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RE: WITP Admiral Edition Wish List
Posted: Sat Dec 22, 2007 3:29 am
by medicff
looks very good indeed.
one wish is to give land units a hex designated as the retreat hex; possible different orders for "last stand" and "fighting withdrawal" so as to keep some combat strength together during the withdrawal and not be always decimated.
2 cents [:)]
RE: WITP Admiral Edition Wish List
Posted: Sat Jan 12, 2008 8:15 pm
by Ursa MAior
A definitely imnproved fof of war, If possible. THX.
RE: WITP Admiral Edition Wish List
Posted: Sat Jan 12, 2008 9:02 pm
by BigBadWolf
Dunno if this was mentioned before, but is it at all possible to add zoom feature to the map?
RE: WITP Admiral Edition Wish List
Posted: Sat Jan 12, 2008 9:28 pm
by The Gnome
Hey gang, I'll read through what I'm sure are some great posts later, however, I wanted to put up a quick response now:
Please update the UI to be slightly more modern, and snappier in response times. This includes more resolutions to choose from, bigger buttons, easier navigation, and overall faster response times from the interface.
As great a game as it is, I found myself constantly battling the UI on turns where I had a lot of upkeep.
RE: WITP Admiral Edition Wish List
Posted: Tue Jan 29, 2008 12:19 pm
by m10bob
Maybe in AE "sea-going tugs" or AR ships will have an ability to meet hapless stragglers to give them better chance of survival??
RE: WITP Admiral Edition Wish List
Posted: Tue Jan 29, 2008 12:36 pm
by Andy Mac
Zoom no as this is not a re write and we are therefore using the same basic architecture
Same with the UI and resolutions as far as I am aware thats all out of scope we are not rewriting the game we are trying to improve it within the game constraints
RE: WITP Admiral Edition Wish List
Posted: Tue Jan 29, 2008 3:34 pm
by herwin
ORIGINAL: Andy Mac
Zoom no as this is not a re write and we are therefore using the same basic architecture
Same with the UI and resolutions as far as I am aware thats all out of scope we are not rewriting the game we are trying to improve it within the game constraints
Yes, but this really needs to be worked. Scuttling saves the crew, passengers, and any embarked airgroups (and associated personnel victory points) but loses the ship, aircraft, cargo, and equipment--unless, of course, there's no place to evacuate them to. If you scuttle in a friendly port, the personnel land. If you scuttle at sea, the personnel move to other ships in the TF. (Then if you want to keep it simple, those personnel move to the dead pile, to reform later.) If you scuttle away from those options, the personnel use life rafts, with the usual outcome of that evolution. You can probably handle this with about 10 lines of code, using a call to the logic used when a unit is disbanded voluntarily.
RE: WITP Admiral Edition Wish List
Posted: Tue Jan 29, 2008 4:21 pm
by Andy Mac
Huh ?? harry I was talking about user interface in response to Gnome and Zoom in response to Bigbadwolf...
I have to admit you have lot me a little.
What is it exactly you want as I am unclear
Andy
RE: WITP Admiral Edition Wish List
Posted: Tue Jan 29, 2008 4:45 pm
by bradfordkay
I think that what he is referring to is the loss of pilots on scuttled ships. What he is asking for is for the pilots stationed aboard a ship that is being scuttled to be returned to the pilot pool rather than being lost.
I belive that Herwin thought your response was to m10bob's question.
RE: WITP Admiral Edition Wish List
Posted: Tue Jan 29, 2008 4:55 pm
by herwin
ORIGINAL: bradfordkay
I think that what he is referring to is the loss of pilots on scuttled ships. What he is asking for is for the pilots stationed aboard a ship that is being scuttled to be returned to the pilot pool rather than being lost.
I belive that Herwin thought your response was to m10bob's question.
That with a rescale of the points lost for scuttling to account for the crew saved would do.
RE: WITP Admiral Edition Wish List
Posted: Wed Jan 30, 2008 10:09 pm
by The Gnome
Hi, I have lots of wishes (most of them already covered), but my big two are:
1) Improved AI - maybe already included, or likely but I haven't read anything
2) Improved UI - sigh, impossible/unlikely but oh well it is a wish!
- Bigger Buttons!
- Better Fonts! (yes I know about -altfont, but most of the time the fonts still look nasty since the window elements around them don't resize)
- Wide screen resolutions!
- Movable/Resizable windows
Really looking forward to getting my paws on AE!
RE: WITP Admiral Edition Wish List
Posted: Mon Feb 04, 2008 8:11 pm
by langley
(1) Battle Honors for ships/subs listing location of battle and damage taken and caused to the enemy.
(2) Battle Honors for land combat units listing losses for both sides and location of battle.
(3) Battle Honors for Squadrons giving Kills and losses and location.
A Dream for the future no doubt!
RE: WITP Admiral Edition Wish List
Posted: Sat Feb 09, 2008 7:51 am
by bradfordkay
For ground units: the ability to turn on/off replacements by squad/weapon type.
I find it irritating that the base force unit in Bora Bora gets its radar and infantry squads before the one in Port Moresby! I know that you can just turn off replacements completely, but that base force in Bora Bora needs support squads - thus my wish to be able to fine tune the replacements.
RE: WITP Admiral Edition Wish List
Posted: Sat Feb 09, 2008 7:55 am
by herwin
ORIGINAL: bradfordkay
For ground units: the ability to turn on/off replacements by squad/weapon type.
I find it irritating that the base force unit in Bora Bora gets its radar and infantry squads before the one in Port Moresby! I know that you can just turn off replacements completely, but that base force in Bora Bora needs support squads - thus my wish to be able to fine tune the replacements.
I don't think they fine-tuned replacements that carefully.
RE: WITP Admiral Edition Wish List
Posted: Sat Feb 09, 2008 2:44 pm
by Andy Mac
Nope that cannot be done sorry
RE: WITP Admiral Edition Wish List
Posted: Sat Feb 09, 2008 2:51 pm
by Dixie
ORIGINAL: DDLAfan
1. In the new game manual, please segregate the new rules from the original rules, or color-code it or something. I really don't want to have to read that monster again.
Can we also have a manual that doesn't lie [:D] The game was difficult enough to learn without the manual working for the enemy and feeding me false info [;)]
RE: WITP Admiral Edition Wish List
Posted: Sat Feb 09, 2008 6:43 pm
by witpqs
Sorry Dixie but that's part of the realism. [:D]
RE: WITP Admiral Edition Wish List
Posted: Tue Feb 19, 2008 12:17 am
by tekk
I would like to see a new "Losses" screen, a show of how much each side has lost on the ground, men (detailed in KIA, MIA and WIA) guns lost and vehicles lost, is this being included?...this may be asking to much, but a detailed and more broken down list would be very cool, where it shows your losses by hex and the date as well.
RE: WITP Admiral Edition Wish List
Posted: Mon Feb 25, 2008 4:57 am
by Zebedee
If the AI is improved sufficiently that an automated oil convoy from Home Isles to Brunei doesn't get re-routed via Midway, then I'll buy [:)]
I'd also like Japan to get some form of useful information from the intelligence screen at least once in the war.
Having the Manchuoko forces and navy modelled more accurately would be sweet too.
On a more serious note, really looking forward to this expansion even though I'll have to upgrade my game PC to play it.
RE: WITP Admiral Edition Wish List
Posted: Mon Feb 25, 2008 7:56 am
by Rainerle
Hi,
I recently found out that the secondary mission of Recon from level bombers (Nell et al.) will trigger a full bombing run. I don't think thats intentional.