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RE: AI improvements? Siege improvements?

Posted: Sat Mar 14, 2009 7:14 pm
by Blueprint
ORIGINAL: GShock



It was my choice to leave the AgeOD betas, that's why i have no hate for anyone and no regrets...

[>:]
[X(]
[&:]
[:D]
[:D]

Speechless on this one


Another great propaganda moment.

Now waiting your reaction about this... tm.asp?m=2062355

Another game endlessly patched with yet bugs. A loop. Could you yet play this one? 'A great game by the way, and I enjoy playing from time to time, EVEN WITH ITS CURRENT NEW BETA PATCH WHICH FORCES ME TO READ THE UPDATE FILE LIKE IN THE SILLY GAMES OF THE EVIL AGEOD

RE: AI improvements? Siege improvements?

Posted: Sat Mar 14, 2009 7:16 pm
by Rafiki
It was my choice to leave the AgeOD betas, (...)
I see no reason to air dirty laundry in public, but let's leave the re-writing of history to the games we play and refrain from outright lies when discussing them in forums, shall we?

RE: AI improvements? Siege improvements?

Posted: Sat Mar 14, 2009 7:24 pm
by dunnsa
ORIGINAL: GShock
<snip>

It was my choice to leave the AgeOD betas, that's why i have no hate for anyone and no regrets...<snip>

Um HUH?[&:]

Yes, it was you who became fearful of the AGEOD forums, after you were defrocked from beta...[:-]

My, you are truly self-deluded, aren't you...[8|]

RE: AI improvements? Siege improvements?

Posted: Sat Mar 14, 2009 10:07 pm
by GShock
ORIGINAL: Rafiki
It was my choice to leave the AgeOD betas, (...)
I see no reason to air dirty laundry in public, but let's leave the re-writing of history to the games we play and refrain from outright lies when discussing them in forums, shall we?

I'm sorry Rafiki but it's the truth.

RE: AI improvements? Siege improvements?

Posted: Sat Mar 14, 2009 10:23 pm
by Gray_Lensman
Sorry GShock, but you're deluding yourself. Your beta status was unceremoniously revoked immediately after you openly promoted software piracy and no amount of whitewashing will change those circumstances. It would be best if you would not open the subject up so that it does not have to be pointed out to you and all the other forumites.

The fact that you chose to quit posting on the AGEod site was your choice AFTER you were shown the door from your beta status not BEFORE.

RE: AI improvements? Siege improvements?

Posted: Sun Mar 15, 2009 3:18 am
by Stwa
ORIGINAL: GShock

Stwa, mine is the distinct point of view of a CUSTOMER who could never play this game till the end due to a bug.

New game, bug, report, end of game, new patch. New game, bug, report, end of game, new patch. It is a loop.

<snip>


Even if this is 100% truth, WHAT difference does it make. What is your end game here, that's what is causing all the comotion. You have gotton plenty of time to state your case. Repeating it over and over again in many threads and in many forums. I am sure everyone understands what you are saying.

You need to move on. I would not let this issue consume any more time from your daily life. Try something different. Its only 40 bucks man. Grow up, get over it. Stop crying and whining. At this time, I doubt seriously anyone at Ageod is going to re-instate your reputation.

RE: AI improvements? Siege improvements?

Posted: Sun Mar 15, 2009 3:56 am
by Stwa
Oh I forgot to mention.

All this talk about WiA makes me want to go back and play my BoA mods. So Me thinks I am gonna drag it back off the backup drive and play a 1775 scenario right now. [:)] Besides, my kid has been monoplizing the computer, playing Close Combat lately. Funny how everyone in the house just has to use the computer with the largest monitor. Why is that? [:D]

RE: AI improvements? Siege improvements?

Posted: Sun Mar 15, 2009 4:17 am
by GShock
You can't know about something when it happens in private, Gray.

"Someone" didn't expect i would turn down the chance to redeem myself and stay in.
He was too embarassed to tell you the truth and only when he received my negative answer did he proceed with removing my access to the beta forums.

I am sorry Gray but that's exactly what happened.

RE: AI improvements? Siege improvements?

Posted: Sun Mar 15, 2009 4:29 am
by Stwa
Dang,

I was gonna add this screenie in to get everyone in the mood, but Gshock beat me to the next post.

Anyway, enjoy, I know I am going to. BoA is perfection.

Image

RE: AI improvements? Siege improvements?

Posted: Sun Mar 15, 2009 5:51 am
by Rafiki
ORIGINAL: GShock

You can't know about something when it happens in private, Gray.

"Someone" didn't expect i would turn down the chance to redeem myself and stay in.
He was too embarassed to tell you the truth and only when he received my negative answer did he proceed with removing my access to the beta forums.

I am sorry Gray but that's exactly what happened.
Image

You're either self-delusional or you're taking revisionism to new heights. I don't know which, and I have to wonder what it is you are trying to achieve, but in the end, I don't think I really care what your motivations are. You are denigrating yourself through this personal vendetta you are on where you are willing to say anything, true or false, that might seem to support the case you are failing to make, and I find it more than bit tragic that you don't realize this yourself.

Stwa has been providing you with some good advice. You should consider listening to it Image

RE: AI improvements? Siege improvements?

Posted: Sun Mar 15, 2009 6:22 am
by Blueprint
ORIGINAL: GShock

Stwa, mine is the distinct point of view of a CUSTOMER who could never play this game till the end due to a bug.

New game, bug, report, end of game, new patch. New game, bug, report, end of game, new patch. It is a loop.

In a game/scenario there's no opponent,
in another there's no contest,
in another there's a move bug where transport moves and cargo stays,
in another the AI doesn't attack,
in another the distant unload doesn't work,
in another the replacements do not arrive,
in another can't build a fort even though i have supplies and arty,
in another the AI is not defending its objectives,
in another ships dont get repaired,
in another a stack is said to arrive somewhere and it doesn't arrive at all,
in another, i siege the settlement, the besieged become stronger and i become weaker,
in another the game crashes, asks me to write report and the application opening outlook express crashes...

It was my choice to leave the AgeOD betas, that's why i have no hate for anyone and no regrets...but the bugs are there, oh yes they are.


Now your take on empire in Arms is ... rather more lenient

tm.asp?m=1959757&mpage=1&key=&#65533;

Could you explain why? I'm always interested to hear what's unforgivable here is commendable there [:D]

RE: AI improvements? Siege improvements?

Posted: Sun Mar 15, 2009 8:39 am
by Blueprint
ORIGINAL: GShock

You can't know about something when it happens in private, Gray.

"Someone" didn't expect i would turn down the chance to redeem myself and stay in.
He was too embarassed to tell you the truth and only when he received my negative answer did he proceed with removing my access to the beta forums.

I am sorry Gray but that's exactly what happened.

Your definition of choice opens new perpectives on the liberty concept.[&o]
[8|]

RE: AI improvements? Siege improvements?

Posted: Sun Mar 15, 2009 11:12 am
by Stwa
OK,

Is there anyone else from Ageod that want's to add that Gshock was booted from the Beta team. I am sure he isn't the first beta that ever got booted and he probably won't be the last. And you never know, if Gshock gives it some time, he might come to the conclusion Ageod did him a big fat favor.

And all the hush-hush on this topic, only to find out, it all originates with the posts regarding "piracy". Its all pretty lame if you ask me.

I suppose, people might use Gshock's observations regarding the WiA game, the arbitrary attacks of others notwithstanding.

RE: AI improvements? Siege improvements?

Posted: Sun Mar 15, 2009 11:21 am
by Stwa
ORIGINAL: Blueprint
ORIGINAL: GShock

Stwa, mine is the distinct point of view of a CUSTOMER who could never play this game till the end due to a bug.

New game, bug, report, end of game, new patch. New game, bug, report, end of game, new patch. It is a loop.

In a game/scenario there's no opponent,
in another there's no contest,
in another there's a move bug where transport moves and cargo stays,
in another the AI doesn't attack,
in another the distant unload doesn't work,
in another the replacements do not arrive,
in another can't build a fort even though i have supplies and arty,
in another the AI is not defending its objectives,
in another ships dont get repaired,
in another a stack is said to arrive somewhere and it doesn't arrive at all,
in another, i siege the settlement, the besieged become stronger and i become weaker,
in another the game crashes, asks me to write report and the application opening outlook express crashes...

It was my choice to leave the AgeOD betas, that's why i have no hate for anyone and no regrets...but the bugs are there, oh yes they are.


Now your take on empire in Arms is ... rather more lenient

tm.asp?m=1959757&mpage=1&key=&#65533;

Could you explain why? I'm always interested to hear what's unforgivable here is commendable there [:D]


Maybe he is trying to fit in the with people in that forum, since things obviously aren't going to work out for him in the Ageod forums. It doesn't seem right that anyone should chase him around, does it? Maybe you need to let go of the bit between your teeth as well.

RE: AI improvements? Siege improvements?

Posted: Sun Mar 15, 2009 11:53 am
by Blueprint
ORIGINAL: Stwa




Maybe he is trying to fit in the with people in that forum, since things obviously aren't going to work out for him in the Ageod forums. It doesn't seem right that anyone should chase him around, does it? Maybe you need to let go of the bit between your teeth as well.

against a liar you can't. Soon or later, you have to tell some truths about.It's an unpleasant necessity.

RE: AI improvements? Siege improvements?

Posted: Sun Mar 15, 2009 12:13 pm
by Blueprint
ORIGINAL: Stwa



Anyway, enjoy, I know I am going to. BoA is perfection.

Image

No. BOA Suffers from the big stack trick. Pill your units in an unstoppable pack and sooner or later, you will pulverize the other side. With new cohesion and other rules, WIA isn't anymore subject to this gamey trick.

RE: AI improvements? Siege improvements?

Posted: Sun Mar 15, 2009 12:20 pm
by Stwa
To be honest, I think most of posts in this thread DONT fall into the "necessary" category. I am guitly myself. But how many times are you going to call Gshock a liar? Aren't you on record already?

RE: AI improvements? Siege improvements?

Posted: Sun Mar 15, 2009 12:34 pm
by tevans6220
You know guys I've been lurking here reading this whole discussion and honestly I think it's time both sides grow up. Whatever GShock did or didn't do with Ageod should stay on the Ageod forums. It shouldn't be brought over here to the Matrix forums. I'm suprised this whole discussion has gone on as long as it has without being locked. You Ageod people want to do something like this, that's fine but do it on your own forums. People come here to decide whether or not to purchase a game. Not to hear bickering and feuding from the self acclaimed Ageod "elite" who think they run things. Grow up guys.

RE: AI improvements? Siege improvements?

Posted: Sun Mar 15, 2009 12:42 pm
by Blueprint
deleted

RE: AI improvements? Siege improvements?

Posted: Sun Mar 15, 2009 12:45 pm
by Blueprint
ORIGINAL: tevans6220

the self acclaimed Ageod "elite" who think they run things. Grow up guys.


the self acclaimed Ageod "elite" is welcoming you. [:'(]