="-1"]tal of 6 scenarios [/size][size="-1"]to choose from. Is [/size][size="-1"]this correc[/size][size="-1"]t, or should some a couple of [/size][size="-1"]these scenarios no[/size][size="-1"]t be shown as being able [/size][size="-1"]to play?[/size]
RE: Testing of Patch 1.10.5 Some issues
Posted: Mon Sep 03, 2007 6:29 pm
by Erik Rutins
Sounds like the latest installer isn't removing the old July scenario properly. That one is out of date and has been replaced by the two Coming Fury scenarios.
RE: Testing of Patch 1.10.5 Some issues
Posted: Mon Sep 03, 2007 9:48 pm
by Gil R.
JoePirulo, you're right about brigade maximums having been reduced. This was done mainly as another way of eliminating the "CSA hordes" issue. (While brigades theoretically could be at 4000 maximum -- USA and/or CSA, I can't remember which offhand -- they usually were well below that.)
One thing we're concerned about is whether the changes made to reduce the hordes (especially camps consuming more population) might severely hurt the CSA player in human-human games. If anyone out there is trying one of these, either PBEM or networked, it would be very helpful.
RE: Testing of Patch 1.10.5 Some issues
Posted: Tue Sep 04, 2007 12:42 pm
by Erik Rutins
Note that you can still increase your brigade sizes with two upgrades if you wish, it's just the starting size that was decreased.
RE: Testing of Patch 1.10.5
Posted: Tue Sep 04, 2007 1:35 pm
by proginc
When starting the "July 1861" scenerio, I get a Problem error. It reads "Province info failed column check." and have to reboot the game. The other scenerios work fine
RE: Testing of Patch 1.10.5
Posted: Tue Sep 04, 2007 6:58 pm
by JoePirulo
Erik, Gil. Thanks for the replys, and I find these changes positive so far. Another thing that I don´t understand, is the fact that when I conquer a city as the CSA I lose 2 points of NW... seems wrong to me.
RE: Testing of Patch 1.10.5
Posted: Tue Sep 04, 2007 9:48 pm
by Gil R.
Proginc, from the title "July 1861" it seems to me that you might have the same problem someone else did, and the patch installer did not delete the old versions of the July scenario. (Erik Rutins posted on this issue up above.) I am out of town and unable to access wireless from my laptop, so could someone else who knows for a fact that he has the right scenarios type out the full list of names of scenario folders as they should appear in Windows Explorer, or post a screenshot?
Where I'm going with this is that if you have an old scenario folder, that would probably mean the code was looking for data that are no longer there, or have moved around.
JoePirulo, that's a question for Eric. I just didn't want to post right after you and seem to be ignoring your question.
RE: Testing of Patch 1.10.5
Posted: Wed Sep 05, 2007 5:44 pm
by JoePirulo
Thanks again Gil. Hope that this issue isn´t a big problem.
Max
RE: Testing of Patch 1.10.5
Posted: Wed Sep 05, 2007 10:35 pm
by Joram
You wouldn't happen to have a save on that, would you Joe? I've noticed that what I consider a large battle and what the comp considers a large battle sometimes aren't the same. So maybe you lost something you thought was small which can swing it. Of course, you could tell quite quickly from the Nation screen if you had a negative VP for battles or not but I'm just hypothesizing.
RE: Testing of Patch 1.10.5
Posted: Wed Sep 05, 2007 11:09 pm
by ericbabe
ORIGINAL: JoePirulo
Erik, Gil. Thanks for the replys, and I find these changes positive so far. Another thing that I don´t understand, is the fact that when I conquer a city as the CSA I lose 2 points of NW... seems wrong to me.
Our beta testers thought the NW changes for city captures were working, but I'll look into this. Do you happen to remember which city it was?
RE: Testing of Patch 1.10.5
Posted: Thu Sep 06, 2007 3:27 am
by cesteman
ORIGINAL: Gil R.
Proginc, from the title "July 1861" it seems to me that you might have the same problem someone else did, and the patch installer did not delete the old versions of the July scenario. (Erik Rutins posted on this issue up above.) I am out of town and unable to access wireless from my laptop, so could someone else who knows for a fact that he has the right scenarios type out the full list of names of scenario folders as they should appear in Windows Explorer, or post a screenshot?
Where I'm going with this is that if you have an old scenario folder, that would probably mean the code was looking for data that are no longer there, or have moved around.
FYI, I have 4 count them 4 Coming Fury scenarios. I have a generic Fury, plus two that say Balanced scenario ( a&b) plus one that says Coming Fury balanced scenario. I noticed they've been there for at least the past month. Cheers.
RE: Testing of Patch 1.10.5
Posted: Thu Sep 06, 2007 1:58 pm
by Gil R.
No, that's two too many. Since I still can't access this info, could Erik or Eric or someone else with the proper two scenarios please illuminate everyone on this?
In the meantime, those eager to know can simply look at the commanders.txt file in each of the folders -- the two current scenarios will have a copy of that file updated about two weeks ago, while the other two will have a file not updated in months.
RE: Testing of Patch 1.10.5
Posted: Thu Sep 06, 2007 2:23 pm
by JoePirulo
Eric,
I use to save every turn of my game, so I found it. When I conquer Cincinatti (I play CSA) in the events report I found this. My NW before the conquest was -2. And after the conquest -7, and this appear in the report (I copy the text, because I don´t know how to post the screen, sorry): "CSA NW changes: -5 city captured (New NW -7). USA NW changes: 1 capture city (New NW 0). Cincinatti has been successfully besieged and capture by the CSA." Hope this help. Best regards,
Max.
RE: Testing of Patch 1.10.5
Posted: Fri Sep 07, 2007 2:48 am
by Joram
Unfortunately I've confirmed Joe's observation. And may have found at least 2 more bugs. Since I can only do 1 pic per post the next several posts will illustrate this.
Here's confirmation of National Will backwards. Note that VP still seems to be working appropriately despite the erroneous message.

RE: Testing of Patch 1.10.5
Posted: Fri Sep 07, 2007 2:50 am
by Joram
I also happened to take a screenshot of this same city being captured in a different playtest session. Interestingly the NW affect is different which I found weird. I thought it was constant. In neither scenario was there any mustering or anything from this city so I'm believing that the pop was the same both times.
Umm, after reviewing this pic the NW actually seems to behave as expected. Doubly weird.
RE: Testing of Patch 1.10.5
Posted: Fri Sep 07, 2007 2:55 am
by Joram
Not sure if this is a bug but it's confusing. Here's a capture of Topeka by the CSA. Note that there are two NW messages but only the bigger one actually went into effect.

RE: Testing of Patch 1.10.5
Posted: Fri Sep 07, 2007 2:57 am
by Joram
Here's another screenshot showing the NW from the same event list. It only shows -4 for the US.

RE: Testing of Patch 1.10.5
Posted: Fri Sep 07, 2007 3:01 am
by Joram
I'll lay off the rest of the screenshots but here are other bugs I saw.
1) When US recaptured an Open Topeka, there was no NW change though they did gain 1VP
2) Similarly, when i had a session where CSA just walked into Topeka, there was no NW change, just 1VP gain.
There is never an event message saying that the city has been captured when it's open.
3) I've had several instances where the strategic map shows a city capture but there is no mention of it in the event list. This happens after a siege (the first screenshot I posted actually had this issue). The event list does show the capture a whole turn later. Not sure if this is related to the NW issue or not. It could be related to the double siege mechanic perhaps?
I've seen no VP issues, that is always reflected on the turn the strategic map shows the change regardless of what is listed in the event dialogue. It is always 1VP per city though, correct?
To recap, sometimes the NW works such as in the Topeka screenshot and the 2nd Cairo one but sometimes it doesn't as in the 1st Cairo screenshot and another I have of Wheeling. And the behaviour I noted when Topeka was wide open.
All this testing has been done in PBEM so I can control the movement.
Oh, one more thing:
4) I've had a devil of a time getting "Attack the Fort" working in PBEM mode. In single player, you are kicked into hexwar and the result is the result from that (or if you let the comp fight the battle). But in PBEM, what happens? Is it actually trying to siege and then halving the result since there are two siege phases but the program is getting confused?
4b) I was besieging a fort in PBEM and wanted to switch the option to "Attack the Fort" and that option was not available.