RE: Tactical Reserve & Local Reserve
Posted: Sat Feb 02, 2008 12:37 pm
I would really like to know the reason Mr. Norm put these two options into the game...[8|]
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: JAMiAM
Artillery on Tactical Reserve no longer does this. It will support without moving. This change was in the last patch, or the one before. Forget which.ORIGINAL: sPzAbt653
Artillery supports cooperative units within range on defense . Don't use Tactical or Local settings as the units will then move around willy-nilly and either run into a ground attack or move in a silly direction.
ORIGINAL: invernomuto
ORIGINAL: JAMiAM
Artillery on Tactical Reserve no longer does this. It will support without moving. This change was in the last patch, or the one before. Forget which.ORIGINAL: sPzAbt653
Artillery supports cooperative units within range on defense . Don't use Tactical or Local settings as the units will then move around willy-nilly and either run into a ground attack or move in a silly direction.
But does Art units digged in support hexes in range attacked by enemy units? If so, what's the benefit of setting arts in Tactical reserve?
ORIGINAL: invernomuto
But does Art units digged in support hexes in range attacked by enemy units? If so, what's the benefit of setting arts in Tactical reserve?
ORIGINAL: ColinWright
ORIGINAL: brucekg
OK, OK. Take it outside before I call the SP.
Kind of funny, really. I mean, it's like there's this guy who's getting all worked up about how I like flashy ties.
ORIGINAL: Karri
I think this situation can only be solved with random executions.