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RE: Zoom out on strategic map

Posted: Mon Dec 01, 2008 1:39 am
by crushingleeek_slith
On the subject of increasing realism, can we:
 
1)make soldiers entering buildings only enter through doors instead of going through the walls? its always kind of bothered me. (i guess i can mod this with the workbook, but will that screw up pathfinding?)
 
2) For those who think game speed fast is too slow, one thing that might help is editing the moving speeds of all your units using the workbook. Just divide everything for soldier movement or vehicle movement, tracked movement,etc. (under the elements.txt) by 1.5 or 2 to speed up the redeployments. This really helped gameplay for me! Waiting for the normal game speed units to move, or crawl makes me wanna shoot myself sometimes. especially when you have moved on to ordering other units and come back to find them suppressed in the middle of a road just waiting to be shot.
 
3) From my idea of mortars, I think they travel way too fast. That is, almost immediately after you hear your mortar crew fire off a round, its already landed 400m away at its blast site. This is too fast! Is there a way to adjust the speed of the projectile?
 
Thanks! have fun CC community.
 

RE: Zoom out on strategic map

Posted: Mon Dec 01, 2008 2:01 am
by Andrew Williams
1)make soldiers entering buildings only enter through doors instead of going through the walls? its always kind of bothered me. (i guess i can mod this with the workbook, but will that screw up pathfinding?)

This is modelled in CCMT... it is my preference but seems to have had generally negative feedback.

RE: Zoom out on strategic map

Posted: Mon Dec 01, 2008 2:19 am
by Neil N
ORIGINAL: crushingleeek

1)make soldiers entering buildings only enter through doors instead of going through the walls? its always kind of bothered me. (i guess i can mod this with the workbook, but will that screw up pathfinding?)

This was even taken to extremes in one of the military trainers. It was amazing to see...soldiers searching for doors and windows, soldiers actually maneuvering single file down hallways inside of buildings, etc...rather than just going through wall.

Like Andrew, I really enjoyed when something similar was included with CCMT, but as he said, overall it was not very popular and received lots of negative comments. So many years of running through walls must have spoiled people.

RE: Zoom out on strategic map

Posted: Mon Dec 01, 2008 2:48 am
by Tejszd
People might have gotten somewhat spoiled but the AI was also somewhat to blame

The negative feedback was because things didn't work as smoothly as you describe a lot of times; soldiers tended to get left behind and lost from the rest of the squad, only a couple of soldiers would position themselves so they could fire, etc. If these AI problems could be improved and squads tended to have fewer men then it probably could be implemented with less complaints....

Walls can be set as solid for WAR by editing the elements.txt using the workbook if people wanted to test this for themselves.

Note: maps should be reviewed to make sure that the map coding was done so that there are interior and exterior doors and more windows

RE: Zoom out on strategic map

Posted: Mon Dec 01, 2008 10:00 pm
by crushingleeek_slith
[/quote]
3) From my idea of mortars, I think they travel way too fast. That is, almost immediately after you hear your mortar crew fire off a round, its already landed 400m away at its blast site. This is too fast! Is there a way to adjust the speed of the projectile?

So is there a way to modify the speed of a projectile? ie my mortar crew shoots (wait 10 seconds)...BOOM!

RE: Zoom out on strategic map

Posted: Mon Dec 01, 2008 10:48 pm
by squadleader_id
ORIGINAL: Tejszd

People might have gotten somewhat spoiled but the AI was also somewhat to blame

The negative feedback was because things didn't work as smoothly as you describe a lot of times; soldiers tended to get left behind and lost from the rest of the squad, only a couple of soldiers would position themselves so they could fire, etc. If these AI problems could be improved and squads tended to have fewer men then it probably could be implemented with less complaints....

Walls can be set as solid for WAR by editing the elements.txt using the workbook if people wanted to test this for themselves.

Note: maps should be reviewed to make sure that the map coding was done so that there are interior and exterior doors and more windows

Agreed!
The AI just couldn't cope with solid walls...urban maps battles just became a mess with soldiers getting separated or crawling around trying to find windows to shoot out of...manouvering ackwardly trying to locate doors to enter buildings.
With a rebuilt AI...solid walls will make the game more realistic...but with the current AI...realistic but very messy [;)]

I can live with the abstractions of soldiers moving through walls.
The way the engine handles multi-level buildings as just one level (top level) is also an abstraction...not realistic but better for gameplay.