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RE: World War II: Time of Wrath - A Preview After Action Report

Posted: Thu Jun 25, 2009 6:26 pm
by dooya
[center](10) Poland - Turn 5 [/center]

At the beginning of Turn 5, Warzaw surrenders.


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Then we are informed about events that happened to Poland and the USSR. Unfortunately we do not know what happened exactly, but it doesn't look that nice...


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Two more events. The Polish government leaves the country (however, the Polish forces do not surrender). It would be interesting to know what the second message means: Where do they build new units? Maybe in Great Britain?


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This is the main map at the beginning of the 5th turn. It looks like the Polish forces in the South tried to pocket my infantry divison.


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Since the Polish units did not surrender after the surrender of Warzaw, I completed the turn fighting. However, many of the Polish units were out of supply for several turns or weakened and all my attacks resulted in destroyed Polish units.

Danzig was taken by destroying the defenders with air attack and the Poznan pocket was cleared by infantry. The units near to Lodz were destroyed by motorized infantry and tanks and Lodz is almost surrounded. In the south, the Polish units that attempted to pocket our infantry were destroyed.


This is the map at the end of the turn. There isn't much left and I will not keep fighting.  


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RE: World War II: Time of Wrath - A Preview After Action Report

Posted: Sat Jul 11, 2009 11:20 am
by dooya
[center](11) Epilogue [/center]

It's been a while since the last update of this AAR was published, but the reason for the delay is not my lazyness alone, but also the fact that I wanted to present some of the late modifications in the final wrap up of this AAR.

But first some latest news from the front. As we have seen in the last chapters, the Polish AI simply had no chance against my spearheads and Poland was lost without much resistance. In order to see how the AI performs with superior forces, I let Bolek* challenge me to a second duel, this time with switched sides.

(* The ToW AI lacks a decent name. The Operational Art of War has Elmer, AGEOD's games are powered by Athena, but there is no name for the ToW AI. For the time being, I have chosen the name Bolek from the Polish cartoon "Bolek i Lolek", which I liked a lot when I was a kid. Other suggestions for a decent name are welcome.)

The outcome of the second duell can be summarized in a single word: Ouch! Bolek whipped my forces from the map; I did not have the slightest chance to resist. The following figure is an animated gif, please click on the thumbnail to see it.

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Now to the recent modifications. In the following picture you see some of the zoomlevel of the game. In the left colum are the counter, in the right column are the sprites. As you can see, the unit names are now displayed in the largest magnifications. When zooming out the number of details is decreased down to flags in the minimum zoom level.


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Other recent chances I really liked where the introduction of short cuts for the map filters and a "next unit" short cut that allows to cycle through all units with AP left. Furthermore I really liked the new black & white border style (see the top row of the last figure).



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