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RE: what the hell

Posted: Thu Sep 03, 2009 8:00 pm
by Tomokatu
Eeepp! I saw that, and will try to forget that I did.
IMNSHO somebody has tried to cram TOO MUCH information onto the individual counters. I much prefer the ToW sidebars for the detailed stuff.
 
That map looks like somebody parked a vegetarian pizza on the carpet. Not impressed. Sorry to criticise your favourite example, bo, but that's not .......... (oh! add your own words)

RE: what the hell

Posted: Thu Sep 03, 2009 8:43 pm
by Michael the Pole
ORIGINAL: Tomokatu

Eeepp! I saw that, and will try to forget that I did.
IMNSHO somebody has tried to cram TOO MUCH information onto the individual counters. I much prefer the ToW sidebars for the detailed stuff.

That map looks like somebody parked a vegetarian pizza on the carpet. Not impressed. Sorry to criticise your favourite example, bo, but that's not .......... (oh! add your own words)
Haha -- love it! I am espescially fond of all the little square flags in every hex. They must be potential planter boxes.
Sarge, you are hereby tasked with the google map project. THAT I'd like to see![8D]

RE: what the hell

Posted: Thu Sep 03, 2009 9:06 pm
by Erik Rutins
ORIGINAL: bo
I will not offer an apology to Eric because he and others in Matrix are not helping the programmers in MWIF finishing the job in a reasonable amount of time. Sorry for talking too much about MWIF on this Wrath forum but that is what led me to the wrong word of robot, again I am sorry for my comment of robot.

We're helping on MWIF as much as possible and we have been supporting it throughout the long development - none of us want to release it too early and everyone has simply been wrong with estimating the release date so far as it is a very complex project. If you want to discuss that further or vent to me regarding your frustrations there, feel free to e-mail me at erikr@matrixgames.com.

Regards,

- Erik

RE: what the hell

Posted: Thu Sep 03, 2009 9:39 pm
by Hard Sarge
ORIGINAL: Michael the Pole
ORIGINAL: Tomokatu

Eeepp! I saw that, and will try to forget that I did.
IMNSHO somebody has tried to cram TOO MUCH information onto the individual counters. I much prefer the ToW sidebars for the detailed stuff.

That map looks like somebody parked a vegetarian pizza on the carpet. Not impressed. Sorry to criticise your favourite example, bo, but that's not .......... (oh! add your own words)
Haha -- love it! I am espescially fond of all the little square flags in every hex. They must be potential planter boxes.
Sarge, you are hereby tasked with the google map project. THAT I'd like to see![8D]

if I knew how, it would already be done !

but down the road, alot of the Detailed war games will be using it

I mean think about it, you want to do a game about D-Day, you can now, use the real terrian to make the map

RE: what the hell

Posted: Thu Sep 03, 2009 9:43 pm
by bo
ORIGINAL: Hard Sarge

LOL Bo, that is not fair mate, any designer, artist, what not, is never going to be happy with what they end up with, it can always be better

Double LOL, my game, I got a new map, new plane art, and all kinds of goodies, but they are not what I wanted, or would ask for, if I have the power to ask for stuff

think about it, shortly, we going to be able to use something like Google Earth, to make game maps with, we could make the map prefect, instead of guessing and hoping

I might be jadded, I do alot of Alpha and Beta work on games, I have had game I was testing, that didn't have troops, or maps (try fighting a battle with out the troops showing ! try intercepting a bombing raid, with out having any planes on the map, or targets, LOL, the one with out troops, they ended up putting some place holders in, and the testers thought they were great, we found out later, they were just place holders, the real troops were much better !!!, they just weren't ready yet)

I find the map decent for this type of game, have you tried changing the settings for the map ?
Ok I surrender, the only settings I noticed is changing color for owner ship is there others, and what do you use for map settings?

Bo

RE: what the hell

Posted: Thu Sep 03, 2009 9:50 pm
by bo
ORIGINAL: PitifulGrunt

ORIGINAL: bo


... MWIF and the graphics are brillant...

Bo

You're honestly saying you think this picture (from MWIF) is an example of "brilliant graphics" and that ToW's map needs work?




Image
Damn now that I look at it I must be smoking something, no truly you have to remember this is an exact copy of the board game map it is made to those specifications and only those, the programmers cannot change anything about the board map on the computer, it is what it is. Did I say brillant?

Bo

RE: what the hell

Posted: Thu Sep 03, 2009 9:52 pm
by gwgardner
how's this for a map?

on a bit lower scale than ToW, but what I like about it is that each hex blendsinto the next, instead of using cookie cutter graphics.

Now I LOVE the ToW map, but this one is better, from AGW.

Put a few eye-candy railroads on the ToW map, and I bet it would make a huge difference.

Image

RE: what the hell

Posted: Thu Sep 03, 2009 10:00 pm
by Hard Sarge
those are basicly the ones I was asking about, it adds some more contrast to the map, makes it easier to tell what is what

the map works for me, what I think won't make it any better for you, if you don't like it, but, if you can, give the game a chance, it is a good game, you see the respounce your post got, so that should tell you something

RE: what the hell

Posted: Thu Sep 03, 2009 10:01 pm
by PitifulGrunt
What is AGW?

I googled it and found a bunch of stuff about global warming. Somehow I don't think that's what you are referring to. [:)]

RE: what the hell

Posted: Thu Sep 03, 2009 10:34 pm
by bo
ORIGINAL: gwgardner

how's this for a map?

on a bit lower scale than ToW, but what I like about it is that each hex blendsinto the next, instead of using cookie cutter graphics.

Now I LOVE the ToW map, but this one is better, from AGW.

Put a few eye-candy railroads on the ToW map, and I bet it would make a huge difference.

Image

This is a nice looking map thank you for finding it, I would prefer this one to the map they have in Wrath

Bo

RE: what the hell

Posted: Thu Sep 03, 2009 10:37 pm
by bo
ORIGINAL: Hard Sarge

those are basicly the ones I was asking about, it adds some more contrast to the map, makes it easier to tell what is what

the map works for me, what I think won't make it any better for you, if you don't like it, but, if you can, give the game a chance, it is a good game, you see the respounce your post got, so that should tell you something

thank you Sarge I guess I stirred up a hornets nest huh!

Bo

RE: what the hell

Posted: Thu Sep 03, 2009 11:19 pm
by Bleck
ORIGINAL: bo
This is a nice looking map thank you for finding it, I would prefer this one to the map they have in Wrath
Maybe someone will make such skin map. ToW is really very moddable, maybe you can ask in "Scenarios and Mods" section, of course you should provide as many screens as you can :) Units skins are also moddable and there are few of them already made.

RE: what the hell

Posted: Thu Sep 03, 2009 11:41 pm
by sabre1
PitifulGrunt,

AGW = Anglo German War, a massive wonderful detailed operational game done by Schwerpunkt. It has an odd UI, but solid historical gameplay.

There is also RGW, but the map without mods is not quite as nice, but still a solid game.

Gwgardner is the resident expert with the system. [;)]

RE: what the hell

Posted: Fri Sep 04, 2009 12:19 am
by gwgardner
ORIGINAL: PitifulGrunt

What is AGW?

Yeah, as Sabre1 said. Anglo-German War, by Schwerpunkt. http://schwerpunkt.wargamer.com/index.htm

Really a great game. Division/brigade level, as compared to ToW's corps level. As I think Bleck said, it would be kewl if some modder could make a map like that for ToW.

RE: what the hell

Posted: Fri Sep 04, 2009 12:23 am
by Magpius
I play Schwerpunkt's AGW, and yes while I could mod ToW's map textures to look like it, you still would not get roads or rail which help to articulate the map scale, and add to the graphical complexity that I think you seek.
Road and rail graphics in ToW would only be cosmetic.
Their .bmp maps add up to almost 1GB of files.
(and I think the AGW mountain graphics look like choc covered nuts[:D]).
(-oh, and my avatar is an example of their unit graphics...)
-A

RE: what the hell

Posted: Fri Sep 04, 2009 10:41 am
by micheljq
Please if you don't like the map or the game, then don't play it do not spam the thread.

RE: what the hell

Posted: Fri Sep 04, 2009 11:46 am
by Michael the Pole
I really like the AGW map, myself. As GW and some of the other grognards will tell you, we fought out the road/railroad controversy quite a few months ago, and the conclusion that we reached was that our games scale is just one level to high for it. Essentially, at this scale, almost every hex would have a road or railroad, or both([X(]) in it.
Personally, I think that adding railroads and more important, railroad repair units, would be a nice addition to the game, but then I think that most of the UK's PP should come onto the map in convoys and have to fight their way through the subs to get to Blighty. (Always remember Omar Bradley's comment that amatuers study tactics, professionals study logistics!) Unfortunately, at this scale, railroads and roads would be, as GWsays, eye candy.
Now, I think that we can all get off Bo's back. He has abased himself sufficiently, and will hopefully give us all the benefit of the doubt the next time he makes a suggestion. I believe that it was Napoleon that told his Generals that he didn't want to hear about problems, he wanted to hear about solutions.
BTW, I LIKE having the names of the rivers on the map. My European geography isn't all that it should be.

RE: what the hell

Posted: Fri Sep 04, 2009 1:42 pm
by bo
ORIGINAL: Michael the Pole

I really like the AGW map, myself. As GW and some of the other grognards will tell you, we fought out the road/railroad controversy quite a few months ago, and the conclusion that we reached was that our games scale is just one level to high for it. Essentially, at this scale, almost every hex would have a road or railroad, or both([X(]) in it.
Personally, I think that adding railroads and more important, railroad repair units, would be a nice addition to the game, but then I think that most of the UK's PP should come onto the map in convoys and have to fight their way through the subs to get to Blighty. (Always remember Omar Bradley's comment that amatuers study tactics, professionals study logistics!) Unfortunately, at this scale, railroads and roads would be, as GWsays, eye candy.
Now, I think that we can all get off Bo's back. He has abased himself sufficiently, and will hopefully give us all the benefit of the doubt the next time he makes a suggestion. I believe that it was Napoleon that told his Generals that he didn't want to hear about problems, he wanted to hear about solutions.
BTW, I LIKE having the names of the rivers on the map. My European geography isn't all that it should be.
Amen to that Michael and thank you and I will give a benefit of a doubt from now on because it is the right thing to do. I believe my problem is with Matrix and MWIF and I took it out on you good people in the wrong forum.



Bo

RE: what the hell

Posted: Fri Sep 04, 2009 1:48 pm
by bo
ORIGINAL: micheljq

Please if you don't like the map or the game, then don't play it do not spam the thread.

He is just expressing an opinion Michel which is what the forums are about I said before I like your posts and your ideas but I would never want you on my side in combat your way to mild and forgiving to Matrix [read your post on the debacle at MWIF forums for sept 1st] I believe heart and soul and common sense that if you dont complain about things and how they should be nothing will ever get done whether your opinion [ me] is right or wrong.

Bo

RE: what the hell

Posted: Fri Sep 04, 2009 4:41 pm
by Arctic Blast
ORIGINAL: bo

ORIGINAL: doomtrader

Hi bo,

Would you like to throw any examples of games that are graphically comfortable for you??
Doom I am not a programmer I just want to play good war games that are not only well conceived but pleasing to the eye. I think SC by battlefront is much more pleasing to look at. Not trying to be argumentive for the moment anyway but I am sure UBI soft could knock our socks off, I have seen pictures of MWIF and the graphics are brillant. Doom if you feel in your heart and are truthful with yourself and you feel these graphics are world class then fine there is nothing more for me to say to you, it will be your opinion and that I will respect as I do everyone else who has an opinion, I think the game is well conceived the AI adequate and sequence of play very well done, I personally like the large map over SC's small map. My opinion is that these graphics are very subpar for the knowledge that is available today in graphics , I truly dont know what I am saying is wrong about the graphics being antiquated.

Bo

Well, yeah...most people would bet that Ubi could produce a better graphics engine. They're about 1000 times the size of the developers of this game. [:D]