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RE: User Interface improvements list
Posted: Thu Jul 30, 2009 12:11 pm
by carnifex
Highlighting attacked hex is implemented now, so will be in patch.
1) Make sure this is also implemented for air strikes. We need to know which hex is being bombed.
2) See below. "Strengt" should be "Strength"
3) See below. If a unit retreats that message should be included the pop-up window. Just a short "Defender retreats".
4) See below. What are these columns you speak of? If you're going to reference combat tables, you need to include them somewhere. I don't know if column 1 is good bad or what.
The whole combat pop-up display needs work to include relevant information.
You need to show actual losses. Defender lost 2.3 instead of "medium damage". What is medium damage? Is the defender "on the brink of destruction" and what does that even mean? 30% strength remaining? 15%? 5%??? People who are your target audience want detail. Please give it to them. You rate unit strength to a decimal point but then losses are obscured. I have to watch the combat and do math in my head?
RE: User Interface improvements list
Posted: Thu Jul 30, 2009 12:36 pm
by borsook79
ORIGINAL: carnifex
4) See below. What are these columns you speak of? If you're going to reference combat tables, you need to include them somewhere. I don't know if column 1 is good bad or what.
While it'd be great to have this in game, you can find this info in the manual. And column 1 is bad

RE: User Interface improvements list
Posted: Thu Jul 30, 2009 12:45 pm
by willgamer
ORIGINAL: Borsook
ORIGINAL: carnifex
4) See below. What are these columns you speak of? If you're going to reference combat tables, you need to include them somewhere. I don't know if column 1 is good bad or what.
While it'd be great to have this in game, you can find this info in the manual. And column 1 is bad
I just searched my manual for this table. It's not there. [&:]
Speaking of typos, there are way too many of them in both the game text and the manual.
I'm not chiding the devs, their command of the english language is excellent. [:)]
That said, both the manual and in-game text desperately need a native english language speaker to edit and correct errors.
Nuff said.....[8D]
RE: User Interface improvements list
Posted: Thu Jul 30, 2009 2:10 pm
by carnifex
While it'd be great to have this in game, you can find this info in the manual. And column 1 is bad
There's no combat tables, land or air, in the manual as far as I can see

RE: User Interface improvements list
Posted: Thu Jul 30, 2009 2:13 pm
by PDiFolco
Indeed they are in the data files - consts.csv in sceario folders...
RE: User Interface improvements list
Posted: Thu Jul 30, 2009 2:22 pm
by Hard Sarge
ORIGINAL: willgamer
ORIGINAL: Borsook
ORIGINAL: carnifex
4) See below. What are these columns you speak of? If you're going to reference combat tables, you need to include them somewhere. I don't know if column 1 is good bad or what.
While it'd be great to have this in game, you can find this info in the manual. And column 1 is bad
I just searched my manual for this table. It's not there. [&:]
Speaking of typos, there are way too many of them in both the game text and the manual.
I'm not chiding the devs, their command of the english language is excellent. [:)]
That said, both the manual and in-game text desperately need a native english language speaker to edit and correct errors.
LOL, I be a Native English Language type person, and I don't think you would want me working on the manual
on some forums, HARD Sargeisms are famous !
Nuff said.....[8D]
RE: User Interface improvements list
Posted: Thu Jul 30, 2009 2:30 pm
by Mike Parker
Carnifex,
On your #2 that is just a truncation. For me I actually get Stren and then a little sliver of the g, you just nicely miss the whole H with proper spacing to make it look like a typo
RE: User Interface improvements list
Posted: Thu Jul 30, 2009 4:39 pm
by willgamer
ORIGINAL: Hard Sarge
LOL, I be a Native English Language type person, and I don't think you would want me working on the manual
on some forums, HARD Sargeisms are famous !
Nuff said.....[8D]
Ya got me there sarge! [:'(]
How about someone who both likes to edit and has the appropriate skills.... the text really does need (wait for it!) Polishing polishing. [8|]
RE: User Interface improvements list
Posted: Thu Jul 30, 2009 8:40 pm
by borsook79
ORIGINAL: carnifex
While it'd be great to have this in game, you can find this info in the manual. And column 1 is bad
There's no combat tables, land or air, in the manual as far as I can see
Yes there is no table in the manual. But there is an explanation which column does what more or less, and at which should you aim at a given situation.
RE: User Interface improvements list
Posted: Fri Jul 31, 2009 12:22 am
by Fintilgin
I'd like to see an optional 'confirm end turn' dialogue, or else move the end turn button. Several times I've clicked it by mistake while trying to deploy units. It's great that the autosave saves at the moment you click end turn, so I can reload, but it's still a pain the butt.
RE: User Interface improvements list
Posted: Fri Jul 31, 2009 1:08 am
by Bleck
There was confirm dialog after clicking end turn, but we disabled it. If you guys really want we can enable it. Maybe (MAYBE!) we will add an option in preferences "Show end turn confirm dialog", but I can't promise anything!
About combat pop-up dialog: also I can't promise anything, but maybe there will be some changes (not necessary in first patch)
RE: User Interface improvements list
Posted: Fri Jul 31, 2009 6:33 am
by borsook79
ORIGINAL: Bleck
There was confirm dialog after clicking end turn, but we disabled it. If you guys really want we can enable it. Maybe (MAYBE!) we will add an option in preferences "Show end turn confirm dialog", but I can't promise anything!
About combat pop-up dialog: also I can't promise anything, but maybe there will be some changes (not necessary in first patch)
If it's optional (via options or just config file change) then that's great, but I'd for one would hate having to confirm it every time...
RE: User Interface improvements list
Posted: Fri Jul 31, 2009 7:00 am
by Gloo
ORIGINAL: Borsook
If it's optional...
I concur, it would be a good option to add in.
RE: User Interface improvements list
Posted: Sun Aug 02, 2009 1:43 am
by willgamer
Here's a annoying one. Or possibly funny if you've been up playing long enough... [:D]
There are several USSR VP cities on the East edge of the board. Toward the end of a victorious campaign against the USSR, many, many reinforcements appear on the East edge.
But guess what gets in the way! The unit action popups. You can play thru the gaps, but it's not fun. [X(]
Please designate a hot key, like F9, to move the unit actions popup to the left side of the screen.
RE: User Interface improvements list
Posted: Tue Aug 04, 2009 2:24 pm
by willgamer
So I just finished my first grand campaign as the Axis on normal. [:)]
To avoid problems with minor allys, I chose to control all of them.
Toward the end of the game it gets very, very tiresome having to click on all the production summary screens between each turn. [:(]
Please, at a minimum, all Enter to equate to a left click to dismiss the screens.
Further, how about a way to say you don't want to see the reports on a country by country basis.