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RE: Production Problem - All Types with Radar

Posted: Mon Dec 31, 2007 8:22 pm
by witpqs
What is the deal with VCT-17? Where and when is it supposed to come in?

RE: Production Problem - All Types with Radar

Posted: Mon Dec 31, 2007 9:55 pm
by Buck Beach
ORIGINAL: witpqs

What is the deal with VCT-17? Where and when is it supposed to come in?

Per Sid it is supposed to come in as a squadron on a carrier (escort I think) in one or more of the hypothetical scenairos and is not part of the CVO family. I did verify it shows up right in the other scenairos.

RE: Production Problem - All Types with Radar

Posted: Mon Dec 31, 2007 10:01 pm
by el cid again
I think it is one of those night fighter squadrons on a CVL in the EOS family - imitating real CVLs with dedicated night fighter groups. In EOS we converted a few more CLs to CVLs as an Allied response to a stronger IJN threat.

RE: Production Problem - All Types with Radar

Posted: Tue Jan 01, 2008 8:47 am
by witpqs
Not sure if this fix is in the version you are just releasing (don't have it yet) - AK George Davidson, a Liberty Ship, appears at Portland at game start or within a very few days of game start.

Also, look at the hexside between 22,50 and 21,49. It appears that it is possible to walk from Malaya to Sumatra!

RE: Production Problem - All Types with Radar

Posted: Tue Jan 01, 2008 10:06 am
by el cid again
Good eye!

Yes - it is - if you want to walk without a trail to a swamp with nothing in it.

The pwhex coding is to permit ships to pass where they could do so. Note that in this narrow strait crossing should be possible - without even a trail it is a "ULCF" (Ultra Low Capacity Ferry)???

It might be better to code it sea only - but land units on the Sumatra side then could not walk up the coast. Since it is a bloody awful walk - and since we clearly are only allowing land units to be on the Malay side - that would be better. Since there is no where to go and no point in going there - and even AI won't try - it is not worth fixing all by itself. But if we ever do another pwhex - it is worthy of changing.

RE: Production Problem - All Types with Radar

Posted: Tue Jan 01, 2008 10:14 am
by el cid again
ORIGINAL: witpqs

Not sure if this fix is in the version you are just releasing (don't have it yet) - AK George Davidson, a Liberty Ship, appears at Portland at game start or within a very few days of game start.

George Davidson is indeed appearing early - but it is not obvious to casual observation. The first US Liberty Ship dated from 27 Sept 1941 - so you cannot just tell by the lack of a date. This time the date should be 5 May 1943. And no, it did NOT make the cut. But you will see it in the next one - whenever that might be?