RE: War in the East Q&A
Posted: Fri Sep 04, 2009 6:46 am
Is there a morale factor in the game, either national morale or unit´s fighting morale?
ORIGINAL: jaw
No combat units (units that appear on the map) are smaller than a regiment. Units which upgrade to a larger formation or any unit understrength which receives replacement will take a hit to their experience ratings.
ORIGINAL: jaw
ORIGINAL: Sentinel Six
How are partisans represented?
Partisan units can be either inactive (invisible to the Axis player) or active (visible to the Axis player). Inactive partisan units can neither attack or be attacked. Once an inactive partisan unit has grown to sufficient size, improved its morale, and accumulated enought supplies (automatically air dropped to it every turn) the unit will become active. Active partisan units attack Axis rail lines in an attempt to damage them to disrupt the flow of supplies and troops. Axis units attack active partisan units by moving adjacent to them which causes the partisan unit to re-locate to another hex and automatically become inactive again.
ORIGINAL: Jeffrey H.
Ok, lets cover supply and interdiction of supply. Please describe the supply methodology in general and factors that influence the supply status of a unit.
ORIGINAL: Iñaki Harrizabalagatar
Is there a morale factor in the game, either national morale or unit´s fighting morale?
ORIGINAL: Walloc
ORIGINAL: jaw
No combat units (units that appear on the map) are smaller than a regiment. Units which upgrade to a larger formation or any unit understrength which receives replacement will take a hit to their experience ratings.
How if at all are independent batalions represented?
Tiger btl's, Sturm Abt.(stug btl's) all the different Pz Jgd Abt's. In essence if not so in name the independent russian tank bde had around the same number of tanks as german independent btl's.
Kind regards,
Rasmus
ORIGINAL: Sentinel Six
ORIGINAL: jaw
ORIGINAL: Sentinel Six
How are partisans represented?
Partisan units can be either inactive (invisible to the Axis player) or active (visible to the Axis player). Inactive partisan units can neither attack or be attacked. Once an inactive partisan unit has grown to sufficient size, improved its morale, and accumulated enought supplies (automatically air dropped to it every turn) the unit will become active. Active partisan units attack Axis rail lines in an attempt to damage them to disrupt the flow of supplies and troops. Axis units attack active partisan units by moving adjacent to them which causes the partisan unit to re-locate to another hex and automatically become inactive again.
Thanks for the answer.
Is there a chance that an active partisan cell can be completely wiped out or will they always relocate and rebuild?
Does Axis activity (transiting units, security sweeps etc) in the area of an inactive cell effect the rate at which the cell becomes operational?
ORIGINAL: Muzrub
Thanks for answering my earlier questions,
Here's another- I would imagine that the Warsaw Uprising would be represented somehow in the game.
Would the trigger for this event be based on historical time-line, or the proximity of the Russian forces?
Seeing as the trigger for the event was partly based on proximity historically- how would the game deal with that?
Cheers
jamie
ORIGINAL: jaw
ORIGINAL: Sentinel Six
How are partisans represented?
Partisan units can be either inactive (invisible to the Axis player) or active (visible to the Axis player). Inactive partisan units can neither attack or be attacked. Once an inactive partisan unit has grown to sufficient size, improved its morale, and accumulated enought supplies (automatically air dropped to it every turn) the unit will become active. Active partisan units attack Axis rail lines in an attempt to damage them to disrupt the flow of supplies and troops. Axis units attack active partisan units by moving adjacent to them which causes the partisan unit to re-locate to another hex and automatically become inactive again.
ORIGINAL: jaw
ORIGINAL: Jeffrey H.
Ok, lets cover supply and interdiction of supply. Please describe the supply methodology in general and factors that influence the supply status of a unit.
Supply in WitE is a very complicated and involved process that would take pages to describe in detail so I will just give you the gist of it here.
There are three kinds of supply in WitE, fuel, ammo & general supply. Every unit in the game has particular requirements for each of these supply types. Units consume fuel when the move (or planes fly), ammo when they fight and general supply for a variety of purposes including the obvious rations.
When units consume more supplies than their supply requirements they must be re-supplied. Units draw supplies from their HQs or directly from a rail head if it is closer. Units can draw supplies up to 5 hexes (or 20 motorized movement points) from an HQ or rail head. HQs can draw supply up to 25 hexes (or 100 motorized movement points) from a rail head. The combined rail head to HQ to unit supply line cannot exceed 100 motorized movement points. HQs cannot supply other HQs.
Units within 6 hexes of a supply source get the full amount of available supply. Beyond that range supply is progressively deceased. Units low on supply have reduced movement ability (ground units) and are less combat effective (all units). Units beyond supply range or isolated are severely effected in both movement and combat.
Partisans can "interdict" supplies by damaging rail lines and supplies can be destroyed by bombing the HQ but in general the Eastern Front is just too big a place for either of these methods to be terribly effective.
ORIGINAL: Jeffrey H.
ORIGINAL: jaw
ORIGINAL: Sentinel Six
How are partisans represented?
Partisan units can be either inactive (invisible to the Axis player) or active (visible to the Axis player). Inactive partisan units can neither attack or be attacked. Once an inactive partisan unit has grown to sufficient size, improved its morale, and accumulated enought supplies (automatically air dropped to it every turn) the unit will become active. Active partisan units attack Axis rail lines in an attempt to damage them to disrupt the flow of supplies and troops. Axis units attack active partisan units by moving adjacent to them which causes the partisan unit to re-locate to another hex and automatically become inactive again.
In other games I've played, the SS units are given a more effective radius when supressing partisan activity. Is this going to be the case in this game ?
ORIGINAL: Jeffrey H.
ORIGINAL: jaw
ORIGINAL: Jeffrey H.
Ok, lets cover supply and interdiction of supply. Please describe the supply methodology in general and factors that influence the supply status of a unit.
Supply in WitE is a very complicated and involved process that would take pages to describe in detail so I will just give you the gist of it here.
There are three kinds of supply in WitE, fuel, ammo & general supply. Every unit in the game has particular requirements for each of these supply types. Units consume fuel when the move (or planes fly), ammo when they fight and general supply for a variety of purposes including the obvious rations.
When units consume more supplies than their supply requirements they must be re-supplied. Units draw supplies from their HQs or directly from a rail head if it is closer. Units can draw supplies up to 5 hexes (or 20 motorized movement points) from an HQ or rail head. HQs can draw supply up to 25 hexes (or 100 motorized movement points) from a rail head. The combined rail head to HQ to unit supply line cannot exceed 100 motorized movement points. HQs cannot supply other HQs.
Units within 6 hexes of a supply source get the full amount of available supply. Beyond that range supply is progressively deceased. Units low on supply have reduced movement ability (ground units) and are less combat effective (all units). Units beyond supply range or isolated are severely effected in both movement and combat.
Partisans can "interdict" supplies by damaging rail lines and supplies can be destroyed by bombing the HQ but in general the Eastern Front is just too big a place for either of these methods to be terribly effective.
Ok, so the capacity of the individual supply sources and/or the ultimate "National" supply capacity is infinite ?
The interdiction role of airpower was something that is in the current MWiR but I never really understood how it worked. Are you saying that there is no possibility of interdiction by using airpower in this game ?
ORIGINAL: Hard Sarge
When units consume more supplies than their supply requirements they must be re-supplied. Units draw supplies from their HQs or directly from a rail head if it is closer. Units can draw supplies up to 5 hexes (or 20 motorized movement points) from an HQ or rail head. HQs can draw supply up to 25 hexes (or 100 motorized movement points) from a rail head. The combined rail head to HQ to unit supply line cannot exceed 100 motorized movement points. HQs cannot supply other HQs.
what the parent HQs ?
LI Korps/6th Army/Army Group South ?
ORIGINAL: Hard Sarge
Currently there is no anti-partisan bonus for being SS. From a practical point of view unless you're referring to the really crappy SS Grenadier divisions, no player in his right mind would every waste a "real" SS division hunting partisans.
you do have sec Troops which are better at hunting the Partisans, use them for Garrison and to hunt
ORIGINAL: jaw
ORIGINAL: Hard Sarge
When units consume more supplies than their supply requirements they must be re-supplied. Units draw supplies from their HQs or directly from a rail head if it is closer. Units can draw supplies up to 5 hexes (or 20 motorized movement points) from an HQ or rail head. HQs can draw supply up to 25 hexes (or 100 motorized movement points) from a rail head. The combined rail head to HQ to unit supply line cannot exceed 100 motorized movement points. HQs cannot supply other HQs.
what the parent HQs ?
LI Korps/6th Army/Army Group South ?
Most units are attached to either a corps HQ or (Soviet) army HQ. Supply goes straight from rail head to the HQ. There is no movement of supply between HQs. In your example above LI corps supplies the divisions attached to it. Although 6th Army and Army Group South draw supply, they would only supply divisions directly attached to them.
ORIGINAL: jaw
ORIGINAL: Hard Sarge
Currently there is no anti-partisan bonus for being SS. From a practical point of view unless you're referring to the really crappy SS Grenadier divisions, no player in his right mind would every waste a "real" SS division hunting partisans.
you do have sec Troops which are better at hunting the Partisans, use them for Garrison and to hunt
Yes there are security divisons but it's not that they're better at hunting partisans than any other unit (they're not), it's just that they're not much good for anything else. The non-Finnish Axis Allies are also best hunting partisans since if they're destroyed in combat they won't come back.