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RE: naval transport

Posted: Thu Jan 17, 2008 8:34 am
by j-s
ORIGINAL: carnifex

ORIGINAL: j-s

In original game, naval movement was like this and there was only one type of ships who took care about fight and transport:
1 fleet - move 7
2 fleets (in same stack) - both move 6
3 fleets (in same stack) - all move 5
4+ fleets (in same stack) - all move 4
if fleet transports a corps: -1 to movement (but all move at least 4)

In the original game, the above was an optional rule, which not everyone used. As a matter of fact, none of the games I was ever involved used Moving Large Fleets/Transports.

Yes, that's true. Another way was that all fleets move 7 and that's all. This optional just give others that GB a small change to play naval game :)



RE: naval transport

Posted: Thu Jan 17, 2008 2:14 pm
by isandlwana
This is actually a rule designed to make things more historically accurate--in the sailing era fleets traveled at the speed of the slowest ship in the fleet--convoys in particular wre notoriously slow at sailing.  The more ships and fleets combined the slower the rate of travel--this was a rule we wre happy with when playing the board game because it historically made sense.