Page 3 of 3
RE: counters 1.2
Posted: Tue Aug 11, 2009 11:49 am
by Uxbridge
ORIGINAL: doomtrader
Maybe you should think about redesiging air counters in the meantime?
Air counters? Why? You don't like the one I have now, eh?
RE: counters 1.2
Posted: Tue Aug 11, 2009 11:53 am
by Uxbridge
ORIGINAL: Agent S
hard to stop!
I think I enjoy modding as much as playing.
the blinking lights have gone from my set, as I'm quite happy with the 'cardboard' cut outs.
havent had this much 'fun' since SC1.
might start work on the sound files while waiting for the patch. [:D]
I surely enjoy it more than playing, even thought both things are very pleasing.
RE: counters 1.2
Posted: Tue Aug 11, 2009 12:26 pm
by Anraz
ORIGINAL: Uxbridge
Air counters? Why? You don't like the one I have now, eh?
Becouse of this:
tm.asp?m=2167697 
RE: counters 1.2
Posted: Tue Aug 11, 2009 12:42 pm
by Uxbridge
The air divisions are going into FIGHTERS!?! [X(]
RE: counters 1.2
Posted: Tue Aug 11, 2009 12:43 pm
by Anraz
[8D]
There will be separate tactical bombers and fighters.
RE: counters 1.2
Posted: Tue Aug 11, 2009 12:45 pm
by Uxbridge
Blimey! That wasn't an answer! That was just a face! Will we have fighters? With range gradually increasing with tech level? With beautiful eliptical wings? [:)]
Oh, wait! Now there were words as well! [:D]
Thank you, thank you, thank you ... [&o]
RE: counters 1.2
Posted: Tue Aug 11, 2009 12:46 pm
by Anraz
I've already corrected the answer

RE: counters 1.2
Posted: Tue Aug 11, 2009 12:47 pm
by Uxbridge
Me to. [:)]
Making counters, eh?
As a very careful suggestion, could fighters, tactical and bombers be divided up, having five separate counters for each tech-level, making 15 symbols in total?
RE: counters 1.2
Posted: Tue Aug 11, 2009 12:56 pm
by Mike Parker
Seperate Tac and Fgt is wonderful. So correct me if I am wrong, there will be three air units. Strat, Tac, Fgt. Or just tell me to wait for the patch

and see myself
RE: counters 1.2
Posted: Tue Aug 11, 2009 12:58 pm
by Anraz
there will be three air units. Strat, Tac, Fgt.
Exactly
RE: counters 1.2
Posted: Tue Aug 11, 2009 5:00 pm
by SeaMonkey
Here's where SC metamorphosis went. The air and armored units have icons representing the different tech levels, you can tell at a glance what level they are and they are different for every major country, depending on what developed historically.
For instance, German armor starts out with PzII, then to PzIII, IVF2, Tiger I, Panther, and finally King Tiger icon for level 5 heavy armor tech. US fighters as another example, start P40s, P38, Hellcats, Corsair, P51, and then ...what was the jet, P80 shooting star?
Anyway, you can go with any icons you want, different color schemes, camo, etc., sets apart similar icons with different tech levels, like TAC, Stuka B vs later Stuka G, or 1944 Hurricane Fighter-Bombers(TAC) with invasion stripes. Makes for an historical feel as well as an educated look, the game takes on more historical value.
I understand the use of NATO counters, I was brought up on them and they are fine for a diversion and for generic type units like Infantry, but the historical models on the counters IMO adds a lot. Think of it when you get to tech level 5 air (jets) and you send in the sortie that is accompanied by a jet aircraft sound(yep...sounds are there too).....sure gets the attention of your opponent....all of a sudden his shorts get a little tighter![:D]