Page 3 of 4
RE: 2.2 Auto Fill Depth Charts
Posted: Thu Mar 27, 2008 8:55 pm
by David Winter
ORIGINAL: MjH
ORIGINAL: David Winter
KI (KST + KAC)
PU (KST + KAC)
Would it be appropriate to add another value (+10, +20?) to the kicker and punter calculation depending on whether the player is designated as a kicker or a punter? If you just use the two kicking attributes, wouldn't one player end up doing all of the kicking?
I don't think this will be a problem. Kickers and Punters are unique postions called out for unique slots on the depth chart. So if the depth chart is trying to fill a Punter slot any player on the team that is a specific Punter position will automatically be ranked higher. That's the same for all positions. A user could manually edit a Receiver to have very high passing skills (higher than a QB) but the QB's on the team will always get priority for the 3 QB slots on the depth chart.
thanks
David
RE: 2.2 Auto Fill Depth Charts
Posted: Thu Mar 27, 2008 8:57 pm
by David Winter
ORIGINAL: elmerlee
David, am I understanding that as things now work on the depth carts that your currently using ONLY the two skills listed in the team profile for a certain position to set the depth chart? I'm just trying to figure out how this works until you implement something.
That's how it is supposed to be working yes. Although based on reports, it doesn't sound like it's working properly or it's getting the values correct but flipping the order.
I'm trying to get a patch out within 10 days so hopefully it won't be something you'll have to work around for long.
thanks
David
RE: 2.2 Auto Fill Depth Charts
Posted: Thu Mar 27, 2008 9:59 pm
by elmerlee
Thanks David. Good news and I repeat the 2.2 patch is great.
RE: 2.2 Auto Fill Depth Charts
Posted: Thu Mar 27, 2008 10:26 pm
by rcleslie
Does this means that you are working with only two ratings when determining place in a depth chart? Scratch that! I jumped in before reading all of the posts. Anyhow, this entire thread is "right on" as far as I am concerned.
RE: 2.2 Auto Fill Depth Charts
Posted: Thu Mar 27, 2008 10:30 pm
by rcleslie
Here, here!
RE: 2.2 Auto Fill Depth Charts
Posted: Thu Mar 27, 2008 11:48 pm
by redwolf1
ORIGINAL: David Winter
Okay well the proposal above is fairly straight forward to implement. Probably a couple of hours work at most.
So this solution combines the weighted proposal + the use the first profile item / position proposal. So everyone gets a little bit of what they're asking for [:)]
RB (SPD + AGL + STR + INT + END + DIS + BLK + CAT + HND) + (Profile1 + Profile2)
WR/TE-SB (SPD + CAT + AGL + STR + INT + END + DIS + BLK + HND) + (Profile1 + Profile2)
QB/HO (PSS + PSA + INT + SPD + AGL + STR + END + DIS + HND) + (Profile1 + Profile2)
DB (SPD + COV + AGL + STR + INT + END + DIS + CAT + BLA) + (Profile1 + Profile2)
LB/CM (SPD + COV + AGL + STR + INT + END + DIS + CAT + BLA) + (Profile1 + Profile2)
CT/OL/BL (SPD + AGL + STR + INT + END + DIS + BLK) + (Profile1 + Profile2)
DL (SPD + AGL + STR + INT + END + DIS + BLA) + (Profile1 + Profile2)
KI (KST + KAC)
PU (KST + KAC)
KR (SPD + AGL + HND + INT + END + DIS + CAT) + (Profile1 + Profile2)
Just getting up to speed with this. I've actually pretty much just been playing quick games and custom teaming (while waiting for the 2.2 patch before any serious league play) so I am a bit behind the eight ball on this one (so please forgive me)...
I have to echo previous sentiments by others that it is very important that depth charting is handled very well (particularily for cpu teams). I think a weighted average of several ratings is the key here. I guess what is ultimately being done is the calculation of a unreported "Overall" rating for each player to determine depth charting (correct me if I am wrong). That being the case, I also like to see more than two ratings factored in. I am happy to see the draft postion be removed from the calculation and the ability of the users, per se, to impact this overall by the profile items (a good call David).
I'd even go one step further, if possible, and establish a "base" forumla, like the above, but also alow for the users to create/modifiy it further to their own liking if they wish. That way we could impact more than 2 ratings (currently in the form of the profile1 & profile2) if we wish. For example, have the users, if they chose, to input the formula ratings for this, essentially hidden, "overall". So I could do
RB (2.5SPD + 1.5AGL + STR + 1.2INT + END + DIS + 0.8BLK + 0.7CAT + 1.1HND) If I liked, for example. However, if this would create a massive amount of work for you David, or be very difficult, what you have above would be fine.
Also, what about player age? Doesn't there become a point where a pretty equally talented young player get the nod over the aging and close to retiring veteran? (sorry to perhaps throw in this monkey wrench as well [;)] ).
RE: 2.2 Auto Fill Depth Charts
Posted: Fri Mar 28, 2008 3:05 am
by David Winter
The ability to edit formulas and things would be great but I'm afraid it's outside the scope of what I can do for a 'quick patch'.
It sounds like this is the approach people would like.
thanks
David
RE: 2.2 Auto Fill Depth Charts
Posted: Fri Mar 28, 2008 4:40 am
by David Winter
Attached is a screen capture of what the game is doing on the depth chart screen now (after my changes).
It's now sorting based on the formula listed on the bottom (each player position displays its own formula). It also shows what two skills are being used from the Team Profile as modifiers. In this case, you can see it's loading and using the Pass Strength and Intelligence from the first QB position on the Team Profile. In the event that the position slot is not found in the Team Profile (Holder for example), no modifiers are applied.
I'll need to optimize this code again because now it's a bit slow (I'm loading the team profile too many times). But it seems to be working.
thanks
David

RE: 2.2 Auto Fill Depth Charts
Posted: Fri Mar 28, 2008 6:03 am
by Frank Brickowski
Looks Good to me. Thanks.
RE: 2.2 Auto Fill Depth Charts
Posted: Fri Mar 28, 2008 6:07 am
by Marauders
Looks good.
RE: 2.2 Auto Fill Depth Charts
Posted: Fri Mar 28, 2008 7:47 pm
by rcleslie
Ditto for me.
RE: 2.2 Auto Fill Depth Charts
Posted: Sat Mar 29, 2008 2:29 am
by garysorrell
Im fine with it also. I handle my own teams, but if the AI teams are setting their depth in a way similar to the above, thats all I need. I always set up AI teams with a custome profile anyway, so as long as they are using it, the teams will pretty much pan out like I want them to.
RE: 2.2 Auto Fill Depth Charts
Posted: Sat Mar 29, 2008 2:47 am
by David Winter
Okay well it sounds like this is resolved.
thanks
David
RE: 2.2 Auto Fill Depth Charts
Posted: Sat Mar 29, 2008 11:34 pm
by rcleslie
I would like to iterate the point about about CPU controlled teams in large leagues. I am currently running a 24 team conference (three divisions) in which only one team (mine) is human controlled. Making sure that the remaining 23 teams have decent depth charts is presently a bit of a bear to do. I can do it of course, but would rather not have to make each team human controlled for that purpose and then go back to CPU control for the actual season. It would be terrific to know that the auto-fill for the CPU controlled teams is using each team's personnel to its best advantage. Anyhow, I am delighted to see this issue being addressed.
RE: 2.2 Auto Fill Depth Charts
Posted: Sat May 03, 2008 7:53 pm
by Deft
bump.
Are these changes in 2.2.7?
RE: 2.2 Auto Fill Depth Charts
Posted: Sun May 04, 2008 4:47 pm
by David Winter
Hi.
Yes, this was all implemented for 2.2.7
thanks
David
RE: 2.2 Auto Fill Depth Charts
Posted: Mon May 05, 2008 3:50 am
by dragon2
I agree with most of the proposals for fixing the depth chart problems, but still wonder why a RB will replace a Fatigued TE and not the backup TE. Would like to see the game allow us to choose exactly who is supposed to replace the starters when they are fatigued or injured. I have just seen my starting RB replaced by a 3rd string RB and the starting RB was inserted at TE on the same play.
RE: 2.2 Auto Fill Depth Charts
Posted: Mon May 05, 2008 5:02 am
by Marauders
ORIGINAL: dragon2
I agree with most of the proposals for fixing the depth chart problems, but still wonder why a RB will replace a Fatigued TE and not the backup TE. Would like to see the game allow us to choose exactly who is supposed to replace the starters when they are fatigued or injured. I have just seen my starting RB replaced by a 3rd string RB and the starting RB was inserted at TE on the same play.
Are you setting HB1, HB2, and TE1, TE2, TE3, ... on the depth chart?
RE: 2.2 Auto Fill Depth Charts
Posted: Mon May 05, 2008 4:48 pm
by dragon2
Yes i am setting RB1, Rb2 and the same with Te's, and it just happened with a new game as both RB3 came in before RB2, and Qb3 came in before QB2 and Qb3's ratings are ALL lower than Qb2.
I have had this problem since the first build, and continue to have it.
I am an old FBpro user, and I am trying to build my career league on Max FB.
Maybe I am just missing something, but it doesnt seem to have anything to do with the profiles. I changed a teams profile for QB to all the same and it still rates a lesser QB at Number 2.
RE: 2.2 Auto Fill Depth Charts
Posted: Mon May 05, 2008 4:54 pm
by David Winter
Maybe I am just missing something, but it doesnt seem to have anything to do with the profiles. I changed a teams profile for QB to all the same and it still rates a lesser QB at Number 2.
I'm not sure I understand. A lesser QB
should be at number 2. The formula used to rate the players on the depth chart is shown on the bottom of the screen. This is shown in a couple of screen grabs a bit further up the thread (
fb.asp?m=1758004 ).
thanks
David