RE: EOS AAA (copied from mail)
Posted: Sat Dec 15, 2007 8:28 am
Having seem the way you work I am sure that the Allied guns are rated using the same criteria so balance must be inherent (obviously time for a leap of faith - trust the scientist in Cid!). Can I look forward to any Allied warships I manage to keep afloat taking a course of your AAA steroids? Could you tot up the effect ratings on a couple of upgraded Allied ships from later in the scenario, please? Any casual reader would then be reassured and not put off by the day one imbalances I have quoted. I believe the formula as quoted by VSWG was sum of effect divided by two? My opp and I are going to start an EOS game. As previously stated I love JFB what if games, have a great opponent waiting and cannot resist this wonderful mod.
ps With DP guns (now including main battery) is there any way to model the availabilty of different ammunition? If this is not possible then I would suggest that inclusion of main battery heavy calibre AAA fire is something that will cause an inherent imbalance. The special AA shells required would have taken the place of AP and HE shells.
ps With DP guns (now including main battery) is there any way to model the availabilty of different ammunition? If this is not possible then I would suggest that inclusion of main battery heavy calibre AAA fire is something that will cause an inherent imbalance. The special AA shells required would have taken the place of AP and HE shells.