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RE: Version 1.10.12

Posted: Wed Mar 04, 2009 11:06 am
by MorningDew
ORIGINAL: Mad Russian
September to March and still counting.

With a new, great, revenue generating game thrown in...

RE: Version 1.10.12

Posted: Thu Mar 05, 2009 1:54 am
by GenChaos33
Will this patch have the zoom in/out function for the strat map and detail battle map?


Edit: NM - found zoooooom thread

RE: Version 1.10.12

Posted: Thu Mar 05, 2009 3:47 am
by Mad Russian
ORIGINAL: AndrewKurtz

ORIGINAL: Mad Russian
September to March and still counting.

With a new, great, revenue generating game thrown in...

No, with exactly the same game/strategy killing bugs still in place.

Good Hunting.

MR

RE: Version 1.10.12

Posted: Thu Mar 05, 2009 10:37 am
by MorningDew
ORIGINAL: Mad Russian
No, with exactly the same game/strategy killing bugs still in place.

Only to the blind [8D] [:D]

RE: Version 1.10.12

Posted: Fri Mar 06, 2009 12:18 am
by Mad Russian
ORIGINAL: AndrewKurtz
ORIGINAL: Mad Russian
No, with exactly the same game/strategy killing bugs still in place.

Only to the blind [8D] [:D]

I'm willing to see. Show me where the patch is that fixes either the National Will bug or the PBEM combat selection bug for sieges...or am I not the one that's blind? [&:] [8D] [:D]

I could care less whether you can zoom in on tactical battles or not. I do care that the National Will bug destroys most viable strategies for the game.

Good Hunting.

MR

RE: Version 1.10.12

Posted: Fri Mar 06, 2009 10:09 am
by MorningDew
ORIGINAL: Mad Russian
ORIGINAL: AndrewKurtz
ORIGINAL: Mad Russian
No, with exactly the same game/strategy killing bugs still in place.

Only to the blind [8D] [:D]

I'm willing to see. Show me where the patch is that fixes either the National Will bug or the PBEM combat selection bug for sieges...or am I not the one that's blind? [&:] [8D] [:D]

I could care less whether you can zoom in on tactical battles or not. I do care that the National Will bug destroys most viable strategies for the game.

Good Hunting.

MR

Just to make sure it is clear, I was referring to the release of CoGEE, "a new, great, revenue generating game thrown in..."

I know there isn't a new patch yet for FoF and I;m looking forward to it being released as well.

RE: Version 1.10.12

Posted: Mon Mar 09, 2009 10:44 pm
by Tanaka
RE: Version 1.10.12 - 3/3/2009 9:37:25 AM
No New Messages

Looking forward to the new patch! Hopefully soon? [:)]

RE: Version 1.10.12

Posted: Fri Mar 13, 2009 9:17 pm
by Gil R.
ORIGINAL: Tanaka
RE: Version 1.10.12 - 3/3/2009 9:37:25 AM
No New Messages

Looking forward to the new patch! Hopefully soon? [:)]


Eric spent a good chunk of the day working on the patch, so tomorrow we should be able to start testing the newest bug fix. This is called progress!

RE: Version 1.10.12

Posted: Sat Mar 14, 2009 12:46 am
by Bulldog1
Good, cause i just purchased FOF because of all the positive comments with COG EE. I will cut my teeth on the ole USA..

RE: Version 1.10.12

Posted: Sun Mar 22, 2009 1:50 pm
by Kung Karl
How is the patch coming along? Can we excpect a release soon? I am waiting to start a new game until the patch arrive.

RE: Version 1.10.12

Posted: Mon Mar 23, 2009 2:17 am
by Gil R.
It's looking like that WTF bug is fixed, but we need to test this patch for a bit longer.

RE: Version 1.10.12

Posted: Fri Mar 27, 2009 10:15 pm
by Tanaka
ORIGINAL: Gil R.

It's looking like that WTF bug is fixed, but we need to test this patch for a bit longer.

Something I really like about COG II is that the garrisons are standard and not random anymore! Can we add this to FOF!? [:)]

RE: Version 1.10.12

Posted: Sat Mar 28, 2009 2:56 pm
by Gil R.
What would you suggest?

To my knowledge, these garrisons weren't especially notable units. In some cases, we might know which regiments or brigades were posted to particular cities or forts, but a lot of that info would be quite hard to find.

RE: Version 1.10.12

Posted: Sat Mar 28, 2009 3:26 pm
by Tanaka
ORIGINAL: Gil R.

What would you suggest?

To my knowledge, these garrisons weren't especially notable units. In some cases, we might know which regiments or brigades were posted to particular cities or forts, but a lot of that info would be quite hard to find.

Just have one garrison in each city or fort. 3 in the capital. That is how it is in COGEE now. No more 2 or 3 or 4 garrisons scattered around randomly that is different with every game...Makes you want to restart to get better results...

RE: Version 1.10.12

Posted: Mon Mar 30, 2009 10:20 pm
by Gil R.
I've never heard of someone restarting for that reason, but I guess it makes sense.

You should add the idea of fixed garrisons to the Wish List. I can say, though, that we're unlikely to change it anytime soon, simply because there are so many other ideas we'd like to implement.


RE: Version 1.10.12

Posted: Tue Mar 31, 2009 1:40 am
by 2ndACR
Well, I have done the restarts just to see how many extra troops I can get........my personal record is 15 extra brigades worth of troops........that is just messing around and such. My average is 10-12.