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RE: New graphic mod, version 2
Posted: Sat Dec 01, 2007 1:31 pm
by Vorsteher
mmh,but why ? I tried it 2 x ! But what i see, the server is slow ,very slow.
V.
RE: New graphic mod, version 2
Posted: Sat Dec 01, 2007 2:23 pm
by Redmarkus5
I had to dl 3 or 4 times. I ended up with 4mb files the first 3 times and a working 8mb file the last time... The mod works great but I replaced the new city graphics with the original ones inside Rick's 'real' folder structure. I looks very nice with the original cities! (No offence Rick)
RE: New graphic mod, version 2
Posted: Sat Dec 01, 2007 5:45 pm
by rickier65
red,
I don't take offence, but Nick might (mainly because it's Nicks mod) *s*.
Rick
RE: New graphic mod, version 2
Posted: Sat Dec 01, 2007 9:14 pm
by AZKGungHo
Okay - forgive a Newbie problem here.
I downloaded it, unzipped it to the bin folder, and nothing happens! How do I get these graphics to show up in the game? Since I'm new I'm playing small, comptuer generated scenarios while I try and figure things out here. So does this mod not work with those, or am I doing something wrong?
RE: New graphic mod, version 2
Posted: Sat Dec 01, 2007 9:22 pm
by NickGen
You must specify that you want to use the new masterfile in the parameters of the random scenario
RE: New graphic mod, version 2
Posted: Sun Dec 02, 2007 1:14 am
by AZKGungHo
Thanks - got it! Not sure if I like it, so it's nice you can change back and forth so easily!
RE: New graphic mod, version 2
Posted: Sun Dec 02, 2007 10:53 pm
by PeterLorre86
Well, i have dnlded it 9 times from AT.org, getting sizes from 2.9-4.5 mb, cant seem to get a non-corrupt dnld. The other site tells me its busy evertime i try. [:(]
RE: New graphic mod, version 2
Posted: Mon Dec 03, 2007 2:28 am
by darrellb9
ORIGINAL: PeterLorre86
Well, i have dnlded it 9 times from AT.org, getting sizes from 2.9-4.5 mb, cant seem to get a non-corrupt dnld. The other site tells me its busy evertime i try. [:(]
Exactly my problem only I've tried more than 9 times [8|]
RE: New graphic mod, version 2
Posted: Mon Dec 03, 2007 7:49 am
by Vic
db99, PeterLorre,
what browser are you using?
do you have firewall software or something funny on?
RE: New graphic mod, version 2
Posted: Mon Dec 03, 2007 4:27 pm
by Vorsteher
it´s a firewall problem.Disable my firewall and it goes.
M.
[:)]
RE: New graphic mod, version 2
Posted: Mon Dec 03, 2007 6:33 pm
by PeterLorre86
I have tried with both firefox and internet explorer.
I dont have a firewall, the only thing i can think of is mabey the anti-virus software that i must use to be allowed on the school network i am connected to(just tried with this disabled, no dice). Anyway,i have not had any problems downloading other files in the past.
After more tries i managed to get one all the way to 7.8mb. Very strange.
Perhaps someone would be so nice as to email me the files?
RE: New graphic mod, version 2
Posted: Wed Dec 05, 2007 5:47 am
by darrellb9
I use Firefox but I tried with IE as well. I've also tried with and without a download manager but no difference.
I'm not running a firewall or virus software.
RE: New graphic mod, version 2
Posted: Wed Dec 05, 2007 10:31 am
by Vic
As a test could you see if the direct links works better?
http://www.advancedtactics.org/upload3/RealMod2.zip
RE: New graphic mod, version 2
Posted: Wed Dec 05, 2007 6:22 pm
by PeterLorre86
Direct link works! Thanks!
One thing i noticed, the direct link gives me an ETA for the downloads completion which i did not get with the other link.
RE: New graphic mod, version 2
Posted: Wed Dec 05, 2007 11:06 pm
by darrellb9
Yes! Thanks Vic.
Incidentally, I also got the file size during download this time around as PeterLorre86 mentioned in his post.
RE: New graphic mod, version 2
Posted: Thu Dec 06, 2007 8:55 pm
by Redmarkus5
I'm having wierd problems with this. When I'm in the editor I see the full set of graphics mod changes; looks great but I replaced the cities and forifications with the original images. That works in the editor as well.
I replaced the generic file with the renamed 'Real' master file. I also selected 'generic' as the file for the scenario to use.
When I exit the editor and run the scenario it seems to be using a mix of images. For example, forests, mountains and coastlines are in the 'Real' format, but plains (most of the map) are in the old default format. I've even done a reinstall of AT today and the same thing happens after I add the Real graphics folder. I'm 100% positive I didn't paste the wrong images anywhere.
Any suggestions?
RE: New graphic mod, version 2
Posted: Thu Dec 06, 2007 9:33 pm
by Fred98
These map graphics look very nice!
On another issue, has anyone modded the counters?
-
RE: New graphic mod, version 2
Posted: Thu Dec 06, 2007 10:37 pm
by Vic
@ peterlorre, db99
guys.. i changed the download code a bit. could you try downloading it over the AT.org website again and check if it downloads correctly now?
thanks,
vic
RE: New graphic mod, version 2
Posted: Fri Dec 07, 2007 3:07 am
by Juergen
How do yo do that?? edit a scenario[&:]
RE: New graphic mod, version 2
Posted: Fri Dec 07, 2007 4:30 am
by darrellb9
ORIGINAL: Vic
@ peterlorre, db99
guys.. i changed the download code a bit. could you try downloading it over the AT.org website again and check if it downloads correctly now?
thanks,
vic
It's a little closer. I see the file size as 8.4 mb now but it still only downloads about 3.5 mb before it quits.