RE: What wargame has the best AI?
Posted: Tue Sep 04, 2007 11:28 pm
Nah you guys just gota get used to what is challenging and leave the history lesson and total realism out of it. I can play against 1000 extra divisions and still enjoy the GAME of it. These wargames aren't historical anyways they are merely simulations based on some documentation that could be considered questionable at best. I just want the game challenging and hard I don't really care how accurate it is with history. Of course I'm talking higher difficulty levels. The normal or easy mode can be anything others want or perceive it to be, but, I certainly want that whatif built into the difficulty settings. 1000 Russion division sounds like fun to me. 
AI's need to be programmed to WIN. That's the issue I see with many games is the AI really isn't programmed to win only delay or keep the human from winning or reaching his/her objective in a given time or turn. That's what developers need to get away from and program these AI's to win to seek the objectives to hold them and to KNOW WHEN IT IS WINNING. Anything I hate more is an AI that is actually beating me and then because I got one little objective it goes balistic trying to get that one objective back and then it loses terribly. We can also take the Total War series what is the WINNING goal for the AI in that game?? Hrmmm come on someone tell me what the AI's goal for WINNING in that entire series is? There isn't one, it's only objective is to slow you down there is nothing or a goal for it to accomplish.
What's the AI's winning goal in Alexander, Caesar, Panzer Command:OWS? Deride? And don't say to preven the human from reaching his/her objective. Why doesn't the AI have a winning goal that beats the human without just being a delaying activity?

AI's need to be programmed to WIN. That's the issue I see with many games is the AI really isn't programmed to win only delay or keep the human from winning or reaching his/her objective in a given time or turn. That's what developers need to get away from and program these AI's to win to seek the objectives to hold them and to KNOW WHEN IT IS WINNING. Anything I hate more is an AI that is actually beating me and then because I got one little objective it goes balistic trying to get that one objective back and then it loses terribly. We can also take the Total War series what is the WINNING goal for the AI in that game?? Hrmmm come on someone tell me what the AI's goal for WINNING in that entire series is? There isn't one, it's only objective is to slow you down there is nothing or a goal for it to accomplish.
What's the AI's winning goal in Alexander, Caesar, Panzer Command:OWS? Deride? And don't say to preven the human from reaching his/her objective. Why doesn't the AI have a winning goal that beats the human without just being a delaying activity?