RE: KB Visits the Land Down Under
Posted: Sun Oct 11, 2009 8:34 pm
Pretty simple answer CF - oh and congrats on fantastic writing - first time writer long time reader.
Split KB to two elements and go both N and S with good recon to the void where he is likely be if he tries to come out and attack you (SE of the north TF and NE of the South TF). Very unlikely to stay in port, although potential to move to a smaller port.
KB will have, even if split in two, plenty of firepower to catch these ships, it will be the finding them that counts - heavy emphasis on scouting.
I'd also make my southerly TF a 4 CV TF - more likely to meet CV opposition from the south.
If I was to hazard a guess as to what he will do. The answer is run north. Staying in port is rat in a trap, heading out to you requires he hit to even contest an attack - that he will likely lose - and if he misses it's curtains when the sun comes up. Heading South is the obvious way to go - head toward bigger, better defended bases, but then Q-ball is a whiley customer - he'll head North, and maybe at flank speed. Better sys and engine damage from high speed than being on the bottom.
Seesh - just re-read this and I know AND have read Q-Balls AAR. The above synopsis is my supposition and has no weight due to knowledge of his AAR. Just the way I would think with the info you've supplied.
Split KB to two elements and go both N and S with good recon to the void where he is likely be if he tries to come out and attack you (SE of the north TF and NE of the South TF). Very unlikely to stay in port, although potential to move to a smaller port.
KB will have, even if split in two, plenty of firepower to catch these ships, it will be the finding them that counts - heavy emphasis on scouting.
I'd also make my southerly TF a 4 CV TF - more likely to meet CV opposition from the south.
If I was to hazard a guess as to what he will do. The answer is run north. Staying in port is rat in a trap, heading out to you requires he hit to even contest an attack - that he will likely lose - and if he misses it's curtains when the sun comes up. Heading South is the obvious way to go - head toward bigger, better defended bases, but then Q-ball is a whiley customer - he'll head North, and maybe at flank speed. Better sys and engine damage from high speed than being on the bottom.
Seesh - just re-read this and I know AND have read Q-Balls AAR. The above synopsis is my supposition and has no weight due to knowledge of his AAR. Just the way I would think with the info you've supplied.



