RE: Building mod... but some questions!
Posted: Sun May 11, 2008 12:52 am
Hi SAF,
Ok for a start (and I agree it is confusing) for your house textures (slopehou.dds) you don't define them with a texture but rather a filename
from your example (but in xml text)
<resource id="bifsloho" filename="Demo_Map/bifsloho.x" />
<resoucre id="slopehou.dds" filename="Demo_Map/slopehou.dds" />
Notice that you need 2 defs the dds is defined with a filename and not a texture.
That will fix your white house problem
Next:
I wouldn't mess with the Demo_MapScene.xml in notepad2007. It is better to do all of it via sceneedit. Read the manual addendum pdf for more info on how scenedit works. Essentially you drag and drop your stuff on the map, right click on the object properties to set buildings types etc, then then save the map. Think of scenedit as a visual xmlnotepad2007. In your SS you have the child "WALL" open and you don't want to mess with that.
If you like post some of your houses and I will make you a custom media.xml and demo_map with your work displayed on it so that you can then take a look at the files and see how it all works for yourself.
I am really looking forward to playing with your work in the game, so anything I can do to help speed up the process I am happy to do.
Regards
S.
Ok for a start (and I agree it is confusing) for your house textures (slopehou.dds) you don't define them with a texture but rather a filename
from your example (but in xml text)
<resource id="bifsloho" filename="Demo_Map/bifsloho.x" />
<resoucre id="slopehou.dds" filename="Demo_Map/slopehou.dds" />
Notice that you need 2 defs the dds is defined with a filename and not a texture.
That will fix your white house problem
Next:
I wouldn't mess with the Demo_MapScene.xml in notepad2007. It is better to do all of it via sceneedit. Read the manual addendum pdf for more info on how scenedit works. Essentially you drag and drop your stuff on the map, right click on the object properties to set buildings types etc, then then save the map. Think of scenedit as a visual xmlnotepad2007. In your SS you have the child "WALL" open and you don't want to mess with that.
If you like post some of your houses and I will make you a custom media.xml and demo_map with your work displayed on it so that you can then take a look at the files and see how it all works for yourself.
I am really looking forward to playing with your work in the game, so anything I can do to help speed up the process I am happy to do.
Regards
S.

