Re: So far so good
Posted: Sun Apr 14, 2002 8:36 pm
Originally posted by El Vito
I do have a couple observations, one being that the platoon doesn't highlight on the battle screen when you click on a unit. It does on the overview map though. And the platoon leader doesn't get the parenthesis around the plus sign. I can live with it though, just have to pay a little more attention to detail.
They're like immobile ammo carriers. The same reload rate, but no movement on their own...that's all about these ammo boxes.I'm not sure how the munitions get used, are they like movable ammo dumps and how much do the munitions resupply? is it more than ammo carriers? Or are the munitions to be used in the new defensive positions? Maybe someone could give me some insight into this. Great game though, I will keep H2H and 7.1 (with the Bulgarian and US Engineer fix) installed separately so I dont have to switch OOB's over to be able to play both versions.
I have always thought that in SP1 and future WW2 SP's too many casualties were caused by direct fire as opposed to artillery and grenades. I find that infantry toughness at 170 and artillery v. soft at 150 in v7.1 addresses this issue. Before v7.1 I had both set at 200, but in 7.1 that goes too far. However, the H2H 60/100 panzerfaust was too lethal to infantry, so I reduced its HE kill from 11 to 9. I reduced the bazooka to 5 from 7. Both seem more realistic now.
The usability of inf AT-rockets against infantry is one of the more experimental features (like Gebirgsjaeger as special forces).
If folks seem to agree, that things should be different, these are the first to get changed.
I did some further testing with the PzFaust 60/100 and had results of 0-3 casualties (3 with 2 direct plus one of splash and quite rare - 1 of 20 shots or so).
Compared to the actual warhead size of this weapon I can't say I think it's unrealistic, but that's just how I feel about it...maybe there're more folks, that find that too drastic...
Nebelwerfers41 and 42: Good two have them right now, but why do they have that much ammo? Do you know of high reload rates and wanted to portray this? Have some good online sources for me?
Reload time for a 6 barreled NW 41 was around 90 sec for a trained crew (Handbook on Germ...). Many pics show NWs with piles of ammo next to them and I see no reason why they shouldn't fire larger loads of ammo over the time...
Good Internet resources on NWs are rare, so I don't have one I would really recommend. One of the best is this German page (although the explosives load for the 150mm is not correct):Lexikon der Wehrmacht
Volkssturm: Nice addition, but in my opinion bit too overpowered! The poor Volkssturm (armed german civilians in fact) seldomly had good or enough weapons available, not to speak of appropriate ammo. From what I know from various sources and also my experience as "relic hunter", these guys mostly were equipped with foreign weaponry like french 8mmLebel rifle or MosinNagant. These and some Panzerfausts should be more accurate weaponry for Volkssturm units. Giving them Panzerschreck, I think is not quite credible. It´s not that easy to operate as the Panzerfaust and I can´t think of armed civilan operating Panzerschrecks properly! (They´ll probably kill themselves )
I would have liked, to portray worser Volkssturm units than these, but the limitations of the game do not allow that...
The Volkssturm in H2H is the "first wave" Volkssturm (out of 4 mobilization categories, I think).
They were the only Volkssturm to have at least some sort of short militia-style training and an organized equipement.
The PzSchreck was indeed the regular AT weapon they were issued in the last months of the war.
These units did see combat on the Eastern Front and took part in quite some battles in the end.
For historical accuracy, one should not use them in the West, as these Volkssturm units never reached the status of the Eastern ones.
They are still very poor infantry, but with heavy equipement.
Their ROF is lowered and the FC is at 0, making the rifles almost useless. The only two guys with at least a bit fighting ability would be the machine gunner and the man with the PzSchreck...
But try them out, after the few shots of the PzSchreck are gone, they are almost useless...

Hope I´ll find time soon to really play with H2H, but I definitely will do oncoming scenario works with H2H files as alternative, maybe even exclusively.
Ohh, that would be great !!!
BTW: What time stamp had your modified V7.1 mech.exe before? I found the latest V7.1 mech.exe (from latest patch) satisfactory concerning infantry casulaties and splash damage.
It is the latest patch mech.exe...

have fun...
