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RE: Realism
Posted: Wed Jul 30, 2008 8:59 pm
by IronWarrior
*double post*
RE: Realism
Posted: Wed Jul 30, 2008 9:20 pm
by Ironclad
Yes leave those untouched. I guess you probably want to play with historic general stats to start with but when you have more experience of the game I recommend trying out the random stats (with hidden too). It adds a whole new dimension when you have to discover who your good and poor commanders are, just like Lincoln and Davis in the real war.
Btw you can use the search faciity on the pdf patch documentation too; important given the great number of improvements introduced since the game/manual were first issued.
RE: Realism
Posted: Wed Jul 30, 2008 10:33 pm
by IronWarrior
Thanks again Ironclad, sounds like fun and will give that a try once I've played it through some. I feel like I'm late to the party, this game is really a lot of fun and I can tell a lot of "love" went into this one.
Another thing I wanted to mention, or request, is that on my last? turn the governor of Virginia requested his buddies become staff of CSA 21st Division? I think it was, which would lower the staff rating but keep the governor happy. As I had renamed my Divisions and couldn't remember where the 21st Division was, it made for a tough decision. This is a cool feature, but I wished it had listed the updated Division name so I knew if it was in a province that was heavily contested or not. Not really a big deal, just nitpicking on my part.
Bill
RE: Realism
Posted: Thu Jul 31, 2008 2:22 am
by Randomizer
I started out with random and hidden stats, McDowell is now a 1-Star marking time in a Potomic fort and Fremont kept his 4-Stars and is just about my top field commander. Nice option that.
I usually just give the governor's what they want as far as appointments go. There are great advantages over the long term to keeping them sweet and so far more that half have resulted in status quo or better. I now have five supporting volunteer musters which is handy.
Thanks for the tip on the equal-starred leadership, that's nice to know.
Hopefully WCS can resist the sad tendency to replace substance with eye candy and dumb down future titles but in the final analysis, any choices are likely to be driven by production costs and target demographics. Just $0.02 CAD.
Keeping my fire steady and effective...
RE: Realism
Posted: Thu Jul 31, 2008 8:47 am
by Ironclad
ORIGINAL: IronWarrior
Another thing I wanted to mention, or request, is that on my last? turn the governor of Virginia requested his buddies become staff of CSA 21st Division? I think it was, which would lower the staff rating but keep the governor happy. As I had renamed my Divisions and couldn't remember where the 21st Division was, it made for a tough decision. This is a cool feature, but I wished it had listed the updated Division name so I knew if it was in a province that was heavily contested or not. Not really a big deal, just nitpicking on my part.
Fair point. I have asked about it before (ie for more details on location/attachment) and Gil said there looked to be enough room to add some further information. So it may get changed on a future patch but there is a lot of competition for new things as you can see from the wish list.
RE: Realism
Posted: Thu Jul 31, 2008 11:47 am
by Kingmaker
HiHi
Eric, please, please don't dumm these games down, the fact that they are difficult to master is a bonus and brings great credit to GWS, don't let the whingers change your course, be the Best at what you do. [&o]
I am really looking forward to CoG EE, but would certainly have second thoughts if it were pared down to cater for a few whiners who haven't the patience to learn by experiance, was it Foch that said it takes 15,000 dead to make a major general? well maybe thats how War gamers should think as well, where is the chalenge in having everything presented on a plate for you, like real life, learn by experiance! ... err, right, ... rant over [:)]
Keep up the good work.
All the Best
Peter
RE: Realism
Posted: Sat Aug 02, 2008 11:29 pm
by ericbabe
COG:EE has lots of new stuff... detailed naval actions, an option to play brigade level battles, 25 new upgrades, 50 special unit abilities, a new map of Europe with about 40 new provinces, 6 new minor powers, unit reaction rules in detailed combat, cavalry screens in detailed combat, improved AI at both strategic/tactical levels, tons of rule changes/tweaks, four new information screens, and 100 historical "events". You'll like it.
There is an option to play with a much simpler economy, but you don't have to choose to play that way if you don't want.