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RE: I have to suspend all disbelief ...

Posted: Thu Aug 18, 2011 7:17 am
by janh
ORIGINAL: Andy Mac

AI does not teleport TF's said it before saying it again.

If you see a TF teleport its is a bug but every single save I have seen purporting to be teleporting TF's has not been teleporting TFs

I give up on this one obviously the urban myth is stronger than any post I make on the subject

Andy 

Andy, quick question: How does AI handle training of pilots and also, does it care about squadron withdrawals? In my recent Scen 1 IJN game I switched side to AI several times to sort things out a bit and retreat some of its sacrificial TFs. I noticed that many of its squadrons, be it LBA or NAVAIR, hang around with depleted pilot pools -- both at forward bases, but also in CONUSA or India. AI seems to be slow in filling up pilots -- does it matter at all?
I also wonder whether it at all overloads pilots for training -- does it perform training? Finally, does AI care about withdrawing the myriad of allied squadrons that leave in 1942 (getting more replacement airframes in the pools)?


In general I find the variance in AI scripts, and the exploitation nature of some very entertaining. AI took me off-guard a few times, but unfortunately, some of its adventures are so risky that in the end it cost AI more than it won.
I had once a TF in June 42 sail past the conquered fortress Java towards Tarakan and drop a small LCU well behind my lines -- I had to scramble some SNLFs resting at Soerjaba and send them to retake the base. Arrgh. Unfortunately, AI didn't use some low-value ships for this move -- but a single modern DD and Queen Mary! And I had some 600 planes and Mini-KB preparing in the region for the invasion of Darwin -- since all those were detected by the Allied side, a human player would not have risked this.
Same with a try of AI to reconquer Suva in August 42, which it attempted piecemeal with numerous small amphib TFs, sometimes covered by only 2-3 CVs (despite all 5 US CV still being intact!) -- in face of the detected KB with all 6 CV hovering nearby for many days, and a garrison of some 2500AV prepping for Nomuea. Those are the little instances where I would wish AI could adjust/delay, or cancel its scripts. The only help is to switch sides, and pull the AI TFs back...



RE: I have to suspend all disbelief ...

Posted: Thu Aug 18, 2011 1:57 pm
by Nikademus
ORIGINAL: Andy Mac

The AI picks a random script from the 13 options which give it a different strategic objective in each one.

Save would be great.

a.mcphie@btinternet.com

Is this a patch 1 or launch game?



A clever way to muck things up for the AI. I was wondering what all the extra AI files were for but had never got around to asking.



RE: I have to suspend all disbelief ...

Posted: Thu Aug 18, 2011 2:05 pm
by PaxMondo
ORIGINAL: Nikademus

ORIGINAL: Andy Mac

The AI picks a random script from the 13 options which give it a different strategic objective in each one.

Save would be great.

a.mcphie@btinternet.com

Is this a patch 1 or launch game?



A clever way to muck things up for the AI. I was wondering what all the extra AI files were for but had never got around to asking.


And it works REALLY well.

RE: I have to suspend all disbelief ...

Posted: Thu Aug 18, 2011 3:34 pm
by Nikademus
I'm not above a shameless plug in Andy Mac's direction. He really did do wonders with the AI scripting. (+ i'm really counting on him to complete a similar AI module for the GC 42 scenario if he can spare the time [:D] )


RE: I have to suspend all disbelief ...

Posted: Thu Aug 18, 2011 8:49 pm
by PaxMondo
ORIGINAL: Nikademus

I'm not above a shameless plug in Andy Mac's direction. He really did do wonders with the AI scripting. (+ i'm really counting on him to complete a similar AI module for the GC 42 scenario if he can spare the time [:D] )

+1

Really hope he can find the time. Its a nice little scenario.

RE: I have to suspend all disbelief ...

Posted: Fri Aug 19, 2011 2:41 am
by michaelm75au
ORIGINAL: sstevens06

ORIGINAL: Andy Mac

To remove variants that include AI exploitation attacks

delete aei00x-007 to aei00x-12 files from scen sub folder.

That will guarantee a game where the AI sticks to a historical expansion plan (if not in timing)

There are 13 AI files 7 are all variants of a bog standard game 6 have the AI going beyond strategically.

Andy

p.s. can you send me a save and I will fix the NZ Port TF isuse



Bump.

Is this still true with the most recent update?

Thank you in advance.
Yes. Multiple AI files and the random selection, if any, at scenario start has always been part of AE.