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RE: AE map screenshots
Posted: Fri Feb 06, 2009 6:17 pm
by Chad Harrison
Thanks for posting these Andrew! Not that we need to point this out, but they look absolutely fantastic!
Requests:
1. Guam, Tinian and Saipan area.
2. Palau, Yap and Ulithi area.
Thanks in advance!
Chad
RE: AE map screenshots
Posted: Fri Feb 06, 2009 6:36 pm
by Chad Harrison
ORIGINAL: Mike Solli
ORIGINAL: sven6345789
Hi, i would be interested in the off-map connections and boxes like Aden
Check post #11.
Checking the Aden screenshot, I noticed Abadan there. I didnt even realise that it would be in!
Which brings up my thrid request:
3. Can we get the final list of 'off map' bases?
Thanks again in advance Andrew!
Chad
RE: AE map screenshots
Posted: Fri Feb 06, 2009 6:53 pm
by DuckofTindalos
ORIGINAL: Tactics
Vaporware.
I'm not bitter.
Excuse me???
RE: AE map screenshots
Posted: Fri Feb 06, 2009 8:09 pm
by invernomuto
ORIGINAL: Nomad
ORIGINAL: Terminus
Problem with that is the forum doesn't support bmp uploads (the format of the map files), and converting them to jpg destroys a lot of quality, especially if zoomed in.
But they are still pretty good screen shots of a non-existant game. [:D]
[:D][:D][:D][:D][:D][:D]
RE: AE map screenshots
Posted: Fri Feb 06, 2009 9:15 pm
by timtom
ORIGINAL: invernomuto
ORIGINAL: Nomad
ORIGINAL: Terminus
Problem with that is the forum doesn't support bmp uploads (the format of the map files), and converting them to jpg destroys a lot of quality, especially if zoomed in.
But they are still pretty good screen shots of a non-existant game. [:D]
[:D][:D][:D][:D][:D][:D]
Yes, Andrew can work wonders with PhotoShop.
RE: AE map screenshots
Posted: Sat Feb 07, 2009 1:03 pm
by SuluSea
Hey guys, great thread!!!! You all never disappoint, thanks for the efforts!!!
If possible can we get a look at the Noumea, Efate and Espiritu Santo area?
I have to add beautiful maps even the compressed version of it!
RE: AE map screenshots
Posted: Sat Feb 07, 2009 4:32 pm
by eloso
Andrew,
Would it be possible to release a psd file with a layer of the hex grids after the game comes out? This might help other modders that make maps. Alternatively, I've searched the net for hex grids with a transparent background to no avail. If you know of a place where these can be acquired that would be great to have the information.
Thanks,
Oso
RE: AE map screenshots
Posted: Sat Feb 07, 2009 4:36 pm
by DuckofTindalos
That will be Matrix's call, and is probably too soon to put on the table at the moment.
RE: AE map screenshots
Posted: Sun Feb 08, 2009 9:30 am
by Andrew Brown
ORIGINAL: OSO
Andrew,
Would it be possible to release a psd file with a layer of the hex grids after the game comes out? This might help other modders that make maps. Alternatively, I've searched the net for hex grids with a transparent background to no avail. If you know of a place where these can be acquired that would be great to have the information.
Thanks,
Oso
As Terminus says, whether something like this is possible will depend on Matrix.
Andrew
RE: AE map screenshots
Posted: Sun Feb 08, 2009 9:30 am
by Andrew Brown
Sorry but I won't be able to post any more screenshots until tomorrow.
Andrew
RE: AE map screenshots
Posted: Sun Feb 08, 2009 12:18 pm
by witpqs
But you're in Australia. It's tomorrow already! [X(]
[;)]
RE: AE map screenshots
Posted: Sun Feb 08, 2009 3:00 pm
by Jim D Burns
Hi Andrew,
It's a minor nit to pick, but would it be possible to change the yellows in the two different farmland terrains seen in the image I've attached?
My old eyes have trouble seeing the Chinese units at a glance with so much yellow in China now. Something more tan or just a darker yellow would help the contrast a bit. That or perhaps change the Chinese unit colors to a color that contrasts better with all the yellow on map now.
The second question is posted on the image, what exactly are the two terrains representing?
Thanks,
Jim
RE: AE map screenshots
Posted: Sun Feb 08, 2009 3:59 pm
by witpqs
Jim,
I'm just guessing here, but if it's a problem and can't really be changed for release, maybe you can use a substitute graphic file for the Chinese units? The graphics subdirectory is loaded with little files and one of them must be for that. You could change it to the regular green allied graphic, for example.
Just a thought.
RE: AE map screenshots
Posted: Sun Feb 08, 2009 6:47 pm
by Andrew Brown
ORIGINAL: Jim D Burns
Hi Andrew,
It's a minor nit to pick, but would it be possible to change the yellows in the two different farmland terrains seen in the image I've attached?
My old eyes have trouble seeing the Chinese units at a glance with so much yellow in China now. Something more tan or just a darker yellow would help the contrast a bit. That or perhaps change the Chinese unit colors to a color that contrasts better with all the yellow on map now.
It would be much easier to change to another icon set for the Chinese. I am sure instructions for how to do that will be available on this forum.
The second question is posted on the image, what exactly are the two terrains representing?
Thanks,
Jim
The two terrains are "cultivated" (the upper one) and "developed" (the lower one). "Cultivated" is the same as the current terrain in stock, which is just clear terrain with trails in each direction, except that in AE the "trails" are changed to secondary roads. "Developed" is the same thing, but using main roads (faster movement) instead of secondary roads.
I will post a map legend tonight, hopefully. Things are busy for me right now so I will do it when time is available.
Andrew
RE: AE map screenshots
Posted: Sun Feb 08, 2009 8:48 pm
by TOMLABEL
ORIGINAL: Jim D Burns
My old eyes have trouble seeing the Chinese units at a glance with so much yellow in China now. Something more tan or just a darker yellow would help the contrast a bit. That or perhaps change the Chinese unit colors to a color that contrasts better with all the yellow on map now.
The AE ART folder will include 3 alternate, high contrast color map icons (which include the map ground units and naval ship symbols) as well as matching base screen button icons. Swapping out with the high contrast colors will be just a matter of changing file names on the art files.
TOMLABEL
RE: AE map screenshots
Posted: Sun Feb 08, 2009 8:51 pm
by bradfordkay
ORIGINAL: TOMLABEL
ORIGINAL: Jim D Burns
My old eyes have trouble seeing the Chinese units at a glance with so much yellow in China now. Something more tan or just a darker yellow would help the contrast a bit. That or perhaps change the Chinese unit colors to a color that contrasts better with all the yellow on map now.
The AE ART folder will include 3 alternate, high contrast color map icons (which include the map ground units and naval ship symbols) as well as matching base screen button icons. Swapping out with the high contrast colors will be just a matter of changing file names on the art files.
TOMLABEL
I am assuming that this is a sop to the aging WITP fanbase...[;)]
RE: AE map screenshots
Posted: Tue Feb 10, 2009 3:30 pm
by Chad Harrison
I think that it got buried above, so I will try again:
Is the list of off map bases final? If so, who made the cut?
Thanks in advance!
Chad
RE: AE map screenshots
Posted: Tue Feb 10, 2009 6:00 pm
by herwin
Andy, could I see Burma?
BTW, there might be a workaround for the problem of airborne ops away from bases. Does a 'beach' count for air landings? Most of central Burma (and a lot of other areas) could be treated like a 'beach.
RE: AE map screenshots
Posted: Tue Feb 10, 2009 8:27 pm
by Andrew Brown
ORIGINAL: Chad Harrison
I think that it got buried above, so I will try again:
Is the list of off map bases final? If so, who made the cut?
Thanks in advance!
Chad
Sorry. Here is the list of off map bases:
UK, Canada, US East Coast, Cristobal (Panama), Balboa (Panama), Port Stanley, Cape Town, Mombasa, Aden, Abadan.
Andrew
RE: AE map screenshots
Posted: Tue Feb 10, 2009 8:31 pm
by Andrew Brown
ORIGINAL: herwin
Andy, could I see Burma?
Hopefully I will finally have time tonight to post some more screenshots.
BTW, there might be a workaround for the problem of airborne ops away from bases. Does a 'beach' count for air landings? Most of central Burma (and a lot of other areas) could be treated like a 'beach.
We discussed the concept of "bases" very early in AE development. In theory, every land hex should be a "base" hex, because it is possible to build port facilities and/or airfields just about anywhere. The base concept for WitP goes back a very long way though, and a total redesign was not possibility, so we stuck with the "base" concept as is. The major difference is that there are a lot of new bases due to the larger map size.
You could sprinkle little bases all over the place to simulate certain things, but I am against doing that - the game design is what it is.
Andrew