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RE: New Units & Graphics
Posted: Thu Sep 11, 2008 3:59 pm
by phcas
ORIGINAL: dgk196
Man this is great..........[&o]
"Casper", I've tried to send you an email request for your graphics, but it keeps 'bouncing back' as undeliverable........
Is there an alternate address?
Thank you
Hi, you have to try again, it works for other people.
Greetings

RE: New Units & Graphics
Posted: Thu Sep 11, 2008 4:03 pm
by phcas
ORIGINAL: Dumnorix
Thanks Caspar for the beautiful work.
Your 2 icons are included in my mod JTCS meets PG3D.
Here are an view of Dalis work in the last 2 weeks.
H.Balck
Thanks Micha,
Dali is doing a great job, I am in contact with him now.
If I have made new things, I will mail them to you. Use it if you want or drop it if you don't like it.
Greetings Cas
RE: New Units & Graphics
Posted: Thu Sep 11, 2008 5:41 pm
by phcas
Incomming Sdkfz 9 Famo 18t project......... a few hours later

RE: New Units & Graphics
Posted: Thu Sep 11, 2008 6:05 pm
by Dumnorix
Hallo Caspar
Send me this good stuff.
I will test it and included.....
H.Balck
RE: New Units & Graphics
Posted: Thu Sep 11, 2008 6:44 pm
by TAIL GUNNER
Is it possible to add a hexside graphic of barbed wire?
Would you have to overwrite one of the existing hexside graphics?
ChadG
RE: New Units & Graphics
Posted: Thu Sep 11, 2008 8:15 pm
by phcas
ORIGINAL: Dumnorix
Hallo Caspar
Send me this good stuff.
I will test it and included.....
H.Balck
I will send it to you tomorrow, there will be more of it................
Greetings Cas

RE: New Units & Graphics
Posted: Fri Sep 12, 2008 3:06 am
by phcas
DGK196
Whats your E-mail adress? I will try to reach you.
Greetings Caspar
RE: New Units & Graphics
Posted: Fri Sep 12, 2008 5:09 am
by Dumnorix
Hallo Caspar
take a look at this new units for an new mod with 1 Hex = 100m, called JTCS Realism.
German:
US:
Commonwealth:
Col.French:
etc....more on this side:
http://forums.civfanatics.com/showthread.php?t=223674
H.Balck
RE: New Units & Graphics
Posted: Fri Sep 12, 2008 5:20 am
by phcas
ORIGINAL: Juggalo
Is it possible to add a hexside graphic of barbed wire?
Would you have to overwrite one of the existing hexside graphics?
ChadG
You need barbed wire? Oké.
Yes you have to overwrite one of the existing hexside graphics.
Greetings Caspar

RE: New Units & Graphics
Posted: Fri Sep 12, 2008 5:22 am
by Dumnorix
Hallo Caspar
To big for JTCS meets PG3D and only to small colours without shadows !
H.Balck
RE: New Units & Graphics
Posted: Fri Sep 12, 2008 5:25 am
by phcas
ORIGINAL: Dumnorix
Hallo Caspar
take a look at this new units:
German:
US:
Commonwealth:
Col.French:
etc....
H.Balck
Wow Great,
But those moving images are .GIF files. Can we use someting like that in the game?
I remember you had some things with ship animations in the past to.
Greetings Caspar
P.s. Do you like the Anh.116 ?
RE: New Units & Graphics
Posted: Fri Sep 12, 2008 5:34 am
by Dumnorix
Hallo Caspar
We need more slots for running animations one slot for every unit. Also we go to full animation sets for every unit (Attack / Death / Running / Default / Victory -animations)
You can download this flcs and and download also free jasc animation programm and you can use the graphics !
http://www.pchome.de/download/jasc-animation-shop-3_3844.html
Take a look at my ancient test phase: (In this civ forum I am Yang Liu)
http://forums.civfanatics.com/showthread.php?t=290215&page=3
Jason an Co can we make those things ?
The terraingraphic is in an testphase...
H.Balck
RE: New Units & Graphics
Posted: Fri Sep 12, 2008 5:42 am
by phcas
RE: New Units & Graphics
Posted: Fri Sep 12, 2008 6:46 am
by Dumnorix
Here are an view of this projekt with first german units on new terrainstyle.
100m = 1 Hex / with the same OOB like original JTCS (platoon level) with new weapon.pdx
More realistic battlefields with all historian bunkers, paths etc.

H.Balck
RE: New Units & Graphics
Posted: Fri Sep 12, 2008 8:04 pm
by dgk196
Sent you a pm with my address, thanks.
Dennis [:)]
RE: New Units & Graphics
Posted: Sun Sep 14, 2008 8:20 am
by phcas
A little update

RE: New Units & Graphics
Posted: Sun Sep 14, 2008 6:28 pm
by phcas
The Sdkfz 9 18t Famo project is finished

RE: New Units & Graphics
Posted: Sun Sep 14, 2008 6:46 pm
by GavinP
phcas ....
Great graphics, but was wondering how to replace hexside large wall in CS with hexside barbed wire?
Figure as large wall needs engineers to breach it would be the best part to change with barbed wire.
Is there a way to do this .. and - here's the crunch - could you, or some one else please explain how to replace large wall with hexside barbed wire fences .....
Cheers
GavinP
RE: New Units & Graphics
Posted: Sun Sep 14, 2008 7:49 pm
by phcas
ORIGINAL: GavinP
phcas ....
Great graphics, but was wondering how to replace hexside large wall in CS with hexside barbed wire?
Figure as large wall needs engineers to breach it would be the best part to change with barbed wire.
Is there a way to do this .. and - here's the crunch - could you, or some one else please explain how to replace large wall with hexside barbed wire fences .....
Cheers
GavinP
Hello,
You will find the Large wall graphic in the game in the files BLOCKED.BMP and BARRENBLOCKED.BMP. You have to replace that graphic. For the game it stays a Large wall in gameplay
Greetings Cas
RE: New Units & Graphics
Posted: Sun Sep 14, 2008 8:14 pm
by TAIL GUNNER
ORIGINAL: GavinP
phcas ....
Great graphics, but was wondering how to replace hexside large wall in CS with hexside barbed wire?
Figure as large wall needs engineers to breach it would be the best part to change with barbed wire.
Is there a way to do this .. and - here's the crunch - could you, or some one else please explain how to replace large wall with hexside barbed wire fences .....
Cheers
GavinP
Problem with this is that only Engineers could blow a hole through it, and it will also block LOS....
I was thinking maybe replacing the escarpment terrain?
It blocks wheeled vehicles and costs 65 APs for infantry to enter....only problem is that it's not destructable.
I don't think this could be modded in properly....needs some .exe tweaking.