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RE: House rules to live by......

Posted: Mon Jun 09, 2008 12:14 pm
by decaro
I could see CVEs, maybe CVLs w/only CAP, as carrier escorts in the same hex of a transport or invasion fleet(s), but not fleet carriers w/surface ships; the later could be in another nearby but separate hex, but not set to follow in the same hex as it would be nigh impossible to target them while they won't have any problems finding you.

RE: House rules to live by......

Posted: Mon Jun 09, 2008 12:59 pm
by HansBolter
ORIGINAL: Joe D.

I could see CVEs, maybe CVLs w/only CAP, as carrier escorts in the same hex of a transport or invasion fleet(s), but not fleet carriers w/surface ships; the later could be in another nearby but separate hex, but not set to follow in the same hex as it would be nigh impossible to target them while they won't have any problems finding you.


The AI uses it's carrier TFs as transport escorts relentlessly. I can't tell you how many times I've witnessed the AI doing this at GG and Lunga.

RE: House rules to live by......

Posted: Mon Jun 09, 2008 2:51 pm
by decaro
ORIGINAL: HansBolter

The AI uses it's carrier TFs as transport escorts relentlessly. I can't tell you how many times I've witnessed the AI doing this at GG and Lunga.

Do you recall what scenarios this happened in? I didn't think the AI was smart enough to do this!

I wonder if it was caused by some scripted code at the beginning of a game.

RE: House rules to live by......

Posted: Mon Jun 09, 2008 3:20 pm
by HansBolter
ORIGINAL: Joe D.
ORIGINAL: HansBolter

The AI uses it's carrier TFs as transport escorts relentlessly. I can't tell you how many times I've witnessed the AI doing this at GG and Lunga.

Do you recall what scenarios this happened in? I didn't think the AI was smart enough to do this!

I wonder if it was caused by some scripted code at the beginning of a game.

Scenario 17. I assumed the AI did it to be able to provide CAP over both the transports and it's own carriers which gets complicated when they are in different hexes. You would think the penalty for operating carriers in coastal hexes would preclude this tactic........

RE: House rules to live by......

Posted: Tue Jun 10, 2008 4:06 pm
by ILCK
I use a lot of the single ship supply convoys for 3 reasons:

1. Most bases do not need more than a single supply ship. If a base needs more than 1 ship for a run those will have to convoy.

2. The game ground to a halt as the Japs were running massive bombing runs against lots of middling targets. Got boring to watch.

3. Once you get a fair number of bases you are resupplying within bombber range the AI will wear itself making massive bombing runs at low value targets so I'm sort of saving them from themselves.



RE: House rules to live by......

Posted: Tue Jun 10, 2008 5:12 pm
by HansBolter
ORIGINAL: ILCK


3. Once you get a fair number of bases you are resupplying within bombber range the AI will wear itself making massive bombing runs at low value targets so I'm sort of saving them from themselves.



I'm with you on that one. If you give them enough targets they will run out of bombers by Februaury '43.

RE: House rules to live by......

Posted: Tue Jun 10, 2008 9:22 pm
by ILCK
I'm also trying to create a house rule to save the AI from killing its entire cruiser/transport force at Gili Gili. The IJN inevitably siezes this chunk o' land early in the game, fails to supply it properly and then runs tons of transport craft into the base which my aur units in PM maul all game long because they can't get enough supply in to build air cover. I've throught about just only allowing 1-2 squadrons of bombers or P-39's at PM but then there's no effective way to stop those $%^&&# night bombardment groups or the occasional carrier strike.