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RE: Will it be a failure like WitP?

Posted: Sat Oct 24, 2009 1:18 pm
by ram300
ORIGINAL: V22 Osprey
ORIGINAL: bairdlander

I hope its not like World at war,what a pile of crap.

Is this guy for real?[8|]

:D Takes some nerve to diss one of my favourite games EVER like that. Kudos!

RE: Will it be a failure like WitP?

Posted: Sat Oct 24, 2009 5:05 pm
by bairdlander2
ORIGINAL: V22 Osprey
ORIGINAL: bairdlander

I hope its not like World at war,what a pile of crap.

Is this guy for real?[8|]
Yes I am for real.Dont like paying $39.95 for something with totally complex interface,90's style graphics.Then 3 months later see it selling for $4 at same store.

RE: Will it be a failure like WitP?

Posted: Sat Oct 24, 2009 5:40 pm
by Zemke
I think it would be great to have some sort of subordinate command feature, but not necessary. Team games are easy to do without any extra code, just establish who is in charge of what and who is the Chief, simple. Now a way where everyone could work on their turn at the same time would be a huge time saver and make team games move a lot faster.

RE: Will it be a failure like WitP?

Posted: Sun Oct 25, 2009 6:24 am
by Skanvak
Thank you Zemke, it is exactly what I am advocating for.

RE: Will it be a failure like WitP?

Posted: Mon Oct 26, 2009 4:02 pm
by Capt Cliff
The problem with team play is getting everyone together and committed to doing turns on a schedule. Herding cats would be easier!! Having Corp level computer commanders might give it a better feel. Gunderian genarlly left it for subordinates to do his bidding. But when he wanted an objective he'd show up and grab a machine pistol and lead the company assult himself. Same could apply here. Maybe you could only control a certain number of Korps, all the others have to be computer controlled.

RE: Will it be a failure like WitP?

Posted: Mon Oct 26, 2009 5:16 pm
by Skanvak
Thought your system is interesting. It require a lot of AI, and tweak them to be different.

Personnaly I like the challenge to manage human beings with all their defaults, that what command and control is about by the way.

RE: Will it be a failure like WitP?

Posted: Sat Nov 07, 2009 3:57 pm
by rhondabrwn
Just a thought...

I'm envisioning a table where each player's command responsibilities would be identified i.e. every unit in the game would be tagged with their player commander.

A game could then be started and each player moves and fights only the units for which they have command authority.

All of the resulting PBEM files would be sent to a designated player who would run a program that would create a combined PBEM file, moving each individual player's units to their new positions along with status, strength indicators etc etc. Each player would then receive the new combined PBEM file to play the next turn and the process continues.

Not particularly elegant, but using the command table to identify which unit info is to be pulled from each designated PBEM file into the new combined table would work. The program to allow input of command responsibilities to create the master lookup table would be simple and I assume that extracting unit from the game file using the table would also be a simple routine as would dropping it all back into a single game file.

OK Joel... where am I going wrong here? Could this be done given the game design? Could it be done by a 3rd party group as an "add on"? Would such a "game merge" routine be considered for inclusion in the release version of the game?

RE: Will it be a failure like WitP?

Posted: Sat Nov 07, 2009 6:09 pm
by Joel Billings
I don't have an answer for you as I don't know whether the game structure is set up to make multi-player PBEM support easy, difficult, or impossible to code. My hunch is it would be difficult or impossible, which at this point means it won't get looked at until we are much closer to release. Unfortunately, my assumption remains that at release the only way to play multi-player PBEM is to have each player take turns making their move with those units that the team has designated for the player's control. We have many people on the team that have fond memories of playing the boardgames War in the East and/or Drang Nach Osten in team games set up on their Ping Pong tables (myself included). So I understand what you want and why, just not sure if it can be delivered.

RE: Will it be a failure like WitP?

Posted: Sun Nov 08, 2009 1:41 am
by PyleDriver
Well to answer the post script, It wont disipoint. My girl wonders why I'm not attentive as I was. Damn game...lol...

RE: Will it be a failure like WitP?

Posted: Sun Nov 08, 2009 7:03 am
by Skanvak
So I understand what you want and why, just not sure if it can be delivered.


Good from a "No, No", we have evolved to a "not sure". So the thread is useful. At this pace we will have it before release [:)]

RE: Will it be a failure like WitP?

Posted: Sun Nov 08, 2009 7:48 am
by wworld7
I want some of whatever you are taking...[:D]