Page 3 of 3

RE: Ship Damage

Posted: Mon May 26, 2008 7:29 pm
by esteban
What happens if you have a 50,000 ton ship with major damage in a 50 point repair yard that has taken 10-20 points of damage in an air raid? Can the 50,000 ton ship still repair that major damage?


RE: Ship Damage

Posted: Tue May 27, 2008 12:15 am
by Don Bowen
ORIGINAL: esteban

What happens if you have a 50,000 ton ship with major damage in a 50 point repair yard that has taken 10-20 points of damage in an air raid? Can the 50,000 ton ship still repair that major damage?


Only undamaged repair shipyard points can repair.

RE: Ship Damage

Posted: Tue May 27, 2008 12:27 pm
by esteban
ORIGINAL: Don Bowen

ORIGINAL: esteban

What happens if you have a 50,000 ton ship with major damage in a 50 point repair yard that has taken 10-20 points of damage in an air raid? Can the 50,000 ton ship still repair that major damage?


Only undamaged repair shipyard points can repair.

That seems unecessarily harsh. So a 100 point shipyard can't even contribute to the repair of a cruiser or DD if the yard has been damaged by an air raid?

Two suggestions:

One, to repair a X ton sized ship, the yard needs to have X number of undamaged repair points.

Or two, greatly reduce the cost of repairing a factory/resource point from what it is in WitP.

Otherwise repair yards are useless once they are in LBA range, expecially late in the game.





RE: Ship Damage

Posted: Tue May 27, 2008 12:36 pm
by Menser
Esteban ... Key word here is undamaged .... if a 50 point repair yard took 15 points damage in a raid ...35 points would still be available to repair ships. Perfectly in-line with your first suggestion.

RE: Ship Damage

Posted: Tue May 27, 2008 12:40 pm
by Menser
Don .. does weapon/device repair require an object from the device pool? I.e if a dutch 533 torpedoe tube is damaged on a sub do we have to wait for a device from the pool to become available before repairs commence?