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RE: JTCS meets PG3D mod-upgrade
Posted: Sun Feb 17, 2008 7:26 pm
by IronPig
you must change your desktop from 32bit to 16 bit then you have the mod without these pink hexes
RE: JTCS meets PG3D mod-upgrade
Posted: Sun Feb 17, 2008 7:32 pm
by gre81
Got it. Thanks.
RE: JTCS meets PG3D mod-upgrade
Posted: Sun Feb 17, 2008 11:19 pm
by Dumnorix
In addition the Mod must be played with the attitude 800x600! If not, the grafik looks very bad and does not correspond not to the legendary model PG3D!!!
in german:
Der Mod muß außerdem mit der Einstellung 800x600 gespielt werden ! Wenn nicht, sieht die Grafik sehr schlecht aus und entspricht nicht dem legendären Vorbild PG3D !!!
H.Balck (Der Schöpfer)
RE: JTCS meets PG3D mod-upgrade
Posted: Sun Feb 17, 2008 11:39 pm
by Dumnorix
RE: JTCS meets PG3D mod-upgrade
Posted: Tue Feb 19, 2008 7:21 pm
by Dumnorix
Need 2 Players for an e-mail game(one turn/one day) for Marked Garden / Battle of the Bulge.
H.Balck
RE: JTCS meets PG3D mod-upgrade
Posted: Wed Feb 20, 2008 10:58 pm
by Dumnorix
Here are screens from the Battle of Bulge, Malta, Marked Garden, Ghazala and Slonim.

Battle of Bulge: overview (5)northside

Battle of Bulge: City on the river maas - Namur

Battle of Bulge: unitcard (F2 funktion) M4 76mm

Battle of Bulge: Volksgrenadiere und US infantry

Battle of Bulge: unitcard (F2 funktion) US eng

Battle of Bulge: overview (5) southside

Battle of Bulge: the 2nd german tankdiv

second scn LCG campaign 1st tankdiv in Fall Gelb

second scn LCG battle for Neuchateau overview

Malta: overview (5)

Malta: the harbour of valetta

Malta: unitcard (F2)italien fleet from regia

Malta: unitcard (F2)german para-battalion

Malta: unitcard (F2)italien para-battalion

Gazala 42: (Theseus) overview (5) DAK

Gazala 42: Bir Hacheim french brigade

Marked Garden: overview northside

Marked Garden: the guards armourd div-30th corps

Slonim: parts of german 18th tank div
RE: JTCS meets PG3D mod-upgrade
Posted: Thu Feb 21, 2008 5:26 pm
by IronPig
Great Balck!
nice screenshots [X(]
Can´t wait to test it
but I have few questions
first:
I think you have written it in a old post but I´m not shure. Is it possible to build bridges across a river with the pioneer units?
second:
Is it possible to use planes as a real unit in the battlefield like the other tanks, inf, trucks? You understand? I think the "original" airstrikes are very uneffective
third:
I see ships inside your mod! [X(] Do you plan a szen with big battleships like the bismarck, hood or the yamato in the pacific? I think it feels like the old pacific general [8D]
RE: JTCS meets PG3D mod-upgrade
Posted: Thu Feb 21, 2008 7:41 pm
by Dumnorix
Hallo Ironpig
Is it possible to build bridges across a river with the pioneer units?
Every pioneer-batallion have bridge-equipment (germans like bridge Column K) as transport unit.
They can transport all units over river (boots and ferrys-simulation)That needs naturally very much time!
In addition we have special batallions with pontonbridges.(germans like bridge Column B)
These can in approximately 3 rounds be put, must however be simulated by fords in the map editor.
Is it possible to use planes as a real unit in the battlefield like the other tanks, inf, trucks? You understand? I think the "original" airstrikes are very uneffective
I use planes as reconnaissance planes. The enemy can not spot this and can only fight with flak units against this planes. I think the bombinggroups and fightinggroups are many effektiv !
I see ships inside your mod! Do you plan a szen with big battleships like the bismarck, hood or the yamato in the pacific? I think it feels like the old pacific general
I use over 70 different ships in the near future. The pazifik area is the best area to use this very beautiful ships.
H.Balck
RE: JTCS meets PG3D mod-upgrade
Posted: Fri Feb 22, 2008 2:10 pm
by IronPig
really nice! [&o]
Is it possible to post a screen of the maginot line? I love big forts with many bunkers [:D]
I think you are a fan of the old pg-series right? do your mod have a intro/ or campaign intro in pg-style? this will be perfect [8D]
RE: JTCS meets PG3D mod-upgrade
Posted: Sat Feb 23, 2008 4:21 am
by Dumnorix
Here are many old ingamevideos with a part of old graphics (produced in the middle of 2007) and an Introvideo (briefing) for the LCG-Campaign 1st tankdivision in Fall Gelb 1940 - it is for the first scenario - 10th may - Fight against Martelange.
http://files.filefront.com/Spielvideos+JTCS+meets+PDzip/;9685739;/fileinfo.html
and here an screen of the maginot line southeast from Sedan. The Maginotline is part of my big Multiplayerscenario Fall Gelb, also in the smaller Scenario Fight for Sedan and a part of the 4th and 5h scenario - LCG campaign 1st tankdivision in Fall Gelb.
H.Balck
RE: JTCS meets PG3D mod-upgrade
Posted: Sat Feb 23, 2008 7:36 pm
by IronPig
Hi H.Balck,
thats great videos!!! Do you have more of them? [:D]
After watching these videos I think some of your sounds can be better.
I think the tank-sounds are like a chopper. Is it possible to change them with sounds out of pg2? Or a other sound thats sounds more then a heavy tank?
And the second sound/s are the roketsounds. The katjusha and the nebelwerfer-sounds!
I think the typical screaming sound of these rokets are missing. you know what I mean?
Without these points it is the best round based game in the WW2! [&o] Really wonderfull!
RE: JTCS meets PG3D mod-upgrade
Posted: Sat Feb 23, 2008 8:29 pm
by Dumnorix
this is all right - sorry -the soundslots in JTCS are limited.
Play the game - no more videos !!!
H.Balck
RE: JTCS meets PG3D mod-upgrade
Posted: Sat Feb 23, 2008 9:34 pm
by simovitch
Hey, I thought this mod was supposed to be über-realistic? Those bulge screenshots are obviously the first day of the campaign, and everyone knows that there wasn't any measurable snow on the ground until December 22nd!
That is an unacceptable a-historical representation and I am beside myself with apprehension and loathing. This anglo-saxon westerner demands that it be corrected to show the historical weather condition![:@]
[;)]
RE: JTCS meets PG3D mod-upgrade
Posted: Sat Feb 23, 2008 9:59 pm
by IronPig
ORIGINAL: Dumnorix
this is all right - sorry -the soundslots in JTCS are limited.
Play the game - no more videos !!!
H.Balck
OK I want to buy it in two weeks [:D]
RE: JTCS meets PG3D mod-upgrade
Posted: Sat Feb 23, 2008 11:26 pm
by Dumnorix
Hallo simowitch (Hilfsfuzzi)
The snow strengthened starting from the 20th december. In addition, more easily snow lay already before. Unfortunately one cannot differentiate with JTCS between light snow and strong snow, it is in the visibilities. Is safe however one day before Christmas the weather clears up. Perhaps you should take times newer literature to the hand.
Der Schneefall verstärkte sich ab dem 20th december. Leichter Schnee lag aber auch schon vorher. Leider kann man bei JTCS nicht zwischen leichtem Schnee und starkem Schnee unterscheiden, es sei denn in den Sichtverhältnissen. Sicher ist aber das einen Tag vor Weihnachten das Wetter aufklart. Vielleicht solltest Du mal neuere Literatur zur Hand nehmen.
H.Balck
RE: JTCS meets PG3D mod-upgrade
Posted: Sun Feb 24, 2008 3:04 pm
by IronPig
hm is it possible to change the grafics in the game like the day night grafics?
RE: JTCS meets PG3D mod-upgrade
Posted: Sun Feb 24, 2008 5:01 pm
by Dumnorix
yes !
RE: JTCS meets PG3D mod-upgrade
Posted: Sun Feb 24, 2008 5:14 pm
by IronPig
so, then it is possible to change inside the game the grafics. First days muddy and the last days snow right?
or isn´t it possible by this engine?
RE: JTCS meets PG3D mod-upgrade
Posted: Sun Feb 24, 2008 5:46 pm
by Dumnorix
It is poosible to change from muddy to snow in the game.
RE: JTCS meets PG3D mod-upgrade
Posted: Mon Feb 25, 2008 1:09 am
by Dumnorix
New complet download - see first post !
H.Balck