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RE: AI for MWIF - Spain
Posted: Wed May 13, 2009 5:47 am
by Shannon V. OKeets
ORIGINAL: Greywolf
Hum, I would say thoses plan need to take into account 4 things :
1- Who is the Spain Major Power Controller (CW probably ?)
2- What CW units are avaliable ( in France holding around Bordeaux, in England, is there some quick sealift avaliable )
3- What is the situation in the Med ( Balanced, Up Axis, Up Allies ).
4- Is surprised ZoC in effect or not (major difference on this one ).
63,23 and 65,27 are the 2 keys hexagones if the Axis cant assure supply by the sea. 64,26 is important too. The trouble is not letting the Germans enter. The trouble is not letting them do it easily. And ZoCing the supply lines is one of the more effective way to have them use far more unit on non-combat duty or attack on high defence area than otherwise.
There is a lot of other mountain pairs of Hex in Spain that can achieve this supply cutting ZoC trick...
If the Axis is able to supply his advance from the Med then the defense of the Eastern Ports is vital.
If there is some CW unit in France or ready to disembark ( a WP or mountain unit in Barcelona will buy quite a lot of time for Gibraltar I think ) then you can concentrate more of the spanish unit in speedbumping in the mountain city of the north. The German cant supply an attack on Gibraltar without Barcelona or Guernica Area cleared. Guernica can be covered but that take 3 corps, Barcelona need to be taken and 64,25 64,26 and 65,27 covered to avoid any infiltration.
The main trouble of the Spanish is the lack of White Print unit for mountain defense...
When playing against the AIO, Surprise ZOCs will not be available as an option.
RE: AI for MWIF - Spain
Posted: Wed May 13, 2009 5:54 am
by csharpmao
ORIGINAL: Shannon V. OKeets
When playing against the AIO, Surprise ZOCs will not be available as an option.
Never in MWiF version 1, or maybe with an update later ?
RE: AI for MWIF - Spain
Posted: Wed May 13, 2009 4:01 pm
by Shannon V. OKeets
ORIGINAL: csharpmao
ORIGINAL: Shannon V. OKeets
When playing against the AIO, Surprise ZOCs will not be available as an option.
Never in MWiF version 1, or maybe with an update later ?
I think never.
This option really imbalances the game and requires massive changes in disposition of forces - for both the attacker and defender. Given all the other improvements that will linger tantalizingly out of reach for years to come, adapting the AIO to deal with this has so low a priority as to be non-existant
RE: AI for MWIF - Spain
Posted: Wed May 13, 2009 6:46 pm
by Froonp
ORIGINAL: Shannon V. OKeets
ORIGINAL: csharpmao
ORIGINAL: Shannon V. OKeets
When playing against the AIO, Surprise ZOCs will not be available as an option.
Never in MWiF version 1, or maybe with an update later ?
I think never.
Good thing.
This option really imbalances the game and requires massive changes in disposition of forces - for both the attacker and defender. Given all the other improvements that will linger tantalizingly out of reach for years to come, adapting the AIO to deal with this has so low a priority as to be non-existant
This is it.
I think that it tries to "model" something that is real, but it is far too much overrated in its modeling, and it results in players taking advantage of it to play even more ahistorical games.
RE: AI for MWIF - Spain
Posted: Wed May 13, 2009 8:07 pm
by Mike Parker
The problem isn't that FoW is impossible, its just that it would no longer be WiF. The system is too complex, the game itself too involved to be able to throw fog of war onto it and make things work out.
If designed from the outset with Fog of War, a game similar to WiF could have been designed alot of rules changes some subtle and some not so subtle would have been made to accomodate it, with the maturity of WiF it would be an enormous undertaking to retrofit it to properly work in Fog of War.
This isn't an exact parallel but its close enough I think to make the point
Chess is a great game, if you had Fog of War in Chess (with two boards and a moderator and rules for when you could see a piece) it would cease being chess. With some rules additions/deletions and changes it might be and probably would be a great game.. it wouldn't be chess though. And chess is a relatively simple game.. the rules changes/additions would be pretty easy to come up with. The same could not be said for WiF.
RE: AI for MWIF - Spain
Posted: Wed May 13, 2009 9:07 pm
by Shannon V. OKeets
ORIGINAL: Mike Parker
The problem isn't that FoW is impossible, its just that it would no longer be WiF. The system is too complex, the game itself too involved to be able to throw fog of war onto it and make things work out.
If designed from the outset with Fog of War, a game similar to WiF could have been designed alot of rules changes some subtle and some not so subtle would have been made to accomodate it, with the maturity of WiF it would be an enormous undertaking to retrofit it to properly work in Fog of War.
This isn't an exact parallel but its close enough I think to make the point
Chess is a great game, if you had Fog of War in Chess (with two boards and a moderator and rules for when you could see a piece) it would cease being chess. With some rules additions/deletions and changes it might be and probably would be a great game.. it wouldn't be chess though. And chess is a relatively simple game.. the rules changes/additions would be pretty easy to come up with. The same could not be said for WiF.
Yes.
===
I believe there is a variant of chess like this. You 'try' to make a move and the moderator either says Yes or No. If his answer is No, then you have done nothing for your 'turn'. Then the other player gets to 'try'. Your pieces can disappear without you knowing which enemy unit captured them.[&:]
RE: AI for MWIF - Spain
Posted: Tue Apr 07, 2020 10:46 pm
by Shannon V. OKeets
Bump.