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RE: Play Calls and Gameplans

Posted: Mon Jan 28, 2008 7:27 pm
by Yngvai
ORIGINAL: David Winter

ORIGINAL: Yngvai

As mentioned in my initial post, in a 0-0 ball game (TIED), with me on my opponent's 36 yard line (DFG26-75), with more than 10 minutes in the half, the game should call plays that are in the situation I marked with an asterisk. But it does not.

Please send me, or attach here, your playbook. At the moment I don't think I need the plays just yet, just the playbook database.

thanks
David


So I noticed the same problem on defense....the game calling plays that aren't in the profile. To test this, I made a simplified profile with only about 5-6 ANY situations that would cover all situations, except each one was for a different formation. But the game still sometimes called plays outside of the plays that were in the profile.


RE: Play Calls and Gameplans

Posted: Mon Jan 28, 2008 7:38 pm
by Marauders
Yngvai, we will be testing a few changes in the gameplan to see how they work.  We will test the calls as well.
 
As always, we thank you, Scott, Hack, and others for contributing your comments and questions.
 
It is really nice to have an active and involved community for Maximum Football.

RE: Play Calls and Gameplans

Posted: Mon Jan 28, 2008 7:59 pm
by jdhalfrack
It is really nice to have an active and involved community for Maximum Football.

It's also nice to have an active and involved staff! And, I'm sure I speak for us all when I say thank you, David and Marauders, too!

JD

RE: Play Calls and Gameplans

Posted: Mon Jan 28, 2008 8:07 pm
by Yngvai
ORIGINAL: jdhalfrack
It is really nice to have an active and involved community for Maximum Football.

It's also nice to have an active and involved staff! And, I'm sure I speak for us all when I say thank you, David and Marauders, too!

JD

I concur. It's not often you get a game where you get to be in direct contact with the designers and testers.

RE: Play Calls and Gameplans

Posted: Mon Jan 28, 2008 8:25 pm
by DreamTeams
ORIGINAL: David Winter

This might not be ~exactly~ what you're looking for, but with v2.2 the SAVE AS button on the play group now presents the option to also copy the play groups files over as well. So you can "copy" by opening a play group, changing one of the settings, and saving it as a new group. Then choose whether or not to copy the plays over as well.

thanks
David

Hooray!! What a time saver. Thanks.

RE: Play Calls and Gameplans

Posted: Mon Jan 28, 2008 9:20 pm
by Scott_WAR
I agree, if there is an award or reconginition available for developers that listen and care what their customers want,David would have to be very high on the list,  probably at the top.
 

RE: Play Calls and Gameplans

Posted: Mon Jan 28, 2008 10:16 pm
by DONMVP
I`ll throw my 2 cents into the pot .You guys do a great job of helping us game players .

RE: Play Calls and Gameplans

Posted: Tue Jan 29, 2008 2:58 am
by Deft
David, thank you for that big help on the copy option.  That helps out alot!

RE: Play Calls and Gameplans

Posted: Tue Feb 05, 2008 5:06 am
by hack153
the "any" option is really good because if we didn't have it we would have to create a million groups (ok...at least a couple hundred).&nbsp; it would be nice if the game could recognize the most specific situation...as in 1st and 10, any, any, is different than 1st and 10, 26-75, <1min, Dn 3.&nbsp;
&nbsp;
i have made a lot of groups and it seems like it is never ending.&nbsp; is there anyway the updates could include every situation/group possible? this way it wouldn't be an issue.&nbsp; or, have a general gameplan for your team with pass/run ratios somehow in the mix.
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also, could the 26-75 be broken down into 2 categories.&nbsp; i would like to have a group where i go for it on 4th <1, but not on the other 38 yard line.
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thanks for listening!
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