PzcK vs CMBB

The highly anticipated second release in the Panzer Command series, featuring an updated engine and many major feature improvements. 3D Tactical turn-based WWII combat on the Eastern Front, with historical scenarios and campaigns as well as support for random generated battles and campaigns from 1941-1944.
User avatar
Prince of Eckmühl
Posts: 2459
Joined: Sun Jun 25, 2006 4:37 pm
Location: Texas

RE: PzcK vs CMBB

Post by Prince of Eckmühl »

ORIGINAL: Mobius

Actually I played SL (not ASL) and got a lot of the infantry ideas from it.

And then there's Panzer Command, the boardgame:

http://www.boardgamegeek.com/image/202532?size=large

It just came to mind in the last hour or so. IIRC, and it's been a while, it was platoon/company based, and had elaborate command/control and turn structures that were supposed to benefit the German player. Any influence from this game, Mobius?

PoE (aka ivanmoe)
Government is the opiate of the masses.
User avatar
Mobius
Posts: 10339
Joined: Thu Jun 29, 2006 10:13 pm
Location: California
Contact:

RE: PzcK vs CMBB

Post by Mobius »

ORIGINAL: Prince of Eckmühl
It just came to mind in the last hour or so. IIRC, and it's been a while, it was platoon/company based, and had elaborate command/control and turn structures that were supposed to benefit the German player. Any influence from this game, Mobius?
I don't think I ever saw that game before. And what are T-72s doing in it?
Besides Matrix chose the name 'Panzer Command'.
All your Tanks are Belong to us!
panzer
User avatar
Prince of Eckmühl
Posts: 2459
Joined: Sun Jun 25, 2006 4:37 pm
Location: Texas

RE: PzcK vs CMBB

Post by Prince of Eckmühl »

ORIGINAL: Mobius
ORIGINAL: Prince of Eckmühl
It just came to mind in the last hour or so. IIRC, and it's been a while, it was platoon/company based, and had elaborate command/control and turn structures that were supposed to benefit the German player. Any influence from this game, Mobius?
I don't think I ever saw that game before. And what are T-72s doing in it?
Besides Matrix chose the name 'Panzer Command'.

VG threw in a couple of modern units to the countermix for the fun of it:

http://www.boardgamegeek.com/image/178851?size=large

As you can see, the Germans got a Leopard to play with.

I just asked because the designers went to considerable lengths to construct turn and command mechanisms that bestowed advantages on the Germans, ones that could offset some of the material advantages of the Soviets. Surely, that must sound familiar. [:)]

PoE (aka ivanmoe)
Government is the opiate of the masses.
User avatar
Grotius
Posts: 5842
Joined: Fri Oct 18, 2002 5:34 pm
Location: The Imperial Palace.

RE: PzcK vs CMBB

Post by Grotius »

I was an ASL fanatic! I played ASL with friends, at wargame conventions, and solitaire. I still have all the modules, and dozens of Plano plastic boxes with counters and dice and stuff. I like PCK precisely because it does remind me of ASL. I enjoyed CM, but it somehow never "felt" quite like ASL to me. This game does. PCK's first boot camp mission is eerily reminiscent of one of the early ASL training missions...

I also enjoyed SL, PanzerBlitz, PanzerLeader, etc. Those were the days!
Image
User avatar
madorosh
Posts: 335
Joined: Sat Mar 01, 2003 10:44 pm
Contact:

RE: PzcK vs CMBB

Post by madorosh »

ORIGINAL: Rick

I played SL as well (along with Cross of Iron and I can't recall the third module but it had a nice blue box art)

Rick

Crescendo of Doom.

Anyone here have a Squad Leader set in a purple box? I finally found one on auction...
User avatar
Prince of Eckmühl
Posts: 2459
Joined: Sun Jun 25, 2006 4:37 pm
Location: Texas

RE: PzcK vs CMBB

Post by Prince of Eckmühl »

ORIGINAL: Michael Dorosh

Anyone here have a Squad Leader set in a purple box? I finally found one on auction...

Arrived "Special Delivery" in the hands of a postal worker on Xmas-eve, 1977. I think that I must have been the first person in town to have received it. A lot of the guys at "the club" were pretty dismissive of Squad Leader. They had a fairly strong prejudice against tactical games, and this one had little men drawn on the counters, rather than NATO symbols. [X(]

Funny, but I had no idea at the time what a stir it would eventually cause.

While I liked the first few scenarios (which culminated in larger scenario based on the others), I didn't much care for the game as more and more armour was introduced. On some level, it just worked better for me as an infantry game than one which was devoted to AFV, sorta like CC (as opposed to the Combat Mission games).

Anyway, I still have the game, though it's pretty worn.

PoE (aka ivanmoe)
Government is the opiate of the masses.
User avatar
madorosh
Posts: 335
Joined: Sat Mar 01, 2003 10:44 pm
Contact:

RE: PzcK vs CMBB

Post by madorosh »

Hang on to that purple box - that first edition will be worth money to schmucks like me after the fact. I didn't start in on SL til 1984 or so - just as it was about to be replaced by ASL!

The game was actually marketed to miniatures players I am finding by looking at period magazines - they say so right in the ads.
User avatar
Mobius
Posts: 10339
Joined: Thu Jun 29, 2006 10:13 pm
Location: California
Contact:

RE: PzcK vs CMBB

Post by Mobius »

ORIGINAL: Prince of Eckmühl
A lot of the guys at "the club" were pretty dismissive of Squad Leader. They had a fairly strong prejudice against tactical games, and this one had little men drawn on the counters, rather than NATO symbols. [X(]
The previous attempt at a tactical game by AH, Tobruk, left a bitter taste for that scale game.
All your Tanks are Belong to us!
panzer
Mraah
Posts: 1085
Joined: Wed Feb 20, 2008 6:11 am

RE: PzcK vs CMBB

Post by Mraah »



Ever played the Solitaire ASL ?

Rob

User avatar
e_barkmann
Posts: 1292
Joined: Tue Apr 18, 2000 8:00 am
Location: Adelaide, Australia

RE: PzcK vs CMBB

Post by e_barkmann »

Anyone here have a Squad Leader set in a purple box?

yep, picked it up when it was first released; complete with the original geomorphic boards that weren't truly geomorphic :-)
Scourge of War multiplayer group

http://steamcommunity.com/groups/sowwaterloo
User avatar
jomni
Posts: 2827
Joined: Mon Nov 19, 2007 12:31 am
Contact:

RE: PzcK vs CMBB

Post by jomni »

ORIGINAL: Mraah



Ever played the Solitaire ASL ?

Rob



quite off topic: Where do you get hold of this? It's extremely rare and expensive.
BTW, if I buy ASL rule book... am I ready to play the VSAL version already? No need to buy maps and counters?
Mraah
Posts: 1085
Joined: Wed Feb 20, 2008 6:11 am

RE: PzcK vs CMBB

Post by Mraah »

ORIGINAL: jomni
quite off topic: Where do you get hold of this? It's extremely rare and expensive.
BTW, if I buy ASL rule book... am I ready to play the VSAL version already? No need to buy maps and counters?

Yeah, off topic a bit. I got it off Ebay a few years ago.

Has a nice campaign game ... assume the role of a commander of a WW2 infantry company ... core forces ... run a series of random missions, etc.

I haven't used VSAL yet, so I can't answer your question. I know one version of VSAL had all the maps and units and having just the rules worked ... I have one VSAL module from a few years ago that had all that. I haven't looked at VSAL stuff since.

EDIT : If you want , I can upload that VSAL module to my filefront. It's not copyrighted, got it free from somewhere.

Rob
User avatar
jomni
Posts: 2827
Joined: Mon Nov 19, 2007 12:31 am
Contact:

RE: PzcK vs CMBB

Post by jomni »

Nah I guess I'll start out with ASL Starter Kit #3 to make the task less daunting.  Thanks anyway.
Now back to PCK!!! [:D]
User avatar
Grotius
Posts: 5842
Joined: Fri Oct 18, 2002 5:34 pm
Location: The Imperial Palace.

RE: PzcK vs CMBB

Post by Grotius »

Ever played the Solitaire ASL ?

I did. You set up lots of stacks with ? counters on top of them, and you rolled dice and consulted charts to generate the "AI's" moves. It worked better when the AI was on defense. I recall enjoying one scenario where the AI was holed up in a village and I had to root out defenders and take a stone house. I got my butt kicked, hehe. Still, I eventually went back to playing regular scenarios solitaire, and just trying to pretend I didn't know what the other side was up to. I also had (gasp) human opponents to turn to on occasion.

Anyone ever play any of the Historical ASL modules? I set up and played turn 1 of the Bulge one with a friend of mine, but we never finished it. Likewise, I set up a Stalingrad one (I think) and never even got to turn 1, hehe. (And despite these experiences, I still shelled out hundreds of dollars last year to buy the new boardgame "War in the Pacific," which has a map the size of a Buick.)
Image
User avatar
jhdeerslayer
Posts: 1224
Joined: Sat May 25, 2002 3:24 pm
Location: Michigan

RE: PzcK vs CMBB

Post by jhdeerslayer »

ORIGINAL: Grotius
Ever played the Solitaire ASL ?

I did. You set up lots of stacks with ? counters on top of them, and you rolled dice and consulted charts to generate the "AI's" moves. It worked better when the AI was on defense. I recall enjoying one scenario where the AI was holed up in a village and I had to root out defenders and take a stone house. I got my butt kicked, hehe. Still, I eventually went back to playing regular scenarios solitaire, and just trying to pretend I didn't know what the other side was up to. I also had (gasp) human opponents to turn to on occasion.

Anyone ever play any of the Historical ASL modules? I set up and played turn 1 of the Bulge one with a friend of mine, but we never finished it. Likewise, I set up a Stalingrad one (I think) and never even got to turn 1, hehe. (And despite these experiences, I still shelled out hundreds of dollars last year to buy the new boardgame "War in the Pacific," which has a map the size of a Buick.)

The Historical ones were awesome. Red Barricades was the Stalingrad one and you could retire to an island and never finish this one it seems. And there were a few Bulge ones also I still have. And a Pegasus Bridge maybe too? They were really the best of the ASL I think. The problem with ASL as people can relate was if you didn't play regularly, the huge rules got forgotten. But I was an odd guy and actually enoyed reading the rules over and over again. And the detailed info on tanks and guns in the back of the manuals was cool and I still refer to it now and then.

Been thinking I need to pick up PZCK but thinking AT also. Decision, decisions...
rickier65
Posts: 14252
Joined: Thu Apr 20, 2000 8:00 am

RE: PzcK vs CMBB

Post by rickier65 »

ORIGINAL: Deerslayer
ORIGINAL: Grotius
Ever played the Solitaire ASL ?

I did. You set up lots of stacks with ? counters on top of them, and you rolled dice and consulted charts to generate the "AI's" moves. It worked better when the AI was on defense. I recall enjoying one scenario where the AI was holed up in a village and I had to root out defenders and take a stone house. I got my butt kicked, hehe. Still, I eventually went back to playing regular scenarios solitaire, and just trying to pretend I didn't know what the other side was up to. I also had (gasp) human opponents to turn to on occasion.

Anyone ever play any of the Historical ASL modules? I set up and played turn 1 of the Bulge one with a friend of mine, but we never finished it. Likewise, I set up a Stalingrad one (I think) and never even got to turn 1, hehe. (And despite these experiences, I still shelled out hundreds of dollars last year to buy the new boardgame "War in the Pacific," which has a map the size of a Buick.)

The Historical ones were awesome. Red Barricades was the Stalingrad one and you could retire to an island and never finish this one it seems. And there were a few Bulge ones also I still have. And a Pegasus Bridge maybe too? They were really the best of the ASL I think. The problem with ASL as people can relate was if you didn't play regularly, the huge rules got forgotten. But I was an odd guy and actually enoyed reading the rules over and over again. And the detailed info on tanks and guns in the back of the manuals was cool and I still refer to it now and then.

Been thinking I need to pick up PZCK but thinking AT also. Decision, decisions...


I picked up AT back in Nov I think it was - great game, incredible editor. Totally different end of spectrum from PC:K but nice random games and great strategic games.

I picked up PC:K just last week. I think its going to be great game as well. Now I'm splitting my time between the two. And I'm enjoying them both!

Rick
thewood1
Posts: 10056
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: PzcK vs CMBB

Post by thewood1 »

Here are some graphics comparisons I did while building my comparison scenario. The dates are important in CMBB because it changes the camo, grain fields, and foliage. The date is 7/43.

Here is the PCK picture looking from the northeast corner.

The next post will have the CMBB picture from the same corner.



Image
thewood1
Posts: 10056
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: PzcK vs CMBB

Post by thewood1 »

Here is the CMBB picture from about the same point. PCK's camera controls are more flexible so I had to pick the point in CMBB and then set it up in PCK.

Image
thewood1
Posts: 10056
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: PzcK vs CMBB

Post by thewood1 »

One thing I noticed is that the vehicle graphics are a little better in PCK. Remember, both of these images are unmodded. There are some very nice CMBB mods out there, as well as PCK modes that are coming.

Image
thewood1
Posts: 10056
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: PzcK vs CMBB

Post by thewood1 »

Here is the CMBB Pz IV.

Image
Post Reply

Return to “Panzer Command: Kharkov”