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RE: Quick overview of a bases capabilities

Posted: Sun Mar 16, 2008 3:08 am
by Nomad
ORIGINAL: ctangus
ORIGINAL: treespider
ORIGINAL: ctangus



Well said. I agree 100%.

Though I'm still disappointed that the "prevent ctangus from making a stupid move" code won't be included in AE...

That was #63 on Joe's list of 62 items.

Ah, bugger! I knew it had to be up there! [:D]

But that would mean that it will be in the first patch after release. [8D]

RE: Quick overview of a bases capabilities

Posted: Sun Mar 16, 2008 3:30 am
by treespider
ORIGINAL: Nomad

ORIGINAL: ctangus
ORIGINAL: treespider



That was #63 on Joe's list of 62 items.

Ah, bugger! I knew it had to be up there! [:D]

But that would mean that it will be in the first patch after release. [8D]
Except that 4572 other items came up since the time that Joe culled down his initial list of 62 items.

RE: Quick overview of a bases capabilities

Posted: Wed Sep 09, 2009 3:17 am
by CEDeaton
Not sure why there seems to have been so much fussing over this. It's a good idea to improve any user interface if it's possible.

While I'd rate what I've seen of the game so far as a 9 or 10 in most areas (or I assume we'll get there with the next couple of patches), user accessability to all the wonderful detail in this game is about a 2, at best. If there is any area that needs a serious overhaul, that would have to be top-of-list for WITP2.