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RE: Scenario Approval Discussion - WaW3.2
Posted: Mon Mar 24, 2008 9:06 pm
by IRONCROM
Hi Guys.
I'm totally satisfied with Knight's scenario. They don't get more stable than that.
My vote is to approve...
Rick if your good with the scenario we don't need to continue. I know you got a lot of things going on.
I'm just playing for fun now.[:D]... Come to think of it I'm always just playing for fun.

How about you Bull? Have you had a chance to look at it yet?
RE: Scenario Approval Discussion - WaW3.2
Posted: Mon Mar 24, 2008 10:17 pm
by rickier65
I agree I think it looks solid. Approve whenever youre confortable. I'm fine to continue the game unless you would rather not.
I'm hoping to finish up Murat30's Diplomacy Napolean sometime today. I'd like you guys to to take a look after I finish. (I'll change version number in sandbox). I'll let you know when I upload it.
Rick
RE: Scenario Approval Discussion - WaW3.2
Posted: Tue Mar 25, 2008 4:17 am
by alaric318
ORIGINAL: Rick
Murat30,
I've just about got this taken care of. Got rid of the crash to desktop, but need to fix up the event card and the event. I'll have the event card add swedish navy to stockholm.
I'll also flag scenario as human only. And I'll edit the narrative to remove warning about the peace option.
I'll let you know before I upload the revised one. And I'll upload it to the sandbox for folks to test.
Rick
thanks for all support on the scenario, is for me a privilege to have people as you on board, think that can speak about all people around, hope that people like the scenario and play it and enjoy, last days i do not have get much time "free" and have been consuming time on other things, anyway i do not success or achieve to fix the error by myself, thanks both for update the info on the scenario and for fix it,
with best regards,
murat30.
RE: Scenario Approval Discussion - WaW3.2
Posted: Tue Mar 25, 2008 1:35 pm
by BULLDOGINTHEUK
The War for Eldorado by Iron Knight is a nicely balanced scenario and one which I may like to spend more time on in the future.
I have no objections to you approving as per your comments above.
Thanks.
Bulldog
RE: Scenario Approval Discussion - WaW3.2
Posted: Thu Mar 27, 2008 4:53 am
by rickier65
I've just uploaded the final version of the Salerno VI Corp (v12)to the Waiting for Approval Area on the community site. Made very minor changes, added and truck to American Divisional Artillery and made a few addtional notes in the briefing.
Bulldog and Ironcrom, I'll let you two check this one out and approve if you don't mind.
Rick
RE: Scenario Approval Discussion - WaW3.2
Posted: Thu Mar 27, 2008 3:41 pm
by IRONCROM
No problem Rick. I have been anxiously awaiting your new version.[:D]
RE: Scenario Approval Discussion - WaW3.2
Posted: Fri Mar 28, 2008 1:11 pm
by BULLDOGINTHEUK
I will check this out tonight...
RE: Scenario Approval Discussion - WaW3.2
Posted: Fri Mar 28, 2008 7:37 pm
by BULLDOGINTHEUK
I have been playing the Salerno scenario till I won as Germany against AI+1. I like the way the map has the valleys surrounded by hills to create the only corridors that the allies can come down. An unusual but effective thing I noticed was having lots of small German units. Usually I have units of around 40 rifles and accompanying support units but the small units usually of only 15 rifles and support was nice and it allowed a lot of flexibility in deploying the troops to stop the americans spreading out from the beach. Nice events to reinforce HQ and bring in more units. I did not notice any bugs in the game which went smoothly till the end. If I did have to gripe about something it was that it was a bit short, but perhaps the battle was short (don't know much about that particular battle), also the engineers numbered only 10 per unit and the turns were not long enough to get them to reach 150 points to build a fortification so I am not sure of their usefulness?[/align] [/align]I have no objections to approving this scenario, its a nice little game if you are short on time, quite enjoyed it.[/align] [/align] [/align] [/align]
RE: Scenario Approval Discussion - WaW3.2
Posted: Fri Mar 28, 2008 7:43 pm
by rickier65
ORIGINAL: BULLDOGINTHEUK
I have been playing the Salerno scenario till I won as Germany against AI+1. I like the way the map has the valleys surrounded by hills to create the only corridors that the allies can come down. An unusual but effective thing I noticed was having lots of small German units. Usually I have units of around 40 rifles and accompanying support units but the small units usually of only 15 rifles and support was nice and it allowed a lot of flexibility in deploying the troops to stop the americans spreading out from the beach. Nice events to reinforce HQ and bring in more units. I did not notice any bugs in the game which went smoothly till the end. If I did have one thing to gripe about was that it was a bit short, but perhaps the battle was short (don't know much about that particular battle). [/align] [/align]I have no objections to approving this scenario, its a nice little game if you are short on time.[/align] [/align] [/align] [/align]
Bulldog, thanks for comments. And yes, the actual battle was short. In fact I might have tacked on a couple of extra days in my "interpretation" just to lengthen it out. I was actually looking to build a short quick battle that could be used to lure in some folks who wanted more "historical" scenarios. (And I was also learning the editor - so it worked for me)
Thnks,
Rick
RE: Scenario Approval Discussion - WaW3.2
Posted: Sat Mar 29, 2008 4:22 am
by IRONCROM
Alright, I had a chance to check out Salerno again and as before it looks good to go.
My vote is for approval.
P.S. thanx for adding the extra trucks to the latter round allied artillery Rick.[;)]
RE: Scenario Approval Discussion - WaW3.2
Posted: Sat Mar 29, 2008 5:03 am
by IRONCROM
@Bulldog
How's your star drek testing going?
I haven't really given it a good look yet. I was waiting to give you some time in case you need to make some changes first.
RE: Scenario Approval Discussion - WaW3.2
Posted: Sat Mar 29, 2008 9:56 am
by BULLDOGINTHEUK
I am going to put the Trek Mod in Sandbox for now as we have a problem with Womulan PP an supply on turn 1. It is not a game killer but needs fixing.[/align]
RE: Scenario Approval Discussion - WaW3.2
Posted: Sat Mar 29, 2008 3:15 pm
by BULLDOGINTHEUK
Vic helped me with the problem I was having with the Trek Mod (as usual it was a simple error) and I have now posted version 1.3 on the AT community site. [/align] [/align]It is ready for your critical eyes now for approval if you all feel its okay.[/align] [/align]Let me know. [/align] [/align]Thanks[/align]
RE: Scenario Approval Discussion - WaW3.2
Posted: Tue Apr 01, 2008 1:06 am
by rickier65
Bulldog,
I'll check this out later tonight.
Rick
RE: Scenario Approval Discussion - WaW3.2
Posted: Tue Apr 01, 2008 7:36 pm
by BULLDOGINTHEUK
Make sure you download the new 1.4 version as otherwise the research will not work.[/align] [/align]Thanks.[/align]
RE: Scenario Approval Discussion - WaW3.2
Posted: Wed Apr 02, 2008 12:59 pm
by Barthheart
Guys,
Can I suggest that you request/require people to put the version number of their mod in the filename AND in the scenario briefing. Makes it easier for all to know which version is being played.
My $0.02
RE: Scenario Approval Discussion - WaW3.2
Posted: Wed Apr 02, 2008 4:50 pm
by rickier65
ORIGINAL: Barthheart
Guys,
Can I suggest that you request/require people to put the version number of their mod in the filename AND in the scenario briefing. Makes it easier for all to know which version is being played.
My $0.02
Thats a excellent idea!
Rick
RE: Scenario Approval Discussion - WaW3.2
Posted: Wed Apr 02, 2008 7:02 pm
by BULLDOGINTHEUK
Alreadt tried this. I tried calling the filename StarDrek1.20 etc but it would not upload for some strange reason. Could be the full stop? or perhaps it only accepts words, not numbers?
RE: Scenario Approval Discussion - WaW3.2
Posted: Wed Apr 02, 2008 7:04 pm
by Barthheart
It's the full stop. Use underscore ie StarDrek_v1_2.pt2 or whole numbers only ie StarDrek_v12.pt2.
RE: Scenario Approval Discussion - WaW3.2
Posted: Wed Apr 02, 2008 8:46 pm
by IRONCROM
Learn something new everyday.[:D]