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RE: Map error
Posted: Fri Sep 18, 2009 10:28 pm
by squadleader_id
ORIGINAL: Andrew Williams
squid suggests there is an issue with seeing through hedgerows because of their height.
Height doesn't effect being able to see through .. only over.
See pic below the original map has varying heights coded into the hedgerow also higher grey blips mixed into the lower black sections.
Nope...the issue is with hedgerows on the new maps placed/coded on level ground...and not on raised ground/higher elevation.
The actual hedgerow element itself doesn't block LOS (see elements file), LOS is blocked by the raised ground.
Drill already explained this in detail actually.
RE: Map error
Posted: Fri Sep 18, 2009 10:39 pm
by Andrew Williams
GJS has LOS blocked in my GJS elements file and it seems to deal with the LOS issue very neatly.

RE: Map error
Posted: Fri Sep 18, 2009 10:47 pm
by squadleader_id
True but this only fixes hedgerow LOS issues for long-range engagements.
FYI, hedgerows on GJS maps are coded on elevated ground like original CC5 maps.
The problem is when teams are adjacent to each other separated by a hedgerow...they unrealistically have LOS and can shoot at each other [;)].
With the presence of raised ground...one team will need to actually enter the hedgerow and be on top of the embankment to get LOS to enemy teams on the other side.
You can turn on "block all LOS" for hedgerows of course...but this is very unrealistic [;)]
RE: Map error
Posted: Fri Sep 18, 2009 10:51 pm
by Andrew Williams
The problem you describe seems to be addressed by the solution I have given.
tested and LOS is cut teams on either side of the hedgerow can't shoot at each other... LOS is open if one you crawl into the hedgerow.
RE: Map error
Posted: Fri Sep 18, 2009 10:57 pm
by squadleader_id
Di
ORIGINAL: Andrew Williams
The problem you describe seems to be addressed by the solution I have given.
tested and LOS is cut teams on either side of the hedgerow can't shoot at each other... LOS is open if one you crawl into the hedgerow.
Did you test it on new CCTLD maps?
Of course that solution works for Original CC5, GJS and BO maps...since hedgerows are coded on raised elevation [;)]
RE: Map error
Posted: Fri Sep 18, 2009 10:59 pm
by Senior Drill
ORIGINAL: Andrew Williams
GJS has LOS blocked in my GJS elements file and it seems to deal with the LOS issue very neatly.
And it doesn't in my TLD file. Remember, Andrew, this about TLD, not BO or GJS. Enough with the misdirection. Stay focused on the TLD faults, please.

RE: Map error
Posted: Fri Sep 18, 2009 11:02 pm
by Andrew Williams
Tested on new tLD maps and recycled maps, yes.
I know tLD is coded differently... I am suggesting a solution, please read my posts... maybe you've lost control of that stick and are now self administering.
RE: Map error
Posted: Fri Sep 18, 2009 11:06 pm
by Andrew Williams
I think the not block LOS flag was the original CC5 coding for hedgerows
RE: Map error
Posted: Fri Sep 18, 2009 11:07 pm
by Senior Drill
Andrew, you have shown the element coding is in error. It now begs the question.
Are you going to lobby the cabal to change this in the official patch (deux) or not? Additionally, are you or are you not supporting the evidence that terrain elevation is a factor in the coding of hedgerows?
RE: Map error
Posted: Fri Sep 18, 2009 11:11 pm
by Andrew Williams
At this point I can see a case for mixed elevation is acceptable within the coding of the 64 maps provided the Block LOS flag is raised.
LAst I heard LOS was going to be made easier through hedgerows for tLD, raising the possibility of seeing through multiple hedgerows, I don't know what the argument is supporting this.
maybe someone who was part of that decision making process could chime in here.
RE: Map error
Posted: Fri Sep 18, 2009 11:14 pm
by Senior Drill
ORIGINAL: Andrew Williams
I think the not block LOS flag was the original CC5 coding for hedgerows
No, it was not. Nor was it changed in the unofficial patch. Nor CCRAF, or CCMT.
RE: Map error
Posted: Fri Sep 18, 2009 11:16 pm
by Senior Drill
ORIGINAL: Andrew Williams
At this point I can see a case for mixed elevation is acceptable within the coding of the 64 maps provided the Block LOS flag is raised.
LAst I heard LOS was going to be made easier through hedgerows for tLD, raising the possibility of seeing through multiple hedgerows, I don't know what the argument is supporting this.
maybe someone who was part of that decision making process could chime in here.
Tell them to wear a pair of iron underpants. I'm sharpening some more sticks.
RE: Map error
Posted: Fri Sep 18, 2009 11:21 pm
by Andrew Williams
just checked two CC5 installs on different PC's and it is set to false... but they wee installed long ago.
RE: Map error
Posted: Fri Sep 18, 2009 11:21 pm
by Andrew Williams
Also Karelia sis set to false... prbably because there are no hedgerows in use ... same for WaR so the coding is irrelevant.
RE: Map error
Posted: Fri Sep 18, 2009 11:33 pm
by Andrew Williams
5.01 patch it is set to false.... so there you go.
RE: Map error
Posted: Fri Sep 18, 2009 11:45 pm
by squadleader_id
Confirmed, Shreckie...looks like the original patched CC5 elements file does 'feature' "not block LOS" for hedgerows.
I guess this "bug" was fixed when Normandy mods came out years ago...but apparently wasn't fixed in CCTLD.
Anyway...CCTLD with hedgerows elements set to "Block LOS"
New map St. Marie Du Mont:
Old CC5 Map Amfreville:

RE: Map error
Posted: Sat Sep 19, 2009 12:06 am
by Andrew Williams
yes, that is the difference between adjacent to and in the hedgerow

RE: Map error
Posted: Sat Sep 19, 2009 12:21 am
by squadleader_id
Nope...unlike yours...on my screenshots...both teams are clearly adjacent to a hedgerow...not in the hedgerow...with unrealistic LOS results for the new map without raised elevation.
Don't forget that some of the new maps introduces "bocage" elements in the middle of hedgerows...you need to be adjacent to the bocage (ie: inside the hedgerow) to get LOS across them [;)]
RE: Map error
Posted: Sat Sep 19, 2009 12:41 am
by Andrew Williams
seems to be working fine with Blocl LOS enabled
I can manage to get a lOS if I fiddle around a lot and place them just right, but I figure one of the guys has scratched himself a hole, but generally LOS is blocked as it seems it should be.
your guy pictured above is blocked at 10m , mine is at 8m... so I win.

RE: Map error
Posted: Sat Sep 19, 2009 1:46 am
by Andrew Williams
and 6m on a small hedgerow
So 2 teams 12 meters apart can't see each other
