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RE: ver1.25 bug thread

Posted: Sat Nov 08, 2008 5:09 pm
by hjaco
ORIGINAL: hjaco

Bought HQ's appear at the production queue with name when its being bought. After accepting and exiting the screen however it no longer appears in the production queue?

The HQ is added after the strategy phase and before the first impulse [;)]

RE: ver1.25 bug thread

Posted: Sat Nov 08, 2008 5:20 pm
by Naskra
Naval units can refit at sea.
Submarines damage, but never sink transports. (maybe not a bug)
The icon for transports in the naval orders screen is a DN.

Right thread this time.

RE: ver1.25 bug thread

Posted: Sat Nov 08, 2008 5:28 pm
by FrankHunter
Naval units can refit at sea.

Naskra, can I get more information on this one?

RE: ver1.25 bug thread

Posted: Sat Nov 08, 2008 5:36 pm
by Naskra
Just select a damaged patrolling ship and then click refit.  2 damage points are removed.
Transports in port can also be refitted instantaneously, i.e. refit and go to sea the same turn. Don't know if that's wrong or not.

RE: ver1.25 bug thread

Posted: Sat Nov 08, 2008 5:50 pm
by Naskra
I should add that you must reload the screen to see the damage removal.

RE: ver1.25 bug thread

Posted: Sat Nov 08, 2008 6:27 pm
by hjaco
Thats supposed to be that way. If damage is to great the naval squadron will automatical return to port.

RE: ver1.25 bug thread

Posted: Sat Nov 08, 2008 6:50 pm
by FrankHunter
It was half a bug (can I say that?) part of it was supposed to work that way and part of it wasn't.

Anyway, that's fixed, the US overstacking in New York is fixed, the 2 Turkish hexes is fixed, the wrong icon for transports on the Naval Orders screen is fixed, as is the US naval screen update for transfers, and I'm going to check the subs vs transports.



RE: ver1.25 bug thread

Posted: Sat Nov 08, 2008 7:07 pm
by Naskra
Trade can occur in an enemy-controlled sea zone.

RE: ver1.25 bug thread

Posted: Sat Nov 08, 2008 7:23 pm
by Naskra
like this:

Image

RE: ver1.25 bug thread

Posted: Sat Nov 08, 2008 7:30 pm
by FrankHunter
This is an old one, as long as the shipping survives combat they're allowed to trade.

RE: ver1.25 bug thread

Posted: Sat Nov 08, 2008 8:04 pm
by Naskra
And the Russian PD Petropavlosk is to keep its uber-PD status?

RE: ver1.25 bug thread

Posted: Sat Nov 08, 2008 11:29 pm
by FrankHunter
Been a long time since I did the ships data but the thing is all the countries didn't build the exact same ship designs. Especially among the PDs their were big differences. So one Russian PD (the Petropavlosk) got greater than average protection and the other, the Evstaffi, got less than average protection to represent that some of those PDs were heavily armoured and others were very lightly armoured.

The Petropavlosk does have normal PD firepower.

RE: ver1.25 bug thread

Posted: Sun Nov 09, 2008 6:20 am
by hjaco
Exactly. Try comparing protection value of the French toothpick PD with the Russian one and you will notice the difference.

RE: ver1.25 bug thread

Posted: Sun Nov 09, 2008 10:29 am
by Naskra
Exactly. Try comparing protection value of the French toothpick PD with the Russian one and you will notice the difference

It was comparison with Petropavlosk's likely foe, Elsass that I had in mind. It is in speed and guns that P. has the advantage, not armor.
Of course my real interest here is to take control of the Baltic, not get all the naval details right.

RE: ver1.25 bug thread

Posted: Sun Nov 09, 2008 12:38 pm
by BK6583
ORIGINAL: FrankHunter

BK6583, that's right, when you load a saved PBEM game the units remain hidden until you exit the phase your opponent ended off at. Then units should appear. If this isn't a saved game and is instead just a regular you versus the computer and the phase you're in is one of yours (such as you're the CP and its the CP Activation Phase) then if your units are not appearing its a bug.

Frank,

It's me against the computer so it's a bug. Do you need a saved game file and if so, how do I attach it?

Bob

RE: ver1.25 bug thread

Posted: Sun Nov 09, 2008 4:48 pm
by Naskra
just a regular you versus the computer and the phase you're in is one of yours (such as you're the CP and its the CP Activation Phase) then if your units are not appearing its a bug.


This is exactly what happens. If you save during Activation, then load the save, all units are invisible. You can continue activating if you can find HQs by scrolling. The units re-appear only when you move to the Orders phase.

RE: ver1.25 bug thread

Posted: Sun Nov 09, 2008 4:50 pm
by FrankHunter
Naskra, Looking at the data, Petro has a firepower of 5 and a protection of 22 whereas Elsaas has a firepower of 5 and a protection of 14.

RE: ver1.25 bug thread

Posted: Sun Nov 09, 2008 4:51 pm
by FrankHunter
BK6583, I shouldn't need a save, I'll follow what Naskra says and look at it. Thanks!

RE: ver1.25 bug thread

Posted: Sun Nov 09, 2008 5:10 pm
by Naskra
It was comparison with Petropavlosk's likely foe, Elsass that I had in mind. It is in speed and guns that P. has the advantage, not armor.


I meant this as the historical case. They both have about 9" belt armor whereas the P. has more and larger guns.
But like I said, I don't mean to make an historical vs. game argument (don't get me started, please!), I'm just lobbying for Germany.

RE: ver1.25 bug thread

Posted: Sun Nov 09, 2008 5:26 pm
by FrankHunter
The names are just for colour, as with the names on the HQs. The numbers and types of squadrons were selected based on trying to get the right feel vis a vis the strategic naval balance.