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RE: Light Snow Terrain

Posted: Sun May 11, 2008 9:31 pm
by cw58
ORIGINAL: 1925frank

When there is a cover of snow on the ground, and when the sun shines, it can be painfully bright outside from all the glare.  That's essentially what the complaint is here.  I agree the example in post 31 gives a good feel for an overcast day during the winter -- everything looks grey.  Good luck on your attempts.

Thanks for the good wishes. Though the stock snow is probably more realistic, this is one time I would prefer playability over realism. I don't want to have to play wearing these.[8D]

cw58

RE: Light Snow Terrain

Posted: Sun May 11, 2008 11:44 pm
by 1925frank
Sunglasses? Well, now that you mention it, I remember reading about snow blindness caused by the excessive brightness and glare. I read about it in a book about French volunteers against Bolshevism (or the French Legion of Volunteers against Bolshevism) outside Moscow in 1941. No sunglasses for them. My understanding was snow blindness was temporary.

For anyone who's driven on Interstate 35 across Oklahoma, Kansas, and Nebraska or on Interstate 80 across Nebraska in the wintertime, the glare is something else. Without sunglasses, your eyes ache from squinting after a while.

Winter glare is a reality we can probably do without. I had no problem with the current display, but I'd certainly be open to modifications.

RE: Light Snow Terrain

Posted: Wed May 14, 2008 7:19 pm
by simovitch
This is probably as far as I'm going to take this mod - and I'm pretty happy with it.

Basically you will get Pine forest instead of Snow tree and/or Barren tree settings, representing the Fall and Winter battles in the Hurtgen and Ardennes forests. And if the scenario calls for snow on the ground, this is what you will see with this mod:


Image

RE: Light Snow Terrain

Posted: Wed May 14, 2008 8:28 pm
by Jason Petho
Looks good, Richard!

Jason Petho

RE: Light Snow Terrain

Posted: Wed May 14, 2008 9:51 pm
by 1925frank
I like it too!

RE: Light Snow Terrain

Posted: Thu May 15, 2008 6:07 am
by junk2drive
Thanks for taking the time. It will add to the atmosphere and save on the eyes. [8D]

RE: Light Snow Terrain

Posted: Thu May 15, 2008 4:35 pm
by simovitch
ORIGINAL: junk2drive

Thanks for taking the time. It will add to the atmosphere and save on the eyes. [8D]
No worries Paul, I've been wanting to do this Mod for a long time.

I added Don Maddox's EFII Mud Mod (upgraded for Night Graphics) to the mix. Combined with the pine forests, I think this gives the Hurtgen and pre-snow Ardennes battles a great new look:

Image

RE: Light Snow Terrain

Posted: Thu May 15, 2008 4:39 pm
by simovitch
Same shot with stock graphics:

Image

RE: Light Snow Terrain

Posted: Thu May 15, 2008 5:53 pm
by andym
Very nice!Bravo!

RE: Light Snow Terrain

Posted: Fri May 16, 2008 8:22 am
by GavinP
Simovitch ..
 
Great looking snow mod ...
 
One question,though. How much does it affect movement .. ?
 
GavinP
 
 

RE: Light Snow Terrain

Posted: Fri May 16, 2008 12:37 pm
by simovitch
GavinP, these are only graphical changes to the stock graphics. If you load the mod and play a scenario or campaign there is no change to the movement rates; i.e. Forest is still Forest and Mud is still Mud.

RE: Light Snow Terrain

Posted: Sat May 17, 2008 2:51 pm
by PaladinSix
ORIGINAL: simovitch

another attempt. for those ardennes scenarios:


Image

Not to quibble with your hard work, but this kind of strikes me as the aftermath of strategic bombing with golfballs. I envision an entire squadron of B-17s opening their bays and the bombardiers yelling "Fore!"

PaladinSix

RE: Light Snow Terrain

Posted: Sun May 25, 2008 6:16 pm
by JR5555
Hi,
 
    Simovitch, 
 
  Great work!
 
Where can we find the download link for youre finished mod?

RE: Light Snow Terrain

Posted: Mon May 26, 2008 3:06 am
by simovitch
The finished mod Mod (see post #42 and #46) will be included in an optional folder in Patch 1.03.

West Front: Northwest Europe, Fall-Winter 1944 terrain Mod pack.
May, 2008

This mod replaces the heavy, East Front type snow patterns to provide a lighter, more "Ardennes" look. It also replaces Snow trees and Barren trees with Pine Trees. The reason for this is because most of the battles fought in wooded terrain on the Western Front between October and December 1944 occured in pine forest (Hurtgen, Ardennes, Alsace). It wasn't until January 1945 that the really heavy snows fell in the higher regions of France, Belgium, and Germany, wherein you may wish to revert back to the stock graphics.

Also included as a part of this mod pack is an update of Don Maddox's EFII Mud mod which looks great with the Pine Forests for the pre-snow Ardennes scenarios. I updated Don's original mod to work with Night graphics.

RE: Light Snow Terrain

Posted: Mon May 26, 2008 4:02 pm
by JR5555
The finished mod Mod (see post #42 and #46) will be included in an optional folder in Patch 1.03
 
 
THanks!![&o]