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1947---(What If)---Invasion of Nazi Europe
Posted: Sun Feb 17, 2008 6:29 am
by Silvanski
Here's the modded version of this monster.
Once again thanks to Piero for letting me mess with his brainchild and TPOO for the 'ghost units' fix, good suggestions and testing
http://www.gamesquad.com/forums/downloads.php?do=file&id=1860
There may come a v2 with variable objective tracks.
RE: 1947---(What If)---Invasion of Nazi Europe
Posted: Sun Feb 17, 2008 10:46 am
by Trick37_MatrixForum
*PHFEW* Not sure if I want to go through that scenario again any time soon, but I'll see. The changes may be interesting.
By the way, I finished the last game in about the 87th turn....... The only Axis forces left on the board were the ones that reconstituted in neutral countries.
RE: 1947---(What If)---Invasion of Nazi Europe
Posted: Tue Feb 26, 2008 6:45 am
by Silvanski
Uploaded v2 of my TOAWIII mod of Piero's "Europa 1947"
http://www.gamesquad.com/forums/downloads.php?do=file&id=1860
List of changes are in the briefing.
RE: 1947---(What If)---Invasion of Nazi Europe
Posted: Sat Mar 15, 2008 5:33 am
by Silvanski
v2.2 uploaded
Various changes, the most prominent being the switch from turn based reinforcements to event based ones for several units.
I also found a purpose for those 4 Panzerlager units:

on-map Panther depots which disband as the Allies close-in... the longer you can delay the Allies advancing, the more Panthers will be dumped in the equipment pool ...
http://www.gamesquad.com/forums/downloads.php?do=file&id=1860
RE: 1947---(What If)---Invasion of Nazi Europe
Posted: Sat Apr 05, 2008 6:39 am
by Silvanski
v3.0 of the mod has been sent to some idea contributors... have not been able to meet everyone's wishes but still implemented various ideas I received [;)] ... there will be a bit less units on the map as I organised formations formerly in reserve status into a reinforcement scheme...
Barring major hickups it should be available soon...
RE: 1947---(What If)---Invasion of Nazi Europe
Posted: Sat Apr 05, 2008 10:12 pm
by desert
Is there any chance of this being the final version?
RE: 1947---(What If)---Invasion of Nazi Europe
Posted: Sat Apr 05, 2008 11:06 pm
by Silvanski
ORIGINAL: desert
Is there any chance of this being the final version?
Yes it will... When I feel it's about right I plan a full campaign versus the illustrious Mr Veers... AAR will be posted somewhere...
If no major glitches turn up v3.0 will be uploaded
Europa 1947 (public play test)
Posted: Wed Apr 09, 2008 9:09 am
by Silvanski
ORIGINAL: Silvanski
I plan a full campaign versus the illustrious Mr Veers...
Veers and myself will be posting an AAR on Gamesquad... it will be a public playtest of v3.0
If no glitches show during the (long) PBEM, the updated mod will be released...
RE: Europa 1947 (public play test)
Posted: Wed May 07, 2008 8:07 pm
by Monkeys Brain
A guy named Bloodstar [:D] is posting another AAR on this magnificent scenario on Gamesquad.
RE: Europa 1947 (public play test)
Posted: Thu May 08, 2008 12:23 am
by Silvanski
ORIGINAL: Monkeys Brain
A guy named Bloodstar [:D] is posting another AAR on this magnificent scenario on Gamesquad.
Will be interesting to see how the campaign goes there[8D]
RE: Europa 1947 (public play test)
Posted: Thu May 08, 2008 4:53 am
by Veers
Yes, the parallell will be very interestign to see develop.
RE: 1947---(What If)---Invasion of Nazi Europe
Posted: Mon May 25, 2009 2:49 pm
by Ratbag55
ORIGINAL: Silvanski
ORIGINAL: Trick37 In France, when the partisans started appearing, a couple of units started having flaws in them.
This is fixed for the TOAWIII mod
How did you fix this? I am having the same problem with a scenario I'm designing!
Thanks!
/Ratbag
RE: 1947---(What If)---Invasion of Nazi Europe
Posted: Mon May 25, 2009 3:17 pm
by Silvanski
ORIGINAL: Ratbag55
ORIGINAL: Silvanski
ORIGINAL: Trick37 In France, when the partisans started appearing, a couple of units started having flaws in them.
This is fixed for the TOAWIII mod
How did you fix this? I am having the same problem with a scenario I'm designing!
Thanks!
/Ratbag
If memory serves me right I deleted the the affected units it will resurface when making a duplicate unit "copy unit"
Thenat the end of your OOB using the next unit button build the unit from an empty cadre and cut and paste it in its formation