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RE: Bug Report

Posted: Sat Sep 27, 2008 3:25 pm
by AbeSimpson
Perhaps some kind of a Japanese "Philadelphia Experiment"...........

Such bugs are very annoying........[:@]

RE: Bug Report

Posted: Sat Sep 27, 2008 4:28 pm
by borner
Star Trek meets UV I guess!!!!!!   Now he has units in Luganville too!!!!!
 
 
 

RE: Bug Report

Posted: Sat Sep 27, 2008 4:33 pm
by tocaff
No point on the map is safe in the Ikemod!  [:D]

RE: Bug Report

Posted: Sat Sep 27, 2008 7:10 pm
by Ike99
Star Trek meets UV I guess!!!!!! Now he has units in Luganville too!!!!!


Image

RE: Bug Report

Posted: Sat Sep 27, 2008 7:40 pm
by jwilkerson
Ah - is this a MOD? If so looking at the editor files might be worth while. Like any chance there are duplicate units in there??


RE: Bug Report

Posted: Sat Sep 27, 2008 8:02 pm
by Ike99
Ah - is this a MOD? If so looking at the editor files might be worth while. Like any chance there are duplicate units in there??

No, this is not a MOD. normal 2by3 scenario 17, I´m not sure what was meant by that either.
Ike99 (Japan)-vs-Borner (Allies)
(Game Three)

Scenario 17-100%
All normal settings plus Japanese
submarine doctrine is on.

Houserule- No Nighttime Carrier Operations. Besides this it´s anything goes.

We have all the saves if you want to look and see what´s going on with the program here.

RE: Bug Report

Posted: Sat Sep 27, 2008 8:53 pm
by tocaff
I think he he saw my joke about it being an Ikemod and forgot that UV can't be changed like WITP.  [8D]

RE: Bug Report

Posted: Sat Sep 27, 2008 9:42 pm
by bigred
 
Maybe this is the famous programmers bug, put in on purpose by the origianal programmer to prove his power and knowledge to us mere mortals.

RE: Bug Report

Posted: Sat Sep 27, 2008 9:47 pm
by borner
I am just glad this is a finished product and not in need of another patch.. that oh by the way could adjust the F4U issue....... oops.... I am ranting again... sorry.....  [:-]

RE: Bug Report

Posted: Sat Sep 27, 2008 10:31 pm
by borner
 Death to game bugs!!!!!   swat them!!        
      FIRE PHASERS!!!
 
guess that is all the sci-fi smilies I could work in.....   
 

RE: Bug Report

Posted: Sat Sep 27, 2008 11:11 pm
by bigred
Replay the turn and give the 65 brigade a move order into the jungle.

RE: Bug Report

Posted: Sun Sep 28, 2008 10:57 pm
by Kingfisher
I remember witnessing something like this a long time ago, only it was in reverse, with an Australian brigade being teleported to Rabaul.

The brigade was part of a full division unloaded at Lae to assault the city. While the rest of the division got on with the attack, the brigade teleported to Rabaul, but still under the 'launch deliberate attack' orders. Needless to say it suffered horrendous casualties against the well fortified Japanese. Whats even weirder is after the one disastrous attack the brigade teleported back to Lae, but still registering the losses incurred from its battle near Rabaul.

RE: Bug Report

Posted: Sun Sep 28, 2008 11:06 pm
by borner
We ended up going back about 2 weeks in the game... sadly, IKE's big ML only took one torp hit this time.

RE: Black hole of Rabaul

Posted: Mon Sep 29, 2008 1:24 am
by bigred
Sounds like the "black hole of Rabaul" with an auto transport to a new location.

RE: Black hole of Rabaul

Posted: Mon Sep 29, 2008 3:29 am
by bigbaba
glad that you dont surrender to this nasty bug and continue this intresting game, gentlemen.

RE: Black hole of Rabaul

Posted: Tue Sep 30, 2008 12:47 am
by borner
Bagged a couple more AP's in the last few turns.... the death of a thousand paper cuts goes on. Sadly no new hits on ML's or MSW's recently.

RE: Black hole of Rabaul

Posted: Sun Oct 05, 2008 9:13 pm
by borner
Hit another of IKE's Minelayers......    Okinshima, having only taken one torp after our jump back, I am sure lived, but this makes 4 of his ML's that have been takes hits. Sunk or not, that's all the fewer mines when I come forward.
 
 
 
Sub attack near Tulagi  at 38,39
 
Japanese Ships
PC Ch 16, Torpedo hits 1,  on fire,  heavy damage
 
Allied Ships
SS S-38
 
 
--------------------------------------------------------------------------------
Sub attack at 38,37
 
Japanese Ships
ML Tsugaru, Torpedo hits 2,  on fire,  heavy damage
 
Allied Ships
SS S-42

RE: Black hole of Rabaul

Posted: Wed Oct 08, 2008 1:00 am
by borner
the drain on IKE's ML's continues... It would have been nice to have bagged both, but I have my first confirmed kill.
 

Sub attack at 38,36
 
Japanese Ships
PC Tama Maru #8, Torpedo hits 2,  on fire,  heavy damage
 
Allied Ships
SS S-44
 
 
--------------------------------------------------------------------------------
Sub attack at 38,36
 
Japanese Ships
ML Niizaki, Torpedo hits 1,  on fire,  heavy damage
 
Allied Ships
SS S-44
 
 
--------------------------------------------------------------------------------
Sub attack at 37,35
 
Japanese Ships
ML Saishu
 
Allied Ships
SS S-46

RE: Black hole of Rabaul

Posted: Sun Oct 19, 2008 3:20 pm
by borner
[>:]

not even any targets for my subs. Ike must have been frightened off! [:D]

RE: Black hole of Rabaul

Posted: Sun Oct 19, 2008 6:39 pm
by Ike99
Borner tells me he formed a fast transport group at Luganville and it now has 6,000 Japanese troops on it.

So Allied fast transport fleets are now carrying Japanese soldiers around.

[8|]