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RE: 1:1 representation
Posted: Tue Mar 25, 2008 1:17 am
by Mad Russian
ORIGINAL: Mobius
ORIGINAL: James Crowley
Given the likely development time of another full release (1.5 - 2 yrs?)
If things are linear. OTIH they could be geometric. 2^2=4 then 2^2^2=8....[:D]
OTOH, they could be on the bell curve and with the experience gained so far by the design team and the playtesters the next full release could be in 18/2 or 9 months. It's all in how you look at it.
Good Hunting.
MR
RE: 1:1 representation
Posted: Tue Mar 25, 2008 1:32 am
by Prince of Eckmühl
ORIGINAL: jomni
ORIGINAL: Erik Rutins
That's definitely on our to-do list, it just didn't make it for this release. I agree that it's a good visual method. For the next release I'd also like to start out by showing full strength (i.e. 8-12 men) squads rather than the max 5 we have now, assuming we can make some performance improvements and that hardware performance continues to improve. That will make the eventual display of casualty effects more effective.
Wow nice to hear. That will looks like Close Combat in 3D.
Wasn't that called G.I.Combat?
PoE (aka ivanmoe)
RE: 1:1 representation
Posted: Tue Mar 25, 2008 3:10 pm
by Grell
ORIGINAL: Prince of Eckmühl
ORIGINAL: jomni
ORIGINAL: Erik Rutins
That's definitely on our to-do list, it just didn't make it for this release. I agree that it's a good visual method. For the next release I'd also like to start out by showing full strength (i.e. 8-12 men) squads rather than the max 5 we have now, assuming we can make some performance improvements and that hardware performance continues to improve. That will make the eventual display of casualty effects more effective.
Wow nice to hear. That will looks like Close Combat in 3D.
Wasn't that called G.I.Combat?
PoE (aka ivanmoe)
Oh no, don't say GI Combat, yeesh.
Regards,
Grell